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CnC_Renegade/Code/Tools/LevelEdit/CameraSettingsForm.cpp

241 lines
6.1 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// ameraSettingsFormClass.cpp : implementation file
//
#include "StdAfx.h"
#include "leveledit.h"
#include "CameraSettingsForm.H"
#include "Utils.H"
#include "CameraMgr.H"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
//
// CameraSettingsFormClass
//
CameraSettingsFormClass::CameraSettingsFormClass (void)
: DockableFormClass(CameraSettingsFormClass::IDD)
{
//{{AFX_DATA_INIT(CameraSettingsFormClass)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// ~CameraSettingsFormClass
//
CameraSettingsFormClass::~CameraSettingsFormClass (void)
{
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// DoDataExchange
//
void
CameraSettingsFormClass::DoDataExchange (CDataExchange* pDX)
{
DockableFormClass::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CameraSettingsFormClass)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
return ;
}
BEGIN_MESSAGE_MAP(CameraSettingsFormClass, DockableFormClass)
//{{AFX_MSG_MAP(CameraSettingsFormClass)
ON_NOTIFY(UDN_DELTAPOS, IDC_DEPTH_SPIN, OnDeltaPosDepthSpin)
ON_EN_UPDATE(IDC_DEPTH_EDIT, OnUpdateDepthEdit)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CameraSettingsFormClass diagnostics
#ifdef _DEBUG
void CameraSettingsFormClass::AssertValid() const
{
DockableFormClass::AssertValid();
}
void CameraSettingsFormClass::Dump(CDumpContext& dc) const
{
DockableFormClass::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
//
// HandleInitDialog
//
void
CameraSettingsFormClass::HandleInitDialog (void)
{
// Set the depth range
SendDlgItemMessage (IDC_DEPTH_SPIN, UDM_SETRANGE, 0, MAKELPARAM (4000, 20));
// Put the current camera information into the controls
Update_Controls ();
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// Update_Controls
//
void
CameraSettingsFormClass::Update_Controls (void)
{
CameraMgr *pcamera_mgr = ::Get_Camera_Mgr ();
if (pcamera_mgr != NULL) {
const Matrix3D &transform = pcamera_mgr->Get_Camera ()->Get_Transform ();
CString temp_string;
// Put the x position of the camera into the controls
temp_string.Format ("%.2f", transform.Get_X_Translation ());
SetDlgItemText (IDC_POSX_EDIT, temp_string);
// Put the y position of the camera into the controls
temp_string.Format ("%.2f", transform.Get_Y_Translation ());
SetDlgItemText (IDC_POSY_EDIT, temp_string);
// Put the z position of the camera into the controls
temp_string.Format ("%.2f", transform.Get_Z_Translation ());
SetDlgItemText (IDC_POSZ_EDIT, temp_string);
// Put the x rotation of the camera into the controls
temp_string.Format ("%.2f", (float)RAD_TO_DEG (transform.Get_X_Rotation ()));
SetDlgItemText (IDC_ROTATEX_EDIT, temp_string);
// Put the y rotation of the camera into the controls
temp_string.Format ("%.2f", (float)RAD_TO_DEG (transform.Get_Y_Rotation ()));
SetDlgItemText (IDC_ROTATEY_EDIT, temp_string);
// Put the z rotation of the camera into the controls
temp_string.Format ("%.2f", (float)RAD_TO_DEG (transform.Get_Z_Rotation ()));
SetDlgItemText (IDC_ROTATEZ_EDIT, temp_string);
// Put the current depth of the camera into its dialog control
float near_plane = 0;
float far_plane = 0;
pcamera_mgr->Get_Camera ()->Get_Clip_Planes (near_plane, far_plane);
SetDlgItemInt (IDC_DEPTH_EDIT, (int)far_plane);
SendDlgItemMessage (IDC_DEPTH_SPIN, 0, MAKELPARAM ((short)far_plane, 0));
}
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnDeltaPosDepthSpin
//
void
CameraSettingsFormClass::OnDeltaPosDepthSpin
(
NMHDR* pNMHDR,
LRESULT* pResult
)
{
NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
if (pNMUpDown) {
Set_Depth (pNMUpDown->iPos);
}
*pResult = 0;
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnUpdateDepthEdit
//
void
CameraSettingsFormClass::OnUpdateDepthEdit (void)
{
Set_Depth (GetDlgItemInt (IDC_DEPTH_EDIT));
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// Set_Depth
//
void
CameraSettingsFormClass::Set_Depth (int new_depth)
{
CameraMgr *pcamera_mgr = ::Get_Camera_Mgr ();
if (pcamera_mgr != NULL) {
// Get the current 'near' clip plane
double near_plane = 0;
double far_plane = 0;
//pcamera_mgr->Get_Camera ()->Get_Clip_Planes (near_plane, far_plane);
// Set the new 'far' clip plane
//pcamera_mgr->Get_Camera ()->Set_Clip_Planes (near_plane, (double)new_depth);
}
return ;
}
////////////////////////////////////////////////////////////////////////////
//
// WindowProc
//
LRESULT
CameraSettingsFormClass::WindowProc
(
UINT message,
WPARAM wParam,
LPARAM lParam
)
{
// Is this the message we are expecting?
if ((message == WM_SHOWWINDOW) || (message == WM_ACTIVATE)) {
// Make sure the controls reflect the current state when we are
// shown
if ((BOOL)LOWORD (wParam)) {
Update_Controls ();
}
}
// Allow the base class to process this message
return DockableFormClass::WindowProc(message, wParam, lParam);
}