93 lines
No EOL
4.1 KiB
C++
93 lines
No EOL
4.1 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Max2W3D *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/maxworldinfo.h $*
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* *
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* Original Author:: Patrick Smith *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 10/27/00 6:55p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef MAXWORLDINFO_H
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#define MAXWORLDINFO_H
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#include <Max.h>
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#include "meshbuild.h"
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#include "nodelist.h"
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#include "vector.h"
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class GeometryExportTaskClass;
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/**
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** MaxWorldInfoClass - Provides information about the max 'world' (or scene)
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** This class is used by the plugin to cause the MeshBuilder to smooth normals
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** across adjacent meshes.
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*/
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class MaxWorldInfoClass : public WorldInfoClass
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{
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public:
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MaxWorldInfoClass(DynamicVectorClass<GeometryExportTaskClass *> & mesh_list)
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: MeshList (mesh_list),
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SmoothBetweenMeshes (true),
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CurrentTask(NULL),
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CurrentTime(0) { }
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virtual ~MaxWorldInfoClass(void) { }
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// Public methods
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virtual Vector3 Get_Shared_Vertex_Normal(Vector3 pos, int smgroup);
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virtual GeometryExportTaskClass * Get_Current_Task(void) const { return CurrentTask; }
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virtual void Set_Current_Task(GeometryExportTaskClass * task) { CurrentTask = task; }
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virtual TimeValue Get_Current_Time(void) const { return CurrentTime; }
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virtual void Set_Current_Time(TimeValue &time) { CurrentTime = time; }
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virtual Matrix3 Get_Export_Transform(void) const { return ExportTrans; }
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virtual void Set_Export_Transform(const Matrix3 &matrix) { ExportTrans = matrix; }
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virtual void Allow_Mesh_Smoothing (bool onoff) { SmoothBetweenMeshes = onoff; }
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virtual bool Are_Meshes_Smoothed (void) const { return SmoothBetweenMeshes; }
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private:
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DynamicVectorClass<GeometryExportTaskClass *> & MeshList;
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GeometryExportTaskClass * CurrentTask;
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TimeValue CurrentTime;
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Matrix3 ExportTrans;
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bool SmoothBetweenMeshes;
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};
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#endif |