198 lines
5.5 KiB
C++
198 lines
5.5 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/tooltipmgr.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 9/07/01 5:26p $*
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* *
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* $Revision:: 7 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "tooltipmgr.h"
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#include "tooltip.h"
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#include "dialogcontrol.h"
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#include "dialogmgr.h"
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#include "ww3d.h"
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////////////////////////////////////////////////////////////////
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// Static member initialization
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////////////////////////////////////////////////////////////////
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ToolTipClass * ToolTipMgrClass::ToolTip = NULL;
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int ToolTipMgrClass::ToolTipDelay = 1000;
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int ToolTipMgrClass::DefaultToolTipDelay = 1000;
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bool ToolTipMgrClass::ToolTipDisplayed = false;
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DialogControlClass * ToolTipMgrClass::CurrentControl = NULL;
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Vector2 ToolTipMgrClass::LastMousePos (0, 0);
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int ToolTipMgrClass::PauseTime = -1;
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////////////////////////////////////////////////////////////////
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//
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// Initialize
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//
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////////////////////////////////////////////////////////////////
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void
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ToolTipMgrClass::Initialize (void)
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{
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ToolTipDisplayed = false;
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//
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// Allocate the tooltip object
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//
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ToolTip = new ToolTipClass;
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Shutdown
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//
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////////////////////////////////////////////////////////////////
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void
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ToolTipMgrClass::Shutdown (void)
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{
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ToolTipDisplayed = false;
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//
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// Free the tooltip object
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//
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delete ToolTip;
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ToolTip = NULL;
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Render
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//
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////////////////////////////////////////////////////////////////
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void
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ToolTipMgrClass::Render (void)
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{
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//
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// Simply render the tooltip (if necessary)
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//
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if (ToolTipDisplayed && ToolTip != NULL) {
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ToolTip->Render ();
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Reset
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//
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////////////////////////////////////////////////////////////////
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void
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ToolTipMgrClass::Reset (void)
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{
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ToolTipDisplayed = false;
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Update
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//
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////////////////////////////////////////////////////////////////
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void
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ToolTipMgrClass::Update (const Vector2 &mouse_pos)
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{
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if (ToolTip == NULL) {
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return ;
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}
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if (ToolTipDisplayed == false && mouse_pos == LastMousePos) {
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//
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// Begin waiting for the mouse to move
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//
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if (PauseTime == -1) {
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PauseTime = (int)DialogMgrClass::Get_Time ();
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} else if (((int)DialogMgrClass::Get_Time () - PauseTime) > ToolTipDelay) {
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//
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// What control are we over?
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//
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DialogControlClass *control = DialogMgrClass::Find_Control (mouse_pos);
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if (control != NULL && control->Wants_Tooltip ()) {
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CurrentControl = control;
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//
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// Update the text of the tooltip
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//
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WideStringClass text;
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control->Get_Tooltip_Text (text);
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ToolTip->Set_Text (text);
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//
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// Reposition the tooltip
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//
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Vector2 tip_pos (mouse_pos.X + 16, mouse_pos.Y + 32);
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ToolTip->Set_Position (tip_pos);
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//
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// Display the tooltip
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//
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ToolTipDisplayed = true;
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PauseTime = -1;
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}
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}
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} else if (mouse_pos != LastMousePos) {
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PauseTime = -1;
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if (ToolTipDisplayed) {
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//
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// Did we move onto a different control?
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//
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DialogControlClass *control = DialogMgrClass::Find_Control (mouse_pos);
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if (control != CurrentControl) {
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//
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// Force the tooltip to be hidden
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//
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ToolTipDisplayed = false;
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CurrentControl = NULL;
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}
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}
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}
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LastMousePos = mouse_pos;
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return ;
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}
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