84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __SIMPLE_DEFINITION_FACTORY_H
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#define __SIMPLE_DEFINITION_FACTORY_H
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#include "definitionfactory.h"
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//////////////////////////////////////////////////////////////////////////////////
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//
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// SimpleDefinitionFactoryClass
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//
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// Template class to automate the creation of simple definition factories.
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//
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//////////////////////////////////////////////////////////////////////////////////
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template<class T, int class_id, char *name>
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class SimpleDefinitionFactoryClass : public DefinitionFactoryClass
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{
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public:
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//////////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////////
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SimpleDefinitionFactoryClass (bool is_displayed = true) :
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IsDisplayed (is_displayed) {}
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//////////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////////
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virtual DefinitionClass * Create (void) const;
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virtual const char * Get_Name (void) const;
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virtual uint32 Get_Class_ID (void) const;
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virtual bool Is_Displayed (void) const { return IsDisplayed; }
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protected:
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//////////////////////////////////////////////////////////////
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// Protected member data
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//////////////////////////////////////////////////////////////
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bool IsDisplayed;
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};
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template<class T, int class_id, char *name>
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inline DefinitionClass *
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SimpleDefinitionFactoryClass<T, class_id, name>::Create (void) const
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{
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return new T;
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}
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template<class T, int class_id, char *name>
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inline const char *
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SimpleDefinitionFactoryClass<T, class_id, name>::Get_Name (void) const
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{
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return name;
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}
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template<class T, int class_id, char *name>
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inline uint32
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SimpleDefinitionFactoryClass<T, class_id, name>::Get_Class_ID (void) const
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{
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return class_id;
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}
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#define DECLARE_DEFINITION_FACTORY(_class, _id, _name) \
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char _class ## Name[] = _name; \
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SimpleDefinitionFactoryClass<_class, _id, _class ## Name> \
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#endif //__SIMPLE_DEFINITION_FACTORY_H
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