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CnC_Renegade/Code/wwui/inputctrl.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/inputctrl.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/15/02 6:33p $*
* *
* $Revision:: 8 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __INPUTBOX_CTRL_H
#define __INPUTBOX_CTRL_H
#include "dialogcontrol.h"
#include "vector3.h"
#include "render2dsentence.h"
#include "bittype.h"
////////////////////////////////////////////////////////////////
// Special virtual keys
////////////////////////////////////////////////////////////////
#define VK_MOUSEWHEEL_UP 0x100
#define VK_MOUSEWHEEL_DOWN 0x101
////////////////////////////////////////////////////////////////
//
// InputCtrlClass
//
////////////////////////////////////////////////////////////////
class InputCtrlClass : public DialogControlClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
InputCtrlClass (void);
virtual ~InputCtrlClass (void);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// From DialogControlClass
//
void Render (void);
//
// Key assignment access
//
int Get_Key_Assignment (void) const { return KeyAssignment; }
void Set_Key_Assignment (int game_key_id, const WideStringClass &key_name);
//
// User data support
//
uint32 Get_User_Data (void) { return UserData; }
void Set_User_Data (uint32 data) { UserData = data; }
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void On_LButton_Down (const Vector2 &mouse_pos);
void On_RButton_Down (const Vector2 &mouse_pos);
void On_MButton_Down (const Vector2 &mouse_pos);
void On_LButton_Up (const Vector2 &mouse_pos);
void On_Set_Cursor (const Vector2 &mouse_pos);
void On_Set_Focus (void);
void On_Kill_Focus (DialogControlClass *focus);
bool On_Key_Down (uint32 key_id, uint32 key_data);
void On_Create (void);
void On_Mouse_Wheel (int direction);
void Update_Client_Rect (void);
void On_New_Key (int vkey_id);
void Create_Control_Renderers (void);
void Create_Text_Renderers (void);
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
Render2DSentenceClass TextRenderer;
Render2DClass ControlRenderer;
Render2DClass HilightRenderer;
int KeyAssignment;
int MouseIgnoreTime;
uint32 UserData;
int PendingKeyID;
};
#endif //__INPUTBOX_CTRL_H