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CnC_Renegade/Code/wwui/menubackdrop.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/menubackdrop.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 11/21/01 11:30a $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __MENU_BACKDROP_H
#define __MENU_BACKDROP_H
#include "wwstring.h"
#include "rendobj.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class SimpleSceneClass;
class CameraClass;
////////////////////////////////////////////////////////////////
//
// MenuBackDropClass
//
////////////////////////////////////////////////////////////////
class MenuBackDropClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
MenuBackDropClass (void);
virtual ~MenuBackDropClass (void);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Display methods
//
void Render (void);
//
// Configuration
//
void Set_Model (const char *name);
void Remove_Model (void);
void Set_Animation (const char *anim_name);
void Set_Animation_Percentage( float percent );
void Clear_Screen (bool onoff) { ClearScreen = onoff; }
//
// Accessors
//
SimpleSceneClass * Peek_Scene (void) { return Scene; };
CameraClass * Peek_Camera (void) { return Camera; };
RenderObjClass * Peek_Model (void) const { return Model; }
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void Play_Animation (void);
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
SimpleSceneClass * Scene;
CameraClass * Camera;
StringClass AnimationName;
RenderObjClass * Model;
HAnimClass * Anim;
bool ClearScreen;
};
#endif //__MENU_BACKDROP_H