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CnC_Renegade/Code/wwui/dialogbutton.h

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4.3 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/dialogbutton.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 6/08/01 9:41a $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __DIALOG_BUTTON_H
#define __DIALOG_BUTTON_H
#include "dialogcontrol.h"
#include "vector3.h"
#include "render2dsentence.h"
////////////////////////////////////////////////////////////////
//
// DialogButtonClass
//
////////////////////////////////////////////////////////////////
class DialogButtonClass : public DialogControlClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
DialogButtonClass (void);
virtual ~DialogButtonClass (void) {}
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// From DialogControlClass
//
void Render (void);
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void On_LButton_Down (const Vector2 &mouse_pos);
void On_LButton_Up (const Vector2 &mouse_pos);
void On_Mouse_Move (const Vector2 &mouse_pos);
void On_Set_Cursor (const Vector2 &mouse_pos);
void On_Create (void);
void On_Kill_Focus (DialogControlClass *focus);
void On_Key_Down (uint32 key_id, uint32 key_data);
void Create_Bitmap_Button (void);
void Create_Component_Button (void);
void Create_Component_Button2 (void);
void Create_Text_Renderers (void);
////////////////////////////////////////////////////////////////
// Protected constants
////////////////////////////////////////////////////////////////
enum
{
UP = 0,
DOWN,
STATE_MAX
};
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
Render2DSentenceClass TextRenderers[STATE_MAX];
Render2DClass ButtonRenderers[STATE_MAX];
bool WasButtonPressedOnMe;
bool IsMouseOverMe;
};
#endif //__DIALOG_BUTTON_H