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CnC_Renegade/Code/Tools/LevelEdit/EditorLine.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/EditorLine.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 3/26/01 2:19p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __EDITOR_LINE_H
#define __EDITOR_LINE_H
#include "editorphys.h"
#include "segline.h"
#include "vector3.h"
///////////////////////////////////////////////////////////////////////////////
//
// EditorLineClass
//
///////////////////////////////////////////////////////////////////////////////
class EditorLineClass : public EditorPhysClass
{
public:
////////////////////////////////////////////////////////
// Public contsructors/destructors
////////////////////////////////////////////////////////
EditorLineClass (void);
virtual ~EditorLineClass (void) { MEMBER_RELEASE (Line); }
////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////
//
// Position methods
//
void Reset (const Vector3 &start, const Vector3 &end);
void Reset_Start (const Vector3 &start);
void Reset_End (const Vector3 &end);
void Hide (bool onoff);
void Set_Color (const Vector3 &color) { Line->Set_Color ((Vector3 &)color); }
void Set_Width (float width) { Line->Set_Width (width); Update_Cull_Box (); }
private:
////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////
Vector3 StartPos;
Vector3 EndPos;
SegmentedLineClass * Line;
};
///////////////////////////////////////////////////////////////////////////////////
// EditorLineClass
///////////////////////////////////////////////////////////////////////////////////
inline
EditorLineClass::EditorLineClass (void) :
StartPos (0, 0, 0),
EndPos (1, 1, 1),
EditorPhysClass ()
{
Line = new SegmentedLineClass;
Vector3 locs[2] = { Vector3 (0,0,0), Vector3 (1,1,1) };
Line->Set_Points (2, locs);
Line->Set_Width (0.075F);
Line->Set_Color (Vector3 (0, 0, 0.75F));
Line->Set_Opacity (1.0F);
//Line->Set_Shader (ShaderClass::_PresetOpaqueSolidShader);
Set_Model (Line);
return ;
}
///////////////////////////////////////////////////////////////////////////////////
// Reset
///////////////////////////////////////////////////////////////////////////////////
inline void
EditorLineClass::Reset (const Vector3 &start, const Vector3 &end)
{
Reset_Start (start);
Reset_End (end);
return ;
}
///////////////////////////////////////////////////////////////////////////////////
// Reset_Start
///////////////////////////////////////////////////////////////////////////////////
inline void
EditorLineClass::Reset_Start (const Vector3 &start)
{
StartPos = start;
Set_Position (StartPos);
Update_Cull_Box ();
return ;
}
///////////////////////////////////////////////////////////////////////////////////
// Reset_End
///////////////////////////////////////////////////////////////////////////////////
inline void
EditorLineClass::Reset_End (const Vector3 &end)
{
Matrix3D::Inverse_Transform_Vector (Get_Transform (), end, &EndPos);
Line->Set_Point_Location (1, EndPos);
Update_Cull_Box ();
return ;
}
///////////////////////////////////////////////////////////////////////////////////
// Hide
///////////////////////////////////////////////////////////////////////////////////
inline void
EditorLineClass::Hide (bool onoff)
{
if (Line != NULL) {
Line->Set_Hidden (onoff);
}
return ;
}
#endif //__EDITOR_LINE_H