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CnC_Renegade/Code/wwui/buttonctrl.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/buttonctrl.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 10/26/01 10:20a $*
* *
* $Revision:: 7 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __BUTTON_CTRL_H
#define __BUTTON_CTRL_H
#include "dialogcontrol.h"
#include "vector3.h"
#include "render2dsentence.h"
////////////////////////////////////////////////////////////////
//
// ButtonCtrlClass
//
////////////////////////////////////////////////////////////////
class ButtonCtrlClass : public DialogControlClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
ButtonCtrlClass (void);
virtual ~ButtonCtrlClass (void) {}
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
// RTTI.
virtual ButtonCtrlClass *As_ButtonCtrlClass (void) { return this; }
//
// From DialogControlClass
//
void Render (void);
//
// Bitmap access
//
void Set_Bitmap (const char *texture_up, const char *texture_dn);
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void On_LButton_Down (const Vector2 &mouse_pos);
void On_LButton_Up (const Vector2 &mouse_pos);
void On_Mouse_Move (const Vector2 &mouse_pos);
void On_Set_Cursor (const Vector2 &mouse_pos);
void On_Create (void);
void On_Kill_Focus (DialogControlClass *focus);
bool On_Key_Down (uint32 key_id, uint32 key_data);
void On_Frame_Update (void);
void Create_Bitmap_Button (void);
void Create_Component_Button (void);
void Create_Component_Button2 (void);
void Create_Vector_Button (void);
void Create_Text_Renderers (void);
void Update_Pulse (bool is_mouse_over);
////////////////////////////////////////////////////////////////
// Protected constants
////////////////////////////////////////////////////////////////
enum
{
UP = 0,
DOWN,
STATE_MAX
};
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
Render2DSentenceClass GlowRenderer;
Render2DSentenceClass TextRenderer;
Render2DClass ButtonRenderers[STATE_MAX];
bool WasButtonPressedOnMe;
bool IsMouseOverMe;
bool IsBitmapMode;
int PulseTime;
};
#endif //__BUTTON_CTRL_H