172 lines
No EOL
7.2 KiB
C++
172 lines
No EOL
7.2 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Max2W3d *
|
|
* *
|
|
* $Archive:: /Commando/Code/Tools/max2w3d/GMaxMtlDlg.h $*
|
|
* *
|
|
* Author:: Greg Hjelstrom *
|
|
* *
|
|
* $Modtime:: 3/19/02 4:18p $*
|
|
* *
|
|
* $Revision:: 9 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
|
|
|
|
|
|
#ifndef GMAXMTLDLG_H
|
|
#define GMAXMTLDLG_H
|
|
#if defined W3D_GMAXDEV
|
|
|
|
class GameMtl;
|
|
class GameMtlPassDlg;
|
|
|
|
#include "imtledit.h"
|
|
#include "FPMatNav.h"
|
|
#include "Ref.h"
|
|
#include "Notify.h"
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// GMaxMtlDlg
|
|
//
|
|
// Dialog box interface in the material editor for GameMtl
|
|
// This is basically a cannibalized version of the Standard
|
|
// Max material's dialog.
|
|
//
|
|
////////////////////////////////////////////////////////////////////////
|
|
#define FPMATNAV_INTERFACE Interface_ID(0x60151ad4, 0x3b325af3)
|
|
|
|
class GMaxMtlDlg: public ParamDlg , public IFPMatNav //,public ReferenceMaker
|
|
{
|
|
public:
|
|
void DestroyDialog();
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Methods
|
|
////////////////////////////////////////////////////////////////////////
|
|
GMaxMtlDlg(HWND hwMtlEdit, IMtlParams *imp, GameMtl *m);
|
|
~GMaxMtlDlg();
|
|
|
|
//============================================================================================
|
|
virtual void Launch(void);
|
|
virtual void SetMultiMaterialTabBySlot( int iSlot, int iSubMtlTexIndex, int iElement );
|
|
virtual void SetMaterialTabBySlot( int iSlot, int iElement );
|
|
virtual void SetMultiMaterialBySlot( int iSlot, int iIndex );
|
|
virtual void SetMaterialBySlot( int iSlot );
|
|
//============================================================================================
|
|
// From ParamDlg:
|
|
Class_ID ClassID(void);
|
|
void SetThing(ReferenceTarget *m);
|
|
ReferenceTarget* GetThing(void) { return (ReferenceTarget*)TheMtl; }
|
|
void DeleteThis() { delete this; }
|
|
void SetTime(TimeValue t);
|
|
void ReloadDialog(void);
|
|
void ActivateDlg(BOOL onOff);
|
|
|
|
void Invalidate(void);
|
|
void Update_Display(void) {GetCOREInterface()->ForceCompleteRedraw(TRUE);}
|
|
void Reset(GameMtl* mtl);
|
|
void Reinitialize(GameMtl* new_mtl, bool update_multimtl = true);
|
|
void SetMultimaterial(Mtl* mtl){Game_multi_mtl = mtl; Current_Submtl_Index = 0;}
|
|
void DoMaterialNavigator();
|
|
void DoGetMaterial();
|
|
void ApplyToSelection(GameMtl* mtl);
|
|
void DoNewMaterial();
|
|
void DeleteMtl();
|
|
void DeleteAllSceneMtl();
|
|
void AddToolTip(HWND hControl, UINT strID);
|
|
void LoadButtonBitmaps(HWND hDlg);
|
|
void DeleteNodeMaterial(INode* node, MtlBase* mtl);
|
|
void ShowHideControls();
|
|
void NextSibling();
|
|
void PreviousSibling();
|
|
void SetCurrentPage(int i){CurrentPage = i;}
|
|
bool HasMultiMtl(){return Game_multi_mtl != NULL;}
|
|
void SetMtl(GameMtl* mtl){TheMtl = mtl;}
|
|
GameMtl* GetMtl(){return TheMtl;}
|
|
bool IsVisible(){ return HwndEdit && IsWindowVisible(HwndEdit);}
|
|
GameMtl* ConvertStdMtl(Mtl* stdmtl);
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Max interface pointer
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
Interface* Ip;
|
|
|
|
protected:
|
|
|
|
void Build_Dialog(HWND hParent = NULL);
|
|
void Make_PropertySheet(HWND hParent);
|
|
void Make_Floater(HWND hParent);
|
|
Mtl* Game_multi_mtl;
|
|
HBITMAP HGetMtlBmp;
|
|
HBITMAP HBrowseMtlBmp;
|
|
HBITMAP HAssignMtlBmp;
|
|
HBITMAP HDeleteMtlBmp;
|
|
HBITMAP HNewMtlBmp;
|
|
HBITMAP HNextSiblingBmp;
|
|
HBITMAP HPreviousSiblingBmp;
|
|
int Current_Submtl_Index; //
|
|
bool DontShowMtlType; //
|
|
bool DontShowDeleteAll; //
|
|
int CurrentPage; //Which prop page is currently active
|
|
BOOL DisplacementMapProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
|
|
BOOL SurfaceTypeProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
|
|
BOOL PassCountProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
|
|
void Set_Pass_Count_Dialog(void);
|
|
|
|
enum { MAX_PASSES = 4 };
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Windows handles
|
|
////////////////////////////////////////////////////////////////////////
|
|
HWND HwndEdit; // window handle of the materials editor dialog
|
|
HWND HwndPassCount; // Rollup pass count panel
|
|
HWND HwndSurfaceType; // Rollup surface type panel
|
|
HWND HwndDisplacementMap;
|
|
HPALETTE HpalOld;
|
|
|
|
GameMtlPassDlg * PassDialog[MAX_PASSES];
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Material dialog interface
|
|
////////////////////////////////////////////////////////////////////////
|
|
IMtlParams * IParams; // interface to the material editor
|
|
GameMtl * TheMtl; // current mtl being edited.
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// Member variables
|
|
////////////////////////////////////////////////////////////////////////
|
|
TimeValue CurTime;
|
|
int IsActive;
|
|
friend BOOL CALLBACK DisplacementMapDlgProc(HWND, UINT, WPARAM,LPARAM);
|
|
friend BOOL CALLBACK SurfaceTypePanelDlgProc(HWND, UINT, WPARAM,LPARAM);
|
|
friend BOOL CALLBACK PassCountPanelDlgProc(HWND, UINT, WPARAM,LPARAM);
|
|
friend class GameMtl;
|
|
};
|
|
GameMtl* GetMtlFromSelection();
|
|
#endif
|
|
#endif |