162 lines
4.6 KiB
C++
162 lines
4.6 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
// GotoLocationDialog.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "leveledit.h"
|
|
#include "GotoLocationDialog.h"
|
|
#include "CameraMgr.h"
|
|
#include "Utils.h"
|
|
#include "euler.h"
|
|
|
|
|
|
#ifdef _DEBUG
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// GotoLocationDialogClass
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
GotoLocationDialogClass::GotoLocationDialogClass (CWnd* pParent /*=NULL*/)
|
|
: CDialog(GotoLocationDialogClass::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(GotoLocationDialogClass)
|
|
// NOTE: the ClassWizard will add member initialization here
|
|
//}}AFX_DATA_INIT
|
|
return ;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// DoDataExchange
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
void
|
|
GotoLocationDialogClass::DoDataExchange (CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(GotoLocationDialogClass)
|
|
DDX_Control(pDX, IDC_ZPOS_SPIN, m_ZPosSpin);
|
|
DDX_Control(pDX, IDC_YPOS_SPIN, m_YPosSpin);
|
|
DDX_Control(pDX, IDC_XPOS_SPIN, m_XPosSpin);
|
|
DDX_Control(pDX, IDC_FACING_SPIN, m_FacingSpin);
|
|
//}}AFX_DATA_MAP
|
|
return ;
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(GotoLocationDialogClass, CDialog)
|
|
//{{AFX_MSG_MAP(GotoLocationDialogClass)
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// OnInitDialog
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
BOOL
|
|
GotoLocationDialogClass::OnInitDialog (void)
|
|
{
|
|
CDialog::OnInitDialog ();
|
|
|
|
//
|
|
// Turn all the edit controls into 'float' controls that will
|
|
// allow the user to type only numbers (with decimals and signs)
|
|
//
|
|
::Make_Edit_Float_Ctrl (::GetDlgItem (m_hWnd, IDC_XPOS_EDIT));
|
|
::Make_Edit_Float_Ctrl (::GetDlgItem (m_hWnd, IDC_YPOS_EDIT));
|
|
::Make_Edit_Float_Ctrl (::GetDlgItem (m_hWnd, IDC_ZPOS_EDIT));
|
|
::Make_Edit_Float_Ctrl (::GetDlgItem (m_hWnd, IDC_FACING_EDIT));
|
|
|
|
//
|
|
// Set the float control ranges
|
|
//
|
|
m_XPosSpin.SetRange32 (-1000000, 1000000);
|
|
m_YPosSpin.SetRange32 (-1000000, 1000000);
|
|
m_ZPosSpin.SetRange32 (-1000000, 1000000);
|
|
m_FacingSpin.SetRange32 (-1000000, 1000000);
|
|
|
|
//
|
|
// Get the camera's position and rotation
|
|
//
|
|
CameraClass *camera = ::Get_Camera_Mgr ()->Get_Camera ();
|
|
Vector3 position = camera->Get_Position ();
|
|
|
|
Matrix3D tm = camera->Get_Transform ();
|
|
Vector3 look_at_pos = tm.Get_Z_Vector ();
|
|
float facing = WWMath::Wrap ((float)::atan2 (look_at_pos.Y, look_at_pos.X), 0.0F, DEG_TO_RADF (360));
|
|
|
|
//
|
|
// Put the camera's current position and rotation into the
|
|
// dialog controls.
|
|
//
|
|
::SetDlgItemFloat (m_hWnd, IDC_XPOS_EDIT, position.X);
|
|
::SetDlgItemFloat (m_hWnd, IDC_YPOS_EDIT, position.Y);
|
|
::SetDlgItemFloat (m_hWnd, IDC_ZPOS_EDIT, position.Z);
|
|
::SetDlgItemFloat (m_hWnd, IDC_FACING_EDIT, RAD_TO_DEG (facing));
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// OnOK
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
void
|
|
GotoLocationDialogClass::OnOK (void)
|
|
{
|
|
//
|
|
// Get the new settings for the camera from the dialog
|
|
//
|
|
Vector3 pos (0, 0, 0);
|
|
pos.X = ::GetDlgItemFloat (m_hWnd, IDC_XPOS_EDIT, true);
|
|
pos.Y = ::GetDlgItemFloat (m_hWnd, IDC_YPOS_EDIT, true);
|
|
pos.Z = ::GetDlgItemFloat (m_hWnd, IDC_ZPOS_EDIT, true);
|
|
|
|
float facing = ::GetDlgItemFloat (m_hWnd, IDC_FACING_EDIT, true);
|
|
|
|
//
|
|
// Create a transform for the camera using these new settings
|
|
//
|
|
float x_val = ::cos (DEG_TO_RADF (facing));
|
|
float y_val = ::sin (DEG_TO_RADF (facing));
|
|
Vector3 y_axis = Vector3 (0, 0, 1);
|
|
Vector3 z_axis = Vector3 (x_val, y_val, 0);
|
|
Vector3 x_axis = Vector3::Cross_Product (y_axis, z_axis);
|
|
Matrix3D tm (x_axis, y_axis, z_axis, pos);
|
|
|
|
//
|
|
// Pass the new transform onto the camera
|
|
//
|
|
::Get_Camera_Mgr ()->Set_Transform (tm);
|
|
|
|
CDialog::OnOK ();
|
|
return ;
|
|
}
|
|
|