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CnC_Renegade/Code/wwsaveload/simpledefinitionfactory.h

84 lines
2.7 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SIMPLE_DEFINITION_FACTORY_H
#define __SIMPLE_DEFINITION_FACTORY_H
#include "definitionfactory.h"
//////////////////////////////////////////////////////////////////////////////////
//
// SimpleDefinitionFactoryClass
//
// Template class to automate the creation of simple definition factories.
//
//////////////////////////////////////////////////////////////////////////////////
template<class T, int class_id, char *name>
class SimpleDefinitionFactoryClass : public DefinitionFactoryClass
{
public:
//////////////////////////////////////////////////////////////
// Public constructors/destructors
//////////////////////////////////////////////////////////////
SimpleDefinitionFactoryClass (bool is_displayed = true) :
IsDisplayed (is_displayed) {}
//////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////
virtual DefinitionClass * Create (void) const;
virtual const char * Get_Name (void) const;
virtual uint32 Get_Class_ID (void) const;
virtual bool Is_Displayed (void) const { return IsDisplayed; }
protected:
//////////////////////////////////////////////////////////////
// Protected member data
//////////////////////////////////////////////////////////////
bool IsDisplayed;
};
template<class T, int class_id, char *name>
inline DefinitionClass *
SimpleDefinitionFactoryClass<T, class_id, name>::Create (void) const
{
return new T;
}
template<class T, int class_id, char *name>
inline const char *
SimpleDefinitionFactoryClass<T, class_id, name>::Get_Name (void) const
{
return name;
}
template<class T, int class_id, char *name>
inline uint32
SimpleDefinitionFactoryClass<T, class_id, name>::Get_Class_ID (void) const
{
return class_id;
}
#define DECLARE_DEFINITION_FACTORY(_class, _id, _name) \
char _class ## Name[] = _name; \
SimpleDefinitionFactoryClass<_class, _id, _class ## Name> \
#endif //__SIMPLE_DEFINITION_FACTORY_H