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CnC_Renegade/Code/Tools/LevelEdit/TransitionEditDialog.h

169 lines
5.1 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_TRANSITIONEDITDIALOG_H__68FE6085_8F85_11D3_8DE2_00104B6FD9E3__INCLUDED_)
#define AFX_TRANSITIONEDITDIALOG_H__68FE6085_8F85_11D3_8DE2_00104B6FD9E3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "resource.h"
#include "dialogtoolbar.h"
#include "dx8wrapper.h"
/////////////////////////////////////////////////////////////////////////////
// Forward declarations
/////////////////////////////////////////////////////////////////////////////
class SimpleSceneClass;
class CameraClass;
class TransitionDataClass;
class RenderObjClass;
class Box3DClass;
class HAnimClass;
/////////////////////////////////////////////////////////////////////////////
//
// TransitionEditDialogClass
//
/////////////////////////////////////////////////////////////////////////////
class TransitionEditDialogClass : public CDialog
{
// Construction
public:
TransitionEditDialogClass(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(TransitionEditDialogClass)
enum { IDD = IDD_TRANSITION_EDIT };
CButton m_MoveZoneCheck;
CButton m_MoveCharCheck;
CButton m_SizeZoneCheck;
CButton m_RotateCharCheck;
CComboBox m_AnimationList;
CComboBox m_TriggerList;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(TransitionEditDialogClass)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(TransitionEditDialogClass)
virtual BOOL OnInitDialog();
virtual void OnOK();
afx_msg void OnDestroy();
afx_msg void OnTop();
afx_msg void OnFront();
afx_msg void OnLeft();
afx_msg void OnRight();
afx_msg void OnEditChar();
afx_msg void OnEditZone();
afx_msg void OnSelChangeAnimationList();
afx_msg void OnAniBackFrame();
afx_msg void OnAniFirstFrame();
afx_msg void OnAniFwdFrame();
afx_msg void OnAniLastFrame();
afx_msg void OnAniPause();
afx_msg void OnAniPlay();
afx_msg void OnAniStop();
afx_msg void OnSizeZone();
afx_msg void OnRotateChar();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
/////////////////////////////////////////////////////////////////////////
// Public methods
/////////////////////////////////////////////////////////////////////////
void Set_Render_Obj (RenderObjClass *render_obj);
void Set_Transition (TransitionDataClass *transition);
void Set_Start_Height (float height) { m_Height = height; }
protected:
/////////////////////////////////////////////////////////////////////////
// Protected methods
/////////////////////////////////////////////////////////////////////////
void Handle_Keypress (void);
void Load_Object (void);
void Render_View (void);
void Insert_Zone (void);
static void CALLBACK fnUpdateTimer (UINT, UINT, DWORD, DWORD, DWORD);
void Fill_Trigger_List (void);
void Fill_Animation_List (void);
void Load_Animation (void);
void Load_Animation (LPCTSTR filename);
void Load_Character (void);
void Update_Animation (void);
void Update_Status (void);
static LRESULT CALLBACK fn3DWindow (HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam);
void Handle_LBUTTON_DOWN (WPARAM wparam, LPARAM lparam);
void Handle_LBUTTON_UP (WPARAM wparam, LPARAM lparam);
void Handle_MOUSEMOVE (WPARAM wparam, LPARAM lparam);
private:
/////////////////////////////////////////////////////////////////////////
// Private member data
/////////////////////////////////////////////////////////////////////////
UINT m_TimerID;
SimpleSceneClass * m_Scene;
CameraClass * m_Camera;
IDirect3DSwapChain8 *m_SwapChain;
RenderObjClass * m_RenderObj;
RenderObjClass * m_CharacterObj;
HAnimClass * m_Animation;
TransitionDataClass *m_Transition;
Box3DClass * m_Zone;
float m_Height;
float m_LookAtDist;
bool m_IsEditingZone;
bool m_IsEditingChar;
bool m_IsRotatingChar;
bool m_IsAnimating;
bool m_IsSizingZone;
float m_CurrFrame;
DWORD m_LastAnimUpdate;
CPoint m_LastPoint;
DialogToolbarClass m_Toolbar;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TRANSITIONEDITDIALOG_H__68FE6085_8F85_11D3_8DE2_00104B6FD9E3__INCLUDED_)