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CnC_Renegade/Code/Tools/LevelEdit/PresetRemapDialog.cpp

315 lines
7.7 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// PresetRemapDialog.cpp : implementation file
//
#include "stdafx.h"
#include "leveledit.h"
#include "leveleditdoc.h"
#include "presetremapdialog.h"
#include "selectpresetdialog.h"
#include "node.h"
#include "nodemgr.h"
#include "presetmgr.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
enum
{
COL_OBJECT = 0,
COL_PRESET
};
/////////////////////////////////////////////////////////////////////////////
// NODE_PRESET_INFO
/////////////////////////////////////////////////////////////////////////////
/*typedef struct _NODE_PRESET_INFO
{
PresetClass * preset;
NodeClass * node;
} NODE_PRESET_INFO;*/
/////////////////////////////////////////////////////////////////////////////
//
// PresetRemapDialogClass
//
/////////////////////////////////////////////////////////////////////////////
PresetRemapDialogClass::PresetRemapDialogClass (CWnd* pParent /*=NULL*/)
: CDialog(PresetRemapDialogClass::IDD, pParent)
{
//{{AFX_DATA_INIT(PresetRemapDialogClass)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// DoDataExchange
//
/////////////////////////////////////////////////////////////////////////////
void
PresetRemapDialogClass::DoDataExchange (CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(PresetRemapDialogClass)
DDX_Control(pDX, IDC_LIST_CTRL, m_ListCtrl);
//}}AFX_DATA_MAP
return ;
}
BEGIN_MESSAGE_MAP(PresetRemapDialogClass, CDialog)
//{{AFX_MSG_MAP(PresetRemapDialogClass)
ON_NOTIFY(NM_DBLCLK, IDC_LIST_CTRL, OnDblclkListCtrl)
ON_NOTIFY(LVN_DELETEITEM, IDC_LIST_CTRL, OnDeleteitemListCtrl)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
//
// OnInitDialog
//
/////////////////////////////////////////////////////////////////////////////
BOOL
PresetRemapDialogClass::OnInitDialog (void)
{
CDialog::OnInitDialog ();
//
// Configure the columns
//
m_ListCtrl.InsertColumn (COL_OBJECT, "Object");
m_ListCtrl.InsertColumn (COL_PRESET, "Preset");
m_ListCtrl.SetExtendedStyle (m_ListCtrl.GetExtendedStyle () | LVS_EX_FULLROWSELECT);
//
// Choose an appropriate size for the columns
//
CRect rect;
m_ListCtrl.GetClientRect (&rect);
rect.right -= ::GetSystemMetrics (SM_CXVSCROLL) + 2;
m_ListCtrl.SetColumnWidth (COL_OBJECT, rect.Width () / 2);
m_ListCtrl.SetColumnWidth (COL_PRESET, rect.Width () / 2);
if (CLevelEditDoc::Is_Batch_Export_Mode ()) {
//
// Simply log the errors if we're in batch export mode
//
for (int index = 0; index < NodeList.Count (); index ++) {
NodeClass *node = NodeList[index];
if (node != NULL) {
StringClass name = node->Get_Name ();
WWDEBUG_SAY (("Unable to find preset for node: %s\n", (const char *)name));
}
}
//
// Close the dialog
//
EndDialog (IDOK);
} else {
//
// Add the node's into the list control
//
for (int index = 0; index < NodeList.Count (); index ++) {
NodeClass *node = NodeList[index];
if (node != NULL) {
StringClass name = node->Get_Name ();
//
// Add this object to the list control
//
int item_index = m_ListCtrl.InsertItem (0xFF, name);
if (item_index >= 0) {
m_ListCtrl.SetItemData (item_index, (DWORD)node);
//
// Take a best guess at a preset name for the object
//
char *separator = ::strchr (name, '.');
if (separator != NULL) {
separator[0] = 0;
const char *candidate_preset_name = name;
PresetClass *candidate_preset = PresetMgrClass::Find_Preset (candidate_preset_name);
if (candidate_preset != NULL) {
//
// Associate the preset with the object
//
node->Set_Preset (candidate_preset);
m_ListCtrl.SetItemText (item_index, COL_PRESET, candidate_preset->Get_Name ());
}
}
}
}
}
}
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnDblclkListCtrl
//
/////////////////////////////////////////////////////////////////////////////
void
PresetRemapDialogClass::OnDblclkListCtrl
(
NMHDR * pNMHDR,
LRESULT * pResult
)
{
(*pResult) = 0;
//
// Get the selected item
//
int item_index = m_ListCtrl.GetNextItem (-1, LVNI_SELECTED | LVNI_ALL);
if (item_index >= 0) {
//
// Get the node from this item
//
NodeClass *node = (NodeClass *)m_ListCtrl.GetItemData (item_index);
if (node != NULL) {
//
// Show a dialog to the user that will enable them to
// select a new preset
//
SelectPresetDialogClass dialog (this);
dialog.Set_Preset (node->Get_Preset ());
if (dialog.DoModal () == IDOK) {
//
// Get the new preset from the dialog
//
PresetClass *preset = dialog.Get_Selection ();
CString preset_name = preset->Get_Name ();
//
// Ask the user if they want to make this change to all the nodes
//
if (MessageBox ("Would you like to propagate this preset to all other nodes of the same original preset?", "Propagate", MB_YESNO | MB_ICONQUESTION)) {
uint32 preset_id_to_change = node->Get_Preset_ID ();
int count = m_ListCtrl.GetItemCount ();
//
// Loop over all the nodes in the list
//
for (int index = 0; index < count; index ++) {
NodeClass *curr_node = (NodeClass *)m_ListCtrl.GetItemData (index);
if (curr_node != NULL && curr_node->Get_Preset_ID () == preset_id_to_change) {
//
// Associate the preset with the object
//
curr_node->Set_Preset (preset);
m_ListCtrl.SetItemText (index, COL_PRESET, preset_name);
}
}
} else {
//
// Associate the preset with the object
//
node->Set_Preset (preset);
m_ListCtrl.SetItemText (item_index, COL_PRESET, preset_name);
}
}
}
}
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnDeleteitemListCtrl
//
/////////////////////////////////////////////////////////////////////////////
void
PresetRemapDialogClass::OnDeleteitemListCtrl
(
NMHDR * pNMHDR,
LRESULT* pResult
)
{
NM_LISTVIEW* pNMListView = (NM_LISTVIEW*)pNMHDR;
(*pResult) = 0;
//
// Free our hold on this node
//
NodeClass *node = (NodeClass *)m_ListCtrl.GetItemData (pNMListView->iItem);
REF_PTR_RELEASE (node);
m_ListCtrl.SetItemData (pNMListView->iItem, 0);
return ;
}
/////////////////////////////////////////////////////////////////////////////
//
// OnOK
//
/////////////////////////////////////////////////////////////////////////////
void
PresetRemapDialogClass::OnOK (void)
{
CWaitCursor wait_cursor;
//
// Loop over all the nodes in the list
//
int count = m_ListCtrl.GetItemCount ();
for (int index = 0; index < count; index ++) {
NodeClass *curr_node = (NodeClass *)m_ListCtrl.GetItemData (index);
if (curr_node->Get_Preset () != NULL) {
//
// Add this node to the world
//
curr_node->Initialize ();
NodeMgrClass::Add_Node (curr_node);
}
}
CDialog::OnOK ();
return ;
}