463 lines
9.6 KiB
Text
463 lines
9.6 KiB
Text
# Microsoft Developer Studio Project File - Name="wwui" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=wwui - Win32 Profile
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "wwui.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "wwui.mak" CFG="wwui - Win32 Profile"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "wwui - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "wwui - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "wwui - Win32 Profile" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Commando/Code/wwui", FKCEAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "wwui - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Output_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W4 /Zi /O2 /Ob2 /I "..\wwtranslatedb" /I "..\wwsaveload" /I "..\wwaudio" /I "..\miles6\include" /I "..\wwmath" /I "..\ww3d2" /I "..\wwlib" /I "..\wwdebug" /I "..\DirectX\include" /D "NDEBUG" /D _WIN32_WINNT=0x400 /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /FD /c
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# SUBTRACT CPP /YX
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BSC32=bscmake.exe
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\libs\Release\wwui.lib"
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!ELSEIF "$(CFG)" == "wwui - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W4 /Gm /ZI /Od /I "..\wwtranslatedb" /I "..\wwsaveload" /I "..\wwaudio" /I "..\miles6\include" /I "..\wwmath" /I "..\ww3d2" /I "..\wwlib" /I "..\wwdebug" /I "..\DirectX\include" /D "_DEBUG" /D _WIN32_WINNT=0x400 /D "WWDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /FR /YX /FD /GZ /c
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\libs\Debug\wwui.lib"
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!ELSEIF "$(CFG)" == "wwui - Win32 Profile"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Profile"
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# ADD BASE CPP /nologo /MDd /W4 /Gm /GX /ZI /Od /I "..\wwaudio" /I "..\miles6\include" /I "..\wwmath" /I "..\ww3d2" /I "..\wwlib" /I "..\wwdebug" /D "_DEBUG" /D "WWDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /YX /FD /GZ /c
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# ADD CPP /nologo /MT /W4 /Zi /O2 /Ob2 /I "..\wwtranslatedb" /I "..\wwsaveload" /I "..\wwaudio" /I "..\miles6\include" /I "..\wwmath" /I "..\ww3d2" /I "..\wwlib" /I "..\wwdebug" /I "..\DirectX\include" /D "NDEBUG" /D "WWDEBUG" /D _WIN32_WINNT=0x400 /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /FD /c
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# SUBTRACT CPP /YX
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\libs\Debug\wwui.lib"
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# ADD LIB32 /nologo /out:"..\libs\Profile\wwui.lib"
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!ENDIF
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SOURCE=.\buttonctrl.cpp
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SOURCE=.\menudialog.cpp
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