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CnC_Renegade/Code/Tools/W3DView/BoneMgrDialog.h

111 lines
3.1 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_BONEMGRDIALOG_H__66DA0E58_BFCA_11D2_9FFA_00104B791122__INCLUDED_)
#define AFX_BONEMGRDIALOG_H__66DA0E58_BFCA_11D2_9FFA_00104B791122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BoneMgrDialog.h : header file
//
#include "Resource.H"
#include "Vector.H"
// Forward declarations
class HModelClass;
class RenderObjClass;
/////////////////////////////////////////////////////////////////////////////
//
// BoneMgrDialogClass
//
class BoneMgrDialogClass : public CDialog
{
// Construction
public:
BoneMgrDialogClass (RenderObjClass *prender_obj, CWnd* pParent = NULL);
// Dialog Data
//{{AFX_DATA(BoneMgrDialogClass)
enum { IDD = IDD_BONE_MANAGEMENT };
CComboBox m_ObjectCombo;
CTreeCtrl m_BoneTree;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(BoneMgrDialogClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(BoneMgrDialogClass)
virtual BOOL OnInitDialog();
afx_msg void OnSelchangedBoneTree(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnSelchangeObjectCombo();
afx_msg void OnDestroy();
virtual void OnOK();
virtual void OnCancel();
afx_msg void OnAttachButton();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
///////////////////////////////////////////////////////////////////
//
// Public methods
//
protected:
///////////////////////////////////////////////////////////////////
//
// Protected methods
//
void Fill_Bone_Item (HTREEITEM hbone_item, int bone_index);
bool Is_Object_In_List (const char *passet_name, DynamicVectorClass <RenderObjClass *> &node_list);
bool Is_Render_Obj_Already_Attached (const CString &name);
void Update_Controls (HTREEITEM selected_item);
HTREEITEM Get_Current_Bone_Item (void);
void Remove_Object_From_Bone (HTREEITEM bone_item, const CString &name);
private:
///////////////////////////////////////////////////////////////////
//
// Private member data
//
RenderObjClass * m_pBaseModel;
RenderObjClass * m_pBackupModel;
bool m_bAttach;
CString m_BoneName;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BONEMGRDIALOG_H__66DA0E58_BFCA_11D2_9FFA_00104B791122__INCLUDED_)