This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Tools/W3DView/VolumeRandomDialog.cpp

325 lines
11 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : W3DView *
* *
* $Archive:: /Commando/Code/Tools/W3DView/VolumeRandomDialog.cpp $Modtime:: $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "Stdafx.H"
#include "W3DView.H"
#include "VolumeRandomDialog.H"
#include "V3_Rnd.H"
#include "Utils.H"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
////////////////////////////////////////////////////////////////////
//
// VolumeRandomDialogClass
//
////////////////////////////////////////////////////////////////////
VolumeRandomDialogClass::VolumeRandomDialogClass (Vector3Randomizer *randomizer, CWnd *pParent)
: m_Randomizer (randomizer),
CDialog (VolumeRandomDialogClass::IDD, pParent)
{
//{{AFX_DATA_INIT(VolumeRandomDialogClass)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
return ;
}
////////////////////////////////////////////////////////////////////
//
// DoDataExchange
//
////////////////////////////////////////////////////////////////////
void
VolumeRandomDialogClass::DoDataExchange (CDataExchange *pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(VolumeRandomDialogClass)
DDX_Control(pDX, IDC_SPHERE_RADIUS_SPIN, m_SphereRadiusSpin);
DDX_Control(pDX, IDC_CYLINDER_RADIUS_SPIN, m_CylinderRadiusSpin);
DDX_Control(pDX, IDC_CYLINDER_HEIGHT_SPIN, m_CylinderHeightSpin);
DDX_Control(pDX, IDC_BOX_Z_SPIN, m_BoxZSpin);
DDX_Control(pDX, IDC_BOX_Y_SPIN, m_BoxYSpin);
DDX_Control(pDX, IDC_BOX_X_SPIN, m_BoxXSpin);
//}}AFX_DATA_MAP
return ;
}
BEGIN_MESSAGE_MAP(VolumeRandomDialogClass, CDialog)
//{{AFX_MSG_MAP(VolumeRandomDialogClass)
ON_BN_CLICKED(IDC_BOX_RADIO, OnBoxRadio)
ON_BN_CLICKED(IDC_CYLINDER_RADIO, OnCylinderRadio)
ON_BN_CLICKED(IDC_SPHERE_RADIO, OnSphereRadio)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
////////////////////////////////////////////////////////////////////
//
// OnOK
//
////////////////////////////////////////////////////////////////////
void
VolumeRandomDialogClass::OnOK (void)
{
if (SendDlgItemMessage (IDC_BOX_RADIO, BM_GETCHECK) == 1) {
//
// Create a box randomizer
//
Vector3 extents (0, 0, 0);
extents.X = ::GetDlgItemFloat (m_hWnd, IDC_BOX_X_EDIT);
extents.Y = ::GetDlgItemFloat (m_hWnd, IDC_BOX_Y_EDIT);
extents.Z = ::GetDlgItemFloat (m_hWnd, IDC_BOX_Z_EDIT);
m_Randomizer = new Vector3SolidBoxRandomizer (extents);
} else if (SendDlgItemMessage (IDC_SPHERE_RADIO, BM_GETCHECK) == 1) {
//
// What type of sphere is this, hollow or solid?
//
float radius = ::GetDlgItemFloat (m_hWnd, IDC_SPHERE_RADIUS_EDIT);
if (SendDlgItemMessage (IDC_SPHERE_HOLLOW_CHECK, BM_GETCHECK) == 1) {
m_Randomizer = new Vector3HollowSphereRandomizer (radius);
} else {
m_Randomizer = new Vector3SolidSphereRandomizer (radius);
}
} else if (SendDlgItemMessage (IDC_CYLINDER_RADIO, BM_GETCHECK) == 1) {
//
// Create a cylinder randomizer
//
float radius = ::GetDlgItemFloat (m_hWnd, IDC_CYLINDER_RADIUS_EDIT);
float height = ::GetDlgItemFloat (m_hWnd, IDC_CYLINDER_HEIGHT_EDIT);
m_Randomizer = new Vector3SolidCylinderRandomizer (height, radius);
}
CDialog::OnOK ();
return ;
}
////////////////////////////////////////////////////////////////////
//
// OnInitDialog
//
////////////////////////////////////////////////////////////////////
BOOL
VolumeRandomDialogClass::OnInitDialog (void)
{
CDialog::OnInitDialog ();
//
// Start with some default values
//
Vector3 initial_box (1, 1, 1);
float initial_sphere_radius = 1.0F;
bool initial_sphere_hollow = false;
float initial_cylinder_radius = 1.0F;
float initial_cylinder_height = 1.0F;
UINT initial_type = IDC_BOX_RADIO;
//
// Initialize from the provided randomizer
//
if (m_Randomizer != NULL) {
// What type of randomizer is this?
switch (m_Randomizer->Class_ID ())
{
case Vector3Randomizer::CLASSID_SOLIDBOX:
initial_type = IDC_BOX_RADIO;
initial_box = ((Vector3SolidBoxRandomizer *)m_Randomizer)->Get_Extents ();
break;
case Vector3Randomizer::CLASSID_SOLIDSPHERE:
initial_type = IDC_SPHERE_RADIO;
initial_sphere_radius = ((Vector3SolidSphereRandomizer *)m_Randomizer)->Get_Radius();
initial_sphere_hollow = false;
break;
case Vector3Randomizer::CLASSID_HOLLOWSPHERE:
initial_type = IDC_SPHERE_RADIO;
initial_sphere_radius = ((Vector3HollowSphereRandomizer *)m_Randomizer)->Get_Radius ();
initial_sphere_hollow = true;
break;
case Vector3Randomizer::CLASSID_SOLIDCYLINDER:
initial_type = IDC_CYLINDER_RADIO;
initial_cylinder_radius = ((Vector3SolidCylinderRandomizer *)m_Randomizer)->Get_Radius ();
initial_cylinder_height = ((Vector3SolidCylinderRandomizer *)m_Randomizer)->Get_Height ();
break;
default:
ASSERT (0);
break;
}
}
//
// Initialize the box controls
//
::Initialize_Spinner (m_BoxXSpin, initial_box.X, -10000, 10000);
::Initialize_Spinner (m_BoxYSpin, initial_box.Y, -10000, 10000);
::Initialize_Spinner (m_BoxZSpin, initial_box.Z, -10000, 10000);
//
// Initialize the sphere controls
//
::Initialize_Spinner (m_SphereRadiusSpin, initial_sphere_radius, 0, 10000);
SendDlgItemMessage (IDC_SPHERE_HOLLOW_CHECK, BM_SETCHECK, (WPARAM)initial_sphere_hollow);
//
// Initialize the cylinder controls
//
::Initialize_Spinner (m_CylinderRadiusSpin, initial_cylinder_radius, 0, 10000);
::Initialize_Spinner (m_CylinderHeightSpin, initial_cylinder_height, 0, 10000);
//
// Check the appropriate radio
//
SendDlgItemMessage (initial_type, BM_SETCHECK, (WPARAM)TRUE);
Update_Enable_State ();
return TRUE;
}
////////////////////////////////////////////////////////////////////
//
// OnBoxRadio
//
////////////////////////////////////////////////////////////////////
void
VolumeRandomDialogClass::OnBoxRadio (void)
{
Update_Enable_State ();
return ;
}
////////////////////////////////////////////////////////////////////
//
// OnCylinderRadio
//
////////////////////////////////////////////////////////////////////
void
VolumeRandomDialogClass::OnCylinderRadio (void)
{
Update_Enable_State ();
return ;
}
////////////////////////////////////////////////////////////////////
//
// OnSphereRadio
//
////////////////////////////////////////////////////////////////////
void
VolumeRandomDialogClass::OnSphereRadio (void)
{
Update_Enable_State ();
return ;
}
////////////////////////////////////////////////////////////////////
//
// Update_Enable_State
//
////////////////////////////////////////////////////////////////////
void
VolumeRandomDialogClass::Update_Enable_State (void)
{
bool enable_box_ctrls = (SendDlgItemMessage (IDC_BOX_RADIO, BM_GETCHECK) == 1);
bool enable_sphere_ctrls = (SendDlgItemMessage (IDC_SPHERE_RADIO, BM_GETCHECK) == 1);
bool enable_cylinder_ctrls = (SendDlgItemMessage (IDC_CYLINDER_RADIO, BM_GETCHECK) == 1);
//
// Update the box controls
//
::EnableWindow (::GetDlgItem (m_hWnd, IDC_BOX_X_EDIT), enable_box_ctrls);
::EnableWindow (::GetDlgItem (m_hWnd, IDC_BOX_Y_EDIT), enable_box_ctrls);
::EnableWindow (::GetDlgItem (m_hWnd, IDC_BOX_Z_EDIT), enable_box_ctrls);
::EnableWindow (::GetDlgItem (m_hWnd, IDC_BOX_X_SPIN), enable_box_ctrls);
::EnableWindow (::GetDlgItem (m_hWnd, IDC_BOX_Y_SPIN), enable_box_ctrls);
::EnableWindow (::GetDlgItem (m_hWnd, IDC_BOX_Z_SPIN), enable_box_ctrls);
//
// Update the sphere controls
//
::EnableWindow (::GetDlgItem (m_hWnd, IDC_SPHERE_RADIUS_EDIT), enable_sphere_ctrls);
::EnableWindow (::GetDlgItem (m_hWnd, IDC_SPHERE_RADIUS_SPIN), enable_sphere_ctrls);
::EnableWindow (::GetDlgItem (m_hWnd, IDC_SPHERE_HOLLOW_CHECK), enable_sphere_ctrls);
//
// Update the cylinder controls
//
::EnableWindow (::GetDlgItem (m_hWnd, IDC_CYLINDER_RADIUS_EDIT), enable_cylinder_ctrls);
::EnableWindow (::GetDlgItem (m_hWnd, IDC_CYLINDER_RADIUS_SPIN), enable_cylinder_ctrls);
::EnableWindow (::GetDlgItem (m_hWnd, IDC_CYLINDER_HEIGHT_EDIT), enable_cylinder_ctrls);
::EnableWindow (::GetDlgItem (m_hWnd, IDC_CYLINDER_HEIGHT_SPIN), enable_cylinder_ctrls);
return ;
}
////////////////////////////////////////////////////////////////////
//
// OnNotify
//
////////////////////////////////////////////////////////////////////
BOOL
VolumeRandomDialogClass::OnNotify
(
WPARAM wParam,
LPARAM lParam,
LRESULT *pResult
)
{
//
// Update the spinner control if necessary
//
NMHDR *pheader = (NMHDR *)lParam;
if ((pheader != NULL) && (pheader->code == UDN_DELTAPOS)) {
LPNMUPDOWN pupdown = (LPNMUPDOWN)lParam;
::Update_Spinner_Buddy (pheader->hwndFrom, pupdown->iDelta);
}
// Allow the base class to process this message
return CDialog::OnNotify (wParam, lParam, pResult);
}