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CnC_Renegade/Code/wwphys/waypoint.cpp

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7.7 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/wwphys/waypoint.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 4/17/01 8:42a $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "waypoint.h"
#include "persistfactory.h"
#include "wwphysids.h"
#include "wwhack.h"
#include "pathfindportal.h"
DECLARE_FORCE_LINK(waypoint);
//////////////////////////////////////////////////////////////////////////////
// Persist factory
//////////////////////////////////////////////////////////////////////////////
SimplePersistFactoryClass<WaypointClass, PHYSICS_CHUNKID_WAYPOINT> _WaypointPersistFactory;
enum
{
CHUNKID_VARIABLES = 0x04290112,
CHUNKID_BASE_CLASS
};
enum
{
VARID_OLD_PTR = 0x01,
VARID_FLAGS,
VARID_POSITION,
VARID_ID,
VARID_ACTION_ID
};
////////////////////////////////////////////////////////////////
//
// WaypointClass
//
////////////////////////////////////////////////////////////////
WaypointClass::WaypointClass (void)
: m_ID (0),
m_Position (0, 0, 0),
m_Flags (0),
m_ActionPortalID (-1)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// WaypointClass
//
////////////////////////////////////////////////////////////////
WaypointClass::WaypointClass (const WaypointClass &src)
: m_ID (0),
m_Position (0, 0, 0),
m_Flags (0),
m_ActionPortalID (-1)
{
(*this) = src;
return ;
}
////////////////////////////////////////////////////////////////
//
// WaypointClass
//
////////////////////////////////////////////////////////////////
WaypointClass::WaypointClass (const Vector3 &position)
: m_ID (0),
m_Position (position),
m_Flags (0),
m_ActionPortalID (-1)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// ~WaypointClass
//
////////////////////////////////////////////////////////////////
WaypointClass::~WaypointClass (void)
{
Free ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Get_Factory
//
////////////////////////////////////////////////////////////////
const PersistFactoryClass &
WaypointClass::Get_Factory (void) const
{
return _WaypointPersistFactory;
}
/////////////////////////////////////////////////////////////////
//
// Save
//
/////////////////////////////////////////////////////////////////
bool
WaypointClass::Save (ChunkSaveClass &csave)
{
csave.Begin_Chunk (CHUNKID_VARIABLES);
WaypointClass *this_ptr = this;
WRITE_MICRO_CHUNK (csave, VARID_OLD_PTR, this_ptr);
WRITE_MICRO_CHUNK (csave, VARID_FLAGS, m_Flags);
WRITE_MICRO_CHUNK (csave, VARID_POSITION, m_Position);
WRITE_MICRO_CHUNK (csave, VARID_ID, m_ID);
WRITE_MICRO_CHUNK (csave, VARID_ACTION_ID, m_ActionPortalID);
csave.End_Chunk ();
return true;
}
/////////////////////////////////////////////////////////////////
//
// Load
//
/////////////////////////////////////////////////////////////////
bool
WaypointClass::Load (ChunkLoadClass &cload)
{
while (cload.Open_Chunk ()) {
switch (cload.Cur_Chunk_ID ()) {
case CHUNKID_VARIABLES:
Load_Variables (cload);
break;
}
cload.Close_Chunk ();
}
return true;
}
///////////////////////////////////////////////////////////////////////
//
// Load_Variables
//
///////////////////////////////////////////////////////////////////////
bool
WaypointClass::Load_Variables (ChunkLoadClass &cload)
{
//
// Loop through all the microchunks that define the variables
//
while (cload.Open_Micro_Chunk ()) {
switch (cload.Cur_Micro_Chunk_ID ()) {
READ_MICRO_CHUNK (cload, VARID_FLAGS, m_Flags);
READ_MICRO_CHUNK (cload, VARID_POSITION, m_Position);
READ_MICRO_CHUNK (cload, VARID_ID, m_ID);
READ_MICRO_CHUNK (cload, VARID_ACTION_ID, m_ActionPortalID);
case VARID_OLD_PTR:
{
//
// Read the old pointer from the chunk and submit it
// to the remapping system.
//
WaypointClass *old_ptr = NULL;
cload.Read (&old_ptr, sizeof (old_ptr));
SaveLoadSystemClass::Register_Pointer (old_ptr, this);
}
break;
}
cload.Close_Micro_Chunk ();
}
return true;
}
///////////////////////////////////////////////////////////////////////
//
// operator=
//
///////////////////////////////////////////////////////////////////////
const WaypointClass &
WaypointClass::operator= (const WaypointClass &src)
{
//
// Simply copy the member data from the src class.
// Note; This is included for extendibility, in
// case this class every contains more then simple
// variables.
//
m_ID = src.m_ID;
m_Position = src.m_Position;
m_Flags = src.m_Flags;
m_ActionPortalID = src.m_ActionPortalID;
return (*this);
}
///////////////////////////////////////////////////////////////////////
//
// Get_Action_Portal
//
///////////////////////////////////////////////////////////////////////
PathfindActionPortalClass *
WaypointClass::Get_Action_Portal (void)
{
//
// Lookup the action portal
//
PathfindActionPortalClass *retval = NULL;
PathfindPortalClass *portal = PathfindClass::Get_Instance ()->Peek_Portal (m_ActionPortalID);
if (portal != NULL) {
//
// Check to ensure this portal is an action portal
//
retval = portal->As_PathfindActionPortalClass ();
}
return retval;
}
///////////////////////////////////////////////////////////////////////
//
// Set_Action_Portal
//
///////////////////////////////////////////////////////////////////////
void
WaypointClass::Set_Action_Portal (PathfindActionPortalClass *portal)
{
if (portal != NULL) {
m_ActionPortalID = portal->Get_ID ();
Set_Flag (FLAG_REQUIRES_ACTION, true);
} else {
m_ActionPortalID = -1;
Set_Flag (FLAG_REQUIRES_ACTION, false);
}
return ;
}