210 lines
5.8 KiB
C++
210 lines
5.8 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/dialogcontrol.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 10/26/01 12:07p $*
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* *
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* $Revision:: 13 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "dialogcontrol.h"
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#include "dialogbase.h"
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#include "mousemgr.h"
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#include "dialogmgr.h"
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#include "render2d.h"
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#include "stylemgr.h"
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////////////////////////////////////////////////////////////////
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//
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// DialogControlClass
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//
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////////////////////////////////////////////////////////////////
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DialogControlClass::DialogControlClass (void) :
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Rect (0, 0, 0, 0),
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ClientRect (0, 0, 0, 0),
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Style (0),
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ID (0),
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Parent (NULL),
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HasFocus (false),
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IsDirty (true),
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WantsFocus (true),
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AdviseSink (NULL),
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IsEnabled (true),
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IsVisible (true),
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IsEmbedded (false),
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TextColor (0, 0, 0),
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IsTextColorOverridden (false)
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{
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INT32_TO_VRGB (StyleMgrClass::Get_Text_Color (), TextColor);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// ~DialogControlClass
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//
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////////////////////////////////////////////////////////////////
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DialogControlClass::~DialogControlClass (void)
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{
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//
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// Remove the input focus if this control has it
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//
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if (DialogMgrClass::Get_Focus () == this) {
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DialogMgrClass::Set_Focus (NULL);
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Set_Focus
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//
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////////////////////////////////////////////////////////////////
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void
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DialogControlClass::Set_Focus (void)
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{
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DialogMgrClass::Set_Focus (this);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Set_Cursor
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//
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////////////////////////////////////////////////////////////////
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void
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DialogControlClass::On_Set_Cursor (const Vector2 & /*mouse_pos*/)
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{
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MouseMgrClass::Set_Cursor (MouseMgrClass::CURSOR_ARROW);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Set_Capture
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//
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////////////////////////////////////////////////////////////////
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void
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DialogControlClass::Set_Capture (void)
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{
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DialogMgrClass::Set_Capture (this);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Release_Capture
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//
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////////////////////////////////////////////////////////////////
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void
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DialogControlClass::Release_Capture (void)
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{
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DialogMgrClass::Release_Capture ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Set_Window_Pos
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//
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////////////////////////////////////////////////////////////////
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void
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DialogControlClass::Set_Window_Pos (const Vector2 &pos)
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{
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float width = Rect.Width ();
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float height = Rect.Height ();
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//
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// Recalculate the window's bounding rectangle
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//
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Rect.Left = (int)pos.X;
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Rect.Top = (int)pos.Y;
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Rect.Right = (int)(Rect.Left + width);
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Rect.Bottom = (int)(Rect.Top + height);
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//
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// Let the control recalculate anything it needs
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//
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Update_Client_Rect ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Center_Mouse
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//
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////////////////////////////////////////////////////////////////
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void
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DialogControlClass::Center_Mouse (void)
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{
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//
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// Put the mouse cursor in the middle of this control
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//
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/*Vector3 mouse_pos = DialogMgrClass::Get_Mouse_Pos ();
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mouse_pos.X = Rect.Left + int(Rect.Width () / 2);
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mouse_pos.Y = Rect.Top + int(Rect.Height () / 2);
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DialogMgrClass::Set_Mouse_Pos (mouse_pos);*/
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Enable
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//
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////////////////////////////////////////////////////////////////
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void
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DialogControlClass::Enable (bool onoff)
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{
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if (onoff != IsEnabled) {
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IsEnabled = onoff;
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Set_Dirty ();
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//
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// Remove the focus (if necessary)
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//
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if (IsEnabled == false && DialogMgrClass::Get_Focus () == this) {
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DialogMgrClass::Set_Focus (NULL);
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}
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}
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return ;
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}
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