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CnC_Renegade/Code/Tools/W3DView/TextureSettingsDialog.h

129 lines
4.9 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/W3DView/TextureSettingsDialog.h $Modtime:: $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if !defined(AFX_TEXTURESETTINGSDIALOG_H__362C7398_D199_11D2_9FFD_00104B791122__INCLUDED_)
#define AFX_TEXTURESETTINGSDIALOG_H__362C7398_D199_11D2_9FFD_00104B791122__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifdef WW3D_DX8
// Forward delcarations
class TextureClass;
#include "Resource.H"
/////////////////////////////////////////////////////////////////////////////
//
// TextureSettingsDialogClass
//
class TextureSettingsDialogClass : public CDialog
{
// Construction
public:
TextureSettingsDialogClass (IndirectTextureClass *ptexture, IndirectTextureClass *poriginal_texture, CWnd *pParent = NULL);
virtual ~TextureSettingsDialogClass (void);
// Dialog Data
//{{AFX_DATA(TextureSettingsDialogClass)
enum { IDD = IDD_TEXTURE_SETTINGS };
CComboBox m_TypeCombo;
CSpinButtonCtrl m_FrameRateSpin;
CSpinButtonCtrl m_FrameCountSpin;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(TextureSettingsDialogClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(TextureSettingsDialogClass)
virtual BOOL OnInitDialog();
virtual void OnOK();
virtual void OnCancel();
afx_msg void OnAnimationCheck();
afx_msg void OnDestroy();
afx_msg void OnBrowseButton();
afx_msg void OnRestore();
afx_msg void OnApply();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
////////////////////////////////////////////////////////////
//
// Private methods
//
bool Were_Settings_Modified (void) const { return m_bWereSettingsModified; }
protected:
////////////////////////////////////////////////////////////
//
// Protected methods
//
void Fill_Controls (TextureClass *ptexture);
void Fill_Animation_Controls (TextureClass *ptexture);
void Load_Textures_Into_Combo (void);
void Load_Texture_Settings (void);
void Paint_Thumbnail (void);
private:
////////////////////////////////////////////////////////////
//
// Private member data
//
IndirectTextureClass * m_pTexture;
IndirectTextureClass * m_pOriginalTexture;
TextureClass * m_pStartingTexture;
HBITMAP m_hThumbnail;
bool m_bWereSettingsModified;
};
#endif //WW3D_DX8
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEXTURESETTINGSDIALOG_H__362C7398_D199_11D2_9FFD_00104B791122__INCLUDED_)