184 lines
5.3 KiB
C++
184 lines
5.3 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : LevelEdit *
|
|
* *
|
|
* $Archive:: /Commando/Code/Tools/LevelEdit/GrabHandles.h $*
|
|
* *
|
|
* Author:: Patrick Smith *
|
|
* *
|
|
* $Modtime:: 9/30/99 4:53p $*
|
|
* *
|
|
* $Revision:: 3 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma once
|
|
#endif
|
|
|
|
#ifndef __GRABHANDLES_H
|
|
#define __GRABHANDLES_H
|
|
|
|
#include "box3d.h"
|
|
#include "hittestinfo.h"
|
|
#include "nodefunction.h"
|
|
|
|
|
|
// Forward declarations
|
|
class NodeClass;
|
|
class GrabHandlesClass;
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// GrabHandlePhysClass
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////
|
|
class GrabHandlePhysClass : public NodeFunctionClass, public Box3DPhysClass
|
|
{
|
|
public:
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// Public constructors/destructors
|
|
//
|
|
GrabHandlePhysClass (void)
|
|
: m_iVertex (0),
|
|
m_pParent (NULL),
|
|
m_HitTestInfo (this),
|
|
NodeFunctionClass (),
|
|
Box3DPhysClass () { Initialize (); }
|
|
|
|
GrabHandlePhysClass (int ivertex, GrabHandlesClass *pparent)
|
|
: m_iVertex (ivertex),
|
|
m_pParent (pparent),
|
|
m_HitTestInfo (this),
|
|
NodeFunctionClass (),
|
|
Box3DPhysClass () { Initialize (); }
|
|
|
|
virtual ~GrabHandlePhysClass (void) {}
|
|
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// Public operators/methods
|
|
//
|
|
|
|
//
|
|
// Inline accessors
|
|
//
|
|
int Get_Vertex (void) const { return m_iVertex; }
|
|
void Set_Vertex (int ivertex) { m_iVertex = ivertex; }
|
|
GrabHandlesClass * Get_Parent (void) const { return m_pParent; }
|
|
void Get_Parent (GrabHandlesClass *pparent) { m_pParent = pparent; }
|
|
|
|
|
|
//
|
|
// Overrides from NodeFunctionClass
|
|
//
|
|
void On_Click (void);
|
|
|
|
protected:
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// Protected methdos
|
|
//
|
|
void Initialize ();
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// Protected member data
|
|
//
|
|
int m_iVertex;
|
|
GrabHandlesClass * m_pParent;
|
|
|
|
private:
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// Private member data
|
|
//
|
|
HITTESTINFO m_HitTestInfo;
|
|
};
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// GrabHandlesClass
|
|
//
|
|
class GrabHandlesClass
|
|
{
|
|
public:
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// Public constructors/destructors
|
|
//
|
|
GrabHandlesClass (void);
|
|
GrabHandlesClass (const GrabHandlesClass &ref);
|
|
virtual ~GrabHandlesClass (void);
|
|
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// Public operators/methods
|
|
//
|
|
const GrabHandlesClass &operator= (const GrabHandlesClass &ref);
|
|
|
|
void Position_Around_Node (NodeClass *pnode);
|
|
void Remove_From_Scene (void);
|
|
void Hide (bool bhide);
|
|
|
|
//
|
|
// Inline accessors
|
|
//
|
|
NodeClass * Get_Node (void) const { return m_pNode; }
|
|
|
|
|
|
protected:
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// Protected methods
|
|
//
|
|
void Initialize (void);
|
|
|
|
private:
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// Private member data
|
|
//
|
|
GrabHandlePhysClass *m_pHandles[8];
|
|
bool m_bIsAddedToScene;
|
|
NodeClass * m_pNode;
|
|
};
|
|
|
|
|
|
#endif //__GRABHANDLES_H
|
|
|
|
|