113 lines
4.7 KiB
C++
113 lines
4.7 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Max2W3d *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/GameMtlForm.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 1/17/02 3:14p $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef GAMEMTLFORM_H
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#define GAMEMTLFORM_H
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#include "FormClass.h"
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class GameMtl;
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#if defined W3D_GMAXDEV
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class FakeIMtlParams : public IMtlParams{
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public:
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TimeValue GetTime(){ return GetCOREInterface()->GetTime();}
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virtual void MtlChanged(){};
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virtual HWND AddRollupPage( HINSTANCE hInst, DLGTEMPLATE *dlgTemplate,
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DLGPROC dlgProc, TCHAR *title, LPARAM param=0,DWORD flags=0, int category = ROLLUP_CAT_STANDARD ){return NULL;}
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virtual HWND AddRollupPage( HINSTANCE hInst, TCHAR *dlgTemplate,
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DLGPROC dlgProc, TCHAR *title, LPARAM param=0,DWORD flags=0, int category = ROLLUP_CAT_STANDARD ){return NULL;};
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virtual HWND ReplaceRollupPage( HWND hOldRollup, HINSTANCE hInst, TCHAR *dlgTemplate,
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DLGPROC dlgProc, TCHAR *title, LPARAM param=0,DWORD flags=0, int category = ROLLUP_CAT_STANDARD ){return NULL;}
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virtual HWND ReplaceRollupPage( HWND hOldRollup, HINSTANCE hInst, DLGTEMPLATE *dlgTemplate,
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DLGPROC dlgProc, TCHAR *title, LPARAM param=0,DWORD flags=0, int category = ROLLUP_CAT_STANDARD ){return NULL;};
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virtual void DeleteRollupPage( HWND hRollup ){};
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virtual void RollupMouseMessage( HWND hDlg, UINT message,WPARAM wParam, LPARAM lParam ){};
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virtual void RegisterTimeChangeCallback(TimeChangeCallback *tc){}
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virtual void UnRegisterTimeChangeCallback(TimeChangeCallback *tc){}
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virtual void RegisterDlgWnd( HWND hDlg ){};
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virtual int UnRegisterDlgWnd( HWND hDlg ){return 0;};
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// get the current time.
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// Pick an object from the scene
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virtual void SetPickMode(PickObjectProc *proc){};
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virtual void EndPickMode(){};
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// JBW 10/19/98: get interface to mtl editor rollup
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virtual IRollupWindow *GetMtlEditorRollup(){return NULL;}
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virtual int IsRollupPanelOpen(HWND hwnd){return 0;}
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virtual int GetRollupScrollPos(){return 0;}
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virtual void SetRollupScrollPos(int spos){}
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Mtl* Multi_mtl_list;
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};
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#endif
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class GameMtlFormClass : public FormClass
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{
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public:
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GameMtlFormClass(IMtlParams * imtl_params,GameMtl * mtl,int pass);
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void SetThing(ReferenceTarget *m);
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ReferenceTarget* GetThing(void);
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void DeleteThis(void);
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Class_ID ClassID(void);
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void SetTime(TimeValue t);
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protected:
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#if !defined W3D_GMAXDEV
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IMtlParams * IParams; // interface to the material editor
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#else
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FakeIMtlParams * IParams; // interface to the material editor
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#endif
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GameMtl * TheMtl; // current mtl being edited.
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int PassIndex; // material pass that this form edits
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};
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#endif
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