212 lines
5.9 KiB
C++
212 lines
5.9 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : wwtranslatedb *
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* *
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* $Archive:: /Commando/Code/wwtranslatedb/tdbcategory.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 11/22/00 10:53a $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "tdbcategory.h"
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#include "chunkio.h"
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#include "persistfactory.h"
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#include "translatedbids.h"
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#include "tdbcategories.h"
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//////////////////////////////////////////////////////////////////////////////
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// Persist factory
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//////////////////////////////////////////////////////////////////////////////
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SimplePersistFactoryClass<TDBCategoryClass, CHUNKID_TDBCATEGORY> _TDBCategoryPersistFactory;
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//////////////////////////////////////////////////////////////////////////////
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// Constants
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//////////////////////////////////////////////////////////////////////////////
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enum
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{
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CHUNKID_VARIABLES = 0x11221022,
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CHUNKID_BASE_CLASS,
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};
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enum
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{
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VARID_ID = 0x01,
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VARID_NAME,
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};
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///////////////////////////////////////////////////////////////////////
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//
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// TDBCategoryClass
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//
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///////////////////////////////////////////////////////////////////////
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TDBCategoryClass::TDBCategoryClass (void) :
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ID (CATEGORY_DEFAULT)
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{
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return ;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// TDBCategoryClass
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//
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///////////////////////////////////////////////////////////////////////
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TDBCategoryClass::TDBCategoryClass (const TDBCategoryClass &src) :
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ID (CATEGORY_DEFAULT)
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{
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(*this) = src;
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return ;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// ~TDBCategoryClass
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//
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///////////////////////////////////////////////////////////////////////
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TDBCategoryClass::~TDBCategoryClass (void)
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{
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return ;
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}
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/////////////////////////////////////////////////////////////////
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//
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// operator=
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//
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/////////////////////////////////////////////////////////////////
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const TDBCategoryClass &
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TDBCategoryClass::operator= (const TDBCategoryClass &src)
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{
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ID = src.ID;
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Name = src.Name;
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return *this;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Get_Factory
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//
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///////////////////////////////////////////////////////////////////////
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const PersistFactoryClass &
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TDBCategoryClass::Get_Factory (void) const
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{
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return _TDBCategoryPersistFactory;
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}
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/////////////////////////////////////////////////////////////////
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//
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// Save
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//
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/////////////////////////////////////////////////////////////////
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bool
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TDBCategoryClass::Save (ChunkSaveClass &csave)
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{
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csave.Begin_Chunk (CHUNKID_BASE_CLASS);
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PersistClass::Save (csave);
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csave.End_Chunk ();
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csave.Begin_Chunk (CHUNKID_VARIABLES);
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Save_Variables (csave);
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csave.End_Chunk ();
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return true;
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}
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/////////////////////////////////////////////////////////////////
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//
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// Load
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//
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/////////////////////////////////////////////////////////////////
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bool
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TDBCategoryClass::Load (ChunkLoadClass &cload)
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{
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while (cload.Open_Chunk ()) {
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switch (cload.Cur_Chunk_ID ()) {
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case CHUNKID_BASE_CLASS:
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PersistClass::Load (cload);
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break;
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case CHUNKID_VARIABLES:
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Load_Variables (cload);
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break;
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}
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cload.Close_Chunk ();
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}
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return true;
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}
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/////////////////////////////////////////////////////////////////
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//
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// Save_Variables
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//
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/////////////////////////////////////////////////////////////////
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void
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TDBCategoryClass::Save_Variables (ChunkSaveClass &csave)
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{
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//
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// Save each variable to its own micro chunk
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//
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WRITE_MICRO_CHUNK (csave, VARID_ID, ID);
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WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_NAME, Name);
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return ;
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}
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/////////////////////////////////////////////////////////////////
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//
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// Load_Variables
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//
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/////////////////////////////////////////////////////////////////
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void
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TDBCategoryClass::Load_Variables (ChunkLoadClass &cload)
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{
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while (cload.Open_Micro_Chunk ()) {
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switch (cload.Cur_Micro_Chunk_ID ()) {
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READ_MICRO_CHUNK (cload, VARID_ID, ID);
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READ_MICRO_CHUNK_WWSTRING (cload, VARID_NAME, Name);
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}
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cload.Close_Micro_Chunk ();
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}
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return ;
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}
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