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CnC_Renegade/Code/Tools/max2w3d/GameMtlForm.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Max2W3d *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/GameMtlForm.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 1/17/02 3:14p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef GAMEMTLFORM_H
#define GAMEMTLFORM_H
#include "FormClass.h"
class GameMtl;
#if defined W3D_GMAXDEV
class FakeIMtlParams : public IMtlParams{
public:
TimeValue GetTime(){ return GetCOREInterface()->GetTime();}
virtual void MtlChanged(){};
virtual HWND AddRollupPage( HINSTANCE hInst, DLGTEMPLATE *dlgTemplate,
DLGPROC dlgProc, TCHAR *title, LPARAM param=0,DWORD flags=0, int category = ROLLUP_CAT_STANDARD ){return NULL;}
virtual HWND AddRollupPage( HINSTANCE hInst, TCHAR *dlgTemplate,
DLGPROC dlgProc, TCHAR *title, LPARAM param=0,DWORD flags=0, int category = ROLLUP_CAT_STANDARD ){return NULL;};
virtual HWND ReplaceRollupPage( HWND hOldRollup, HINSTANCE hInst, TCHAR *dlgTemplate,
DLGPROC dlgProc, TCHAR *title, LPARAM param=0,DWORD flags=0, int category = ROLLUP_CAT_STANDARD ){return NULL;}
virtual HWND ReplaceRollupPage( HWND hOldRollup, HINSTANCE hInst, DLGTEMPLATE *dlgTemplate,
DLGPROC dlgProc, TCHAR *title, LPARAM param=0,DWORD flags=0, int category = ROLLUP_CAT_STANDARD ){return NULL;};
virtual void DeleteRollupPage( HWND hRollup ){};
virtual void RollupMouseMessage( HWND hDlg, UINT message,WPARAM wParam, LPARAM lParam ){};
virtual void RegisterTimeChangeCallback(TimeChangeCallback *tc){}
virtual void UnRegisterTimeChangeCallback(TimeChangeCallback *tc){}
virtual void RegisterDlgWnd( HWND hDlg ){};
virtual int UnRegisterDlgWnd( HWND hDlg ){return 0;};
// get the current time.
// Pick an object from the scene
virtual void SetPickMode(PickObjectProc *proc){};
virtual void EndPickMode(){};
// JBW 10/19/98: get interface to mtl editor rollup
virtual IRollupWindow *GetMtlEditorRollup(){return NULL;}
virtual int IsRollupPanelOpen(HWND hwnd){return 0;}
virtual int GetRollupScrollPos(){return 0;}
virtual void SetRollupScrollPos(int spos){}
Mtl* Multi_mtl_list;
};
#endif
class GameMtlFormClass : public FormClass
{
public:
GameMtlFormClass(IMtlParams * imtl_params,GameMtl * mtl,int pass);
void SetThing(ReferenceTarget *m);
ReferenceTarget* GetThing(void);
void DeleteThis(void);
Class_ID ClassID(void);
void SetTime(TimeValue t);
protected:
#if !defined W3D_GMAXDEV
IMtlParams * IParams; // interface to the material editor
#else
FakeIMtlParams * IParams; // interface to the material editor
#endif
GameMtl * TheMtl; // current mtl being edited.
int PassIndex; // material pass that this form edits
};
#endif