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CnC_Renegade/Code/Tools/max2w3d/FPMatNav.h

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3.2 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**********************************************************************
*<
FILE: FPMatNav.h
DESCRIPTION: Function published access for material navigator messages
CREATED BY: Michael Russo
HISTORY: 02-08-2002 Created
*> Copyright (c) 2000, All Rights Reserved.
**********************************************************************/
#if !defined __FPMATNAV__
#define __FPMATNAV__
#include "max.h"
#include "iFnPub.h"
#define FPMATNAV_INTERFACE Interface_ID(0x60151ad4, 0x3b325af3)
inline class IFPMatNav* GetFPMatNav() {
return (IFPMatNav*)GetCOREInterface(FPMATNAV_INTERFACE);
}
#define MATNAV_ELEMENT_UNKNOWN -1
#define MATNAV_ELEMENT_AMBIENT 0
#define MATNAV_ELEMENT_DIFFUSE 1
#define MATNAV_ELEMENT_COLOR 2
#define MATNAV_ELEMENT_LEVEL 3
#define MATNAV_ELEMENT_GLOSSINESS 4
#define MATNAV_ELEMENT_SELFILLUM 5
#define MATNAV_ELEMENT_BUMP 6
///////////////////////////////////////////////////////////////////////////////
//
// IFPMatNav fSetMultiMaterialBySlot
//
///////////////////////////////////////////////////////////////////////////////
class IFPMatNav
{
public:
virtual void Launch(void) = 0;
virtual void SetMultiMaterialTabBySlot( int iSlot, int iSubMtlTexIndex, int iElement ) = 0;
virtual void SetMaterialTabBySlot( int iSlot, int iElement ) = 0;
virtual void SetMultiMaterialBySlot( int iSlot, int iIndex ) = 0;
virtual void SetMaterialBySlot( int iSlot ) = 0;
// function IDs
enum { idLaunch, idSetMultiMaterialTabBySlot,
idSetMaterialTabBySlot, idSetMultiMaterialBySlot,
idSetMaterialBySlot };
};
class FPMatNav : public IFPMatNav, public FPStaticInterface
{
public:
//
// Setup Callback
//
void SetIFPMatNavCallback( IFPMatNav *pIFPMatNav ) { m_pIFPMatNavCallback = pIFPMatNav; };
//
// IFPMatNav Methods
//
void Launch(void);
void SetMultiMaterialTabBySlot( int iSlot, int iSubMtlTexIndex, int iElement );
void SetMaterialTabBySlot( int iSlot, int iElement );
void SetMultiMaterialBySlot( int iSlot, int iIndex );
void SetMaterialBySlot( int iSlot );
DECLARE_DESCRIPTOR(FPMatNav)
BEGIN_FUNCTION_MAP
VFN_0(IFPMatNav::idLaunch, Launch);
VFN_3(IFPMatNav::idSetMultiMaterialTabBySlot, SetMultiMaterialTabBySlot, TYPE_INT, TYPE_INT, TYPE_INT);
VFN_2(IFPMatNav::idSetMaterialTabBySlot, SetMaterialTabBySlot, TYPE_INT, TYPE_INT);
VFN_2(IFPMatNav::idSetMultiMaterialBySlot, SetMultiMaterialBySlot, TYPE_INT, TYPE_INT);
VFN_1(IFPMatNav::idSetMaterialBySlot, SetMaterialBySlot, TYPE_INT);
END_FUNCTION_MAP
public:
static IFPMatNav *m_pIFPMatNavCallback;
};
extern FPMatNav fpMatNav;
#endif