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CnC_Renegade/Code/Tools/LevelEdit/UIThread.h

70 lines
1.9 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_UITHREAD_H__A5E14BDA_8F04_11D2_9FE7_00104B791122__INCLUDED_)
#define AFX_UITHREAD_H__A5E14BDA_8F04_11D2_9FE7_00104B791122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// UIThread.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// UIThreadClass thread
class UIThreadClass : public CWinThread
{
DECLARE_DYNCREATE(UIThreadClass)
protected:
UIThreadClass(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(UIThreadClass)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~UIThreadClass();
// Generated message map functions
//{{AFX_MSG(UIThreadClass)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_UITHREAD_H__A5E14BDA_8F04_11D2_9FE7_00104B791122__INCLUDED_)