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CnC_Renegade/Code/Tools/LevelEdit/ScriptMgr.cpp

202 lines
6.6 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/ScriptMgr.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 4/27/00 8:53a $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "stdafx.h"
#include "scriptmgr.h"
#include "..\..\scripts\ScriptEvents.H"
#include "EditScript.h"
#include "Utils.h"
#include "FileMgr.h"
#include "FileLocations.h"
//////////////////////////////////////////////////////////////////////////
// Static member initialization
//////////////////////////////////////////////////////////////////////////
SCRIPT_LIST ScriptMgrClass::_ScriptList;
//////////////////////////////////////////////////////////////////////////
//
// ~ScriptMgrClass
//
//////////////////////////////////////////////////////////////////////////
ScriptMgrClass::~ScriptMgrClass (void)
{
Shutdown ();
return ;
}
//////////////////////////////////////////////////////////////////////////
//
// Initialize
//
//////////////////////////////////////////////////////////////////////////
void
ScriptMgrClass::Initialize (void)
{
CString scripts_path = ::Get_File_Mgr ()->Make_Full_Path (SCRIPTS_PATH);
//CString search_path = ::Make_Path (scripts_path, "*.dll");
CString filename;
// Denzil 4/3/00 - Use scripts.dll for all builds
#if(0)
#ifdef WWDEBUG
#ifndef NDEBUG
filename = "SCRIPTSD.DLL";
#else
filename = "SCRIPTSP.DLL";
#endif
#else
filename = "SCRIPTS.DLL";
#endif
#else // Denzil
filename = "SCRIPTS.DLL";
#endif // Denzil
//
// Find all files that match this wildcard
//
/*WIN32_FIND_DATA find_info = { 0 };
BOOL keep_going = TRUE;
for (HANDLE file_find = ::FindFirstFile (search_path, &find_info);
(file_find != INVALID_HANDLE_VALUE) && keep_going;
keep_going = ::FindNextFile (file_find, &find_info))
{*/
//
// Build a path to the DLL
//
//CString dll_name = ::Make_Path (scripts_path, Get_Filename_From_Path (find_info.cFileName));
CString dll_name = ::Make_Path (scripts_path, filename);
if (::GetFileAttributes (dll_name) != 0xFFFFFFFF) {
HMODULE module_handle = ::LoadLibrary (dll_name);
if (module_handle != NULL) {
// Lookup the function pointer we need to call to determine
// a filename list
LPFN_GET_SCRIPT_COUNT pfn_get_script_count = (LPFN_GET_SCRIPT_COUNT)::GetProcAddress (module_handle, LPSTR_GET_SCRIPT_COUNT);
LPFN_GET_SCRIPT_NAME pfn_get_script_name = (LPFN_GET_SCRIPT_NAME)::GetProcAddress (module_handle, LPSTR_GET_SCRIPT_NAME);
LPFN_GET_SCRIPT_PARAM_DESCRIPTION pfn_get_param_desc = (LPFN_GET_SCRIPT_PARAM_DESCRIPTION)::GetProcAddress (module_handle, LPSTR_GET_SCRIPT_PARAM_DESCRIPTION);
ASSERT (pfn_get_script_count != NULL);
ASSERT (pfn_get_script_name != NULL);
ASSERT (pfn_get_param_desc != NULL);
if ((pfn_get_script_count != NULL) &&
(pfn_get_script_name != NULL) &&
(pfn_get_param_desc != NULL))
{
int count = (*pfn_get_script_count) ();
//
// Loop through all the scripts in the list and add their names
// to our list
//
for (int index = 0; index < count; index ++) {
EditScriptClass *script = new EditScriptClass;
//
// Pass the script name, and the script params onto our object
//
script->Set_Name ((*pfn_get_script_name) (index));
script->Set_Param_Desc ((*pfn_get_param_desc) (index));
// Add this script to the list
_ScriptList.Add (script);
}
}
// Unload the DLL from memory
::FreeLibrary (module_handle);
module_handle = NULL;
}
}
/*}
if (file_find != INVALID_HANDLE_VALUE) {
::FindClose (file_find);
}*/
return ;
}
//////////////////////////////////////////////////////////////////////////
//
// Shutdown
//
//////////////////////////////////////////////////////////////////////////
void
ScriptMgrClass::Shutdown (void)
{
for (int index = 0; index < _ScriptList.Count (); index++) {
EditScriptClass *script = _ScriptList[index];
SAFE_DELETE (script);
}
_ScriptList.Delete_All ();
return ;
}
//////////////////////////////////////////////////////////////////////////
//
// Find_Script
//
//////////////////////////////////////////////////////////////////////////
EditScriptClass *
ScriptMgrClass::Find_Script (LPCTSTR name)
{
EditScriptClass *script = NULL;
for (int index = 0; (index < _ScriptList.Count ()) && (script == NULL); index++) {
EditScriptClass *curr_script = _ScriptList[index];
//
// Is this the script we are looking for?
//
if (::lstrcmpi (curr_script->Get_Name (), name) == 0) {
script = curr_script;
}
}
return script;
}