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CnC_Renegade/Code/Tools/max2w3d/presetexportoptionsdialog.cpp

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Max2W3d *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/presetexportoptionsdialog.cpp $*
* *
* Original Author:: Patrick Smith *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 11/10/00 2:26p $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "presetexportoptionsdialog.h"
#include "dllmain.h"
#include "resource.h"
#include "w3dexp.h"
#include "animationcompressionsettings.h"
////////////////////////////////////////////////////////////////////////////////////////
// Constants
////////////////////////////////////////////////////////////////////////////////////////
static const char *BROWSE_FILTER = "W3D Files (*.W3D)\0*.W3D\0WHT Files (*.WHT)\0*.WHT\0\0";
////////////////////////////////////////////////////////////////////////////////////////
//
// PresetExportOptionsDialogClass
//
////////////////////////////////////////////////////////////////////////////////////////
PresetExportOptionsDialogClass::PresetExportOptionsDialogClass (Interface *maxinterface, HWND parent_wnd) :
MaxInterface (maxinterface),
Options (NULL),
Wnd (NULL),
ParentWnd (parent_wnd),
CurrentPane (-1)
{
::memset (PaneWnds, 0, sizeof (PaneWnds));
return ;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// ~PresetExportOptionsDialogClass
//
////////////////////////////////////////////////////////////////////////////////////////
PresetExportOptionsDialogClass::~PresetExportOptionsDialogClass (void)
{
return ;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Do_Modal
//
////////////////////////////////////////////////////////////////////////////////////////
int
PresetExportOptionsDialogClass::Do_Modal (void)
{
int retval = ::DialogBoxParam (AppInstance, MAKEINTRESOURCE (IDD_W3D_PRESET_EXPORT_OPTIONS),
ParentWnd, Real_Message_Proc, (LPARAM)this);
return retval;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Real_Message_Proc
//
////////////////////////////////////////////////////////////////////////////////////////
BOOL CALLBACK
PresetExportOptionsDialogClass::Real_Message_Proc
(
HWND wnd,
UINT message,
WPARAM wparam,
LPARAM lparam
)
{
PresetExportOptionsDialogClass *dialog_obj = NULL;
//
// Setup the framework we need so that the instance
// can process the messages instead of this static callback.
//
if (message == WM_INITDIALOG) {
dialog_obj = (PresetExportOptionsDialogClass *)lparam;
dialog_obj->Wnd = wnd;
::SetProp (wnd, "DIALOG_OBJ", (HANDLE)dialog_obj);
} else {
dialog_obj = (PresetExportOptionsDialogClass *)::GetProp (wnd, "DIALOG_OBJ");
}
//
// Allow the instance to handle the call
//
BOOL retval = FALSE;
if (dialog_obj != NULL) {
retval = dialog_obj->Message_Proc (message, wparam, lparam);
}
//
// Cleanup the framework
//
if (message == WM_DESTROY) {
::RemoveProp (wnd, "DIALOG_OBJ");
}
return retval;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Settings_Pane_Message_Proc
//
////////////////////////////////////////////////////////////////////////////////////////
BOOL CALLBACK
PresetExportOptionsDialogClass::Settings_Pane_Message_Proc
(
HWND wnd,
UINT message,
WPARAM wparam,
LPARAM lparam
)
{
PresetExportOptionsDialogClass *dialog_obj = NULL;
//
// Setup the framework we need so that the instance
// can process the messages instead of this static callback.
//
if (message == WM_INITDIALOG) {
dialog_obj = (PresetExportOptionsDialogClass *)lparam;
::SetProp (wnd, "DIALOG_OBJ", (HANDLE)dialog_obj);
} else {
dialog_obj = (PresetExportOptionsDialogClass *)::GetProp (wnd, "DIALOG_OBJ");
}
//
// Allow the instance to handle the call
//
BOOL retval = FALSE;
if (dialog_obj != NULL) {
retval = dialog_obj->Pane_Message_Proc (message, wparam, lparam);
}
//
// Cleanup the framework
//
if (message == WM_DESTROY) {
::RemoveProp (wnd, "DIALOG_OBJ");
}
return retval;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Pane_Message_Proc
//
////////////////////////////////////////////////////////////////////////////////////////
BOOL
PresetExportOptionsDialogClass::Pane_Message_Proc
(
UINT message,
WPARAM wparam,
LPARAM lparam
)
{
BOOL retval = FALSE;
switch (message)
{
case WM_CUSTEDIT_ENTER:
switch (wparam)
{
case IDC_RANGE_LOW_EDIT:
{
//
// Update the start frame
//
ICustEdit *edit_ctrl = GetICustEdit ((HWND)lparam);
if (edit_ctrl != NULL) {
Options->StartFrame = edit_ctrl->GetInt ();
//
// Bounds check the value
//
if (Options->StartFrame > Options->EndFrame) {
Options->StartFrame = Options->EndFrame;
}
Update_Controls ();
}
}
break;
case IDC_RANGE_HIGH_EDIT:
{
//
// Update the end frame
//
ICustEdit *edit_ctrl = GetICustEdit ((HWND)lparam);
if (edit_ctrl != NULL) {
Options->EndFrame = edit_ctrl->GetInt ();
//
// Bounds check the value
//
if (Options->EndFrame < Options->StartFrame) {
Options->EndFrame = Options->StartFrame;
}
Update_Controls ();
}
}
break;
}
break;
case CC_SPINNER_BUTTONUP:
{
ISpinnerControl *spin_ctrl = (ISpinnerControl *)lparam;
if (spin_ctrl != NULL) {
switch (LOWORD (wparam))
{
//
// Update the start frame
//
case IDC_RANGE_LOW_SPIN:
Options->StartFrame = spin_ctrl->GetIVal ();
//
// Bounds check the value
//
if (Options->StartFrame > Options->EndFrame) {
Options->StartFrame = Options->EndFrame;
}
Update_Controls ();
break;
//
// Update the end frame
//
case IDC_RANGE_HIGH_SPIN:
Options->EndFrame = spin_ctrl->GetIVal ();
//
// Bounds check the value
//
if (Options->EndFrame < Options->StartFrame) {
Options->EndFrame = Options->StartFrame;
}
Update_Controls ();
break;
}
}
}
break;
case WM_COMMAND:
{
HWND control_wnd = reinterpret_cast <HWND> (lparam);
bool update_controls = true;
switch (LOWORD (wparam))
{
case IDC_EXPORT_MESH_SMOOTH_CHECK:
Options->SmoothBetweenMeshes = (SendMessage (control_wnd, BM_GETCHECK, 0, 0L) == 1);
break;
case IDC_EXPORT_MESH_AABTREES:
Options->DisableExportAABTrees = (SendMessage (control_wnd, BM_GETCHECK, 0, 0L) != 1);
break;
#if 0
case IDC_EXPORT_MESH_OPTIMIZE:
Options->EnableOptimizeMeshData = (SendMessage (control_wnd, BM_GETCHECK, 0, 0L) == 1);
break;
#endif
case IDC_USE_SKELETON_CHECK:
Options->LoadHierarchy = (SendMessage (control_wnd, BM_GETCHECK, 0, 0L) == 1);
break;
case IDC_COMPRESS_ANIMATION_CHECK:
Options->CompressAnimation = (SendMessage (control_wnd, BM_GETCHECK, 0, 0L) == 1);
break;
case IDC_WHT_BROWSE_BUTTON:
{
OPENFILENAME ofn = { sizeof (OPENFILENAME), 0 };
ofn.lpstrFilter = BROWSE_FILTER;
ofn.nMaxFile = _MAX_PATH;
ofn.nMaxFileTitle = _MAX_FNAME + _MAX_EXT;
ofn.Flags = OFN_HIDEREADONLY | OFN_CREATEPROMPT;
ofn.lpstrDefExt = "wht";
ofn.hwndOwner = Wnd;
ofn.lpstrFile = Options->HierarchyFilename;
if (::GetOpenFileName (&ofn)) {
//
// Get the relative path between the current export path
// and the full file path to the hierarchy file:
//
Create_Relative_Path (Options->RelativeHierarchyFilename,
W3dExportClass::CurrentExportPath,
ofn.lpstrFile);
}
}
break;
case IDC_COMPRESSION_SETTINGS:
{
//
// Display the compression options dialog
//
AnimationCompressionSettingsDialogClass dialog (MaxInterface, Wnd);
dialog.Set_Options (Options);
dialog.Do_Modal ();
}
break;
default:
update_controls = false;
break;
}
if (update_controls) {
Update_Controls ();
}
}
break;
}
return retval;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Message_Proc
//
////////////////////////////////////////////////////////////////////////////////////////
BOOL
PresetExportOptionsDialogClass::Message_Proc
(
UINT message,
WPARAM wparam,
LPARAM lparam
)
{
BOOL retval = FALSE;
switch (message)
{
case WM_INITDIALOG:
{
//
// Center the dialog
//
RECT parent_rect = { 0 };
RECT rect = { 0 };
::GetWindowRect (ParentWnd, &parent_rect);
::GetWindowRect (Wnd, &rect);
int width = parent_rect.right - parent_rect.left;
int height = parent_rect.bottom - parent_rect.top;
::SetWindowPos ( Wnd, NULL,
parent_rect.left + (width / 2) - ((rect.right - rect.left) / 2),
parent_rect.top + (height / 2) - ((rect.bottom - rect.top) / 2),
0, 0, SWP_NOZORDER | SWP_NOSIZE);
//
// Initialize the controls
//
Create_Settings_Panes ();
Initialize_Controls ();
Update_Controls ();
Determine_Preset_Type ();
retval = TRUE;
}
break;
case WM_COMMAND:
retval = On_Command (wparam, lparam);
break;
}
return retval;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// On_Command
//
////////////////////////////////////////////////////////////////////////////////////////
BOOL
PresetExportOptionsDialogClass::On_Command (WPARAM wparam, LPARAM lparam)
{
BOOL retval = FALSE;
switch (LOWORD (wparam))
{
case IDC_HLOD_RADIO:
Show_Settings_Pane (PANE_HLOD);
break;
case IDC_ANIM_HLOD_RADIO:
Show_Settings_Pane (PANE_ANIM_HLOD);
break;
case IDC_ANIM_RADIO:
Show_Settings_Pane (PANE_ANIM);
break;
case IDC_TERRAIN_RADIO:
Show_Settings_Pane (PANE_TERRAIN);
break;
case IDC_SKELETON_RADIO:
Show_Settings_Pane (PANE_SKELETON);
break;
case IDC_MESH_RADIO:
Show_Settings_Pane (PANE_MESH);
break;
case IDCANCEL:
::memcpy (Options, &OrigOptions, sizeof (OrigOptions));
EndDialog (Wnd, IDCANCEL);
break;
case IDOK:
Save_Settings ();
EndDialog (Wnd, IDOK);
break;
}
return retval;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Show_Settings_Pane
//
////////////////////////////////////////////////////////////////////////////////////////
void
PresetExportOptionsDialogClass::Show_Settings_Pane (int pane_id)
{
if (pane_id != CurrentPane) {
//
// Show the new pane and hide the old pane
//
::ShowWindow (PaneWnds[pane_id], SW_SHOW);
if (CurrentPane >= 0) {
::ShowWindow (PaneWnds[CurrentPane], SW_HIDE);
}
CurrentPane = pane_id;
}
return ;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Create_Settings_Panes
//
////////////////////////////////////////////////////////////////////////////////////////
void
PresetExportOptionsDialogClass::Create_Settings_Panes (void)
{
PaneWnds[PANE_HLOD] = ::CreateDialogParam (AppInstance, MAKEINTRESOURCE (IDD_EXPORT_PANE_HLOD),
Wnd, Settings_Pane_Message_Proc, (LPARAM)this);
PaneWnds[PANE_ANIM_HLOD] = ::CreateDialogParam (AppInstance, MAKEINTRESOURCE (IDD_EXPORT_PANE_ANIMATED_HLOD),
Wnd, Settings_Pane_Message_Proc, (LPARAM)this);
PaneWnds[PANE_ANIM] = ::CreateDialogParam (AppInstance, MAKEINTRESOURCE (IDD_EXPORT_PANE_ANIMATION),
Wnd, Settings_Pane_Message_Proc, (LPARAM)this);
PaneWnds[PANE_TERRAIN] = ::CreateDialogParam (AppInstance, MAKEINTRESOURCE (IDD_EXPORT_PANE_TERRAIN),
Wnd, Settings_Pane_Message_Proc, (LPARAM)this);
PaneWnds[PANE_SKELETON] = ::CreateDialogParam (AppInstance, MAKEINTRESOURCE (IDD_EXPORT_PANE_SKELETON),
Wnd, Settings_Pane_Message_Proc, (LPARAM)this);
PaneWnds[PANE_MESH] = ::CreateDialogParam (AppInstance, MAKEINTRESOURCE (IDD_EXPORT_PANE_MESH),
Wnd, Settings_Pane_Message_Proc, (LPARAM)this);
//
// Get the position and size of the group box the settings panes will be
// displayed inside
//
RECT group_rect = { 0 };
::GetWindowRect (::GetDlgItem (Wnd, IDC_GROUP_BOX), &group_rect);
::ScreenToClient (Wnd, (LPPOINT)&group_rect);
::ScreenToClient (Wnd, ((LPPOINT)&group_rect) + 1);
int width = group_rect.right - group_rect.left;
int height = group_rect.bottom - group_rect.top;
//
// Loop over all the panes and make sure they are in the proper location
//
for (int index = 0; index < PANE_MAX; index ++) {
HWND pane_wnd = PaneWnds[index];
//
// Get the size of this pane
//
RECT rect = { 0 };
::GetWindowRect (pane_wnd, &rect);
//
// Center the pane inside of the group box
//
::SetWindowPos ( pane_wnd, ::GetDlgItem (Wnd, IDC_GROUP_BOX),
group_rect.left + (width / 2) - ((rect.right - rect.left) / 2),
group_rect.top + (height / 2) - ((rect.bottom - rect.top) / 2),
0, 0, SWP_NOSIZE);
}
return ;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Destroy_Settings_Panes
//
////////////////////////////////////////////////////////////////////////////////////////
void
PresetExportOptionsDialogClass::Destroy_Settings_Panes (void)
{
//
// Loop over all the panes and destroy them
//
for (int index = 0; index < PANE_MAX; index ++) {
::DestroyWindow (PaneWnds[index]);
PaneWnds[index] = NULL;
}
return ;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Determine_Preset_Type
//
////////////////////////////////////////////////////////////////////////////////////////
void
PresetExportOptionsDialogClass::Determine_Preset_Type (void)
{
//
// Examine the current options and try to determine which
// preset best matches this configuration.
//
if (Options->EnableTerrainMode) {
//
// Select the terrain UI
//
Show_Settings_Pane (PANE_TERRAIN);
SendDlgItemMessage (Wnd, IDC_TERRAIN_RADIO, BM_SETCHECK, (WPARAM)TRUE, 0L);
} else if (Options->ExportGeometry == false) {
if (Options->ExportAnimation == false) {
//
// Select the skeleton UI
//
Show_Settings_Pane (PANE_SKELETON);
SendDlgItemMessage (Wnd, IDC_SKELETON_RADIO, BM_SETCHECK, (WPARAM)TRUE, 0L);
} else {
//
// Select the anim UI
//
Show_Settings_Pane (PANE_ANIM);
SendDlgItemMessage (Wnd, IDC_ANIM_RADIO, BM_SETCHECK, (WPARAM)TRUE, 0L);
}
} else if (Options->ExportHierarchy == false && Options->LoadHierarchy == false) {
//
// Select the mesh UI
//
Show_Settings_Pane (PANE_MESH);
SendDlgItemMessage (Wnd, IDC_MESH_RADIO, BM_SETCHECK, (WPARAM)TRUE, 0L);
} else if (Options->ExportAnimation == false) {
//
// Select the HLOD UI
//
Show_Settings_Pane (PANE_HLOD);
SendDlgItemMessage (Wnd, IDC_HLOD_RADIO, BM_SETCHECK, (WPARAM)TRUE, 0L);
} else {
//
// Select the HLOD anim UI
//
Show_Settings_Pane (PANE_ANIM_HLOD);
SendDlgItemMessage (Wnd, IDC_ANIM_HLOD_RADIO, BM_SETCHECK, (WPARAM)TRUE, 0L);
}
return ;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Initialize_Controls
//
////////////////////////////////////////////////////////////////////////////////////////
void
PresetExportOptionsDialogClass::Initialize_Controls (void)
{
//
// Check the review log file button if necessary
//
CheckDlgButton (Wnd, IDC_REVIEW_LOG, Options->ReviewLog);
//
// Precompute some of the animation data
//
int ticksperframe = ::GetTicksPerFrame();
int startframe = MaxInterface->GetAnimRange ().Start () / ticksperframe;
int endframe = MaxInterface->GetAnimRange ().End () / ticksperframe;
//
// Clamp the real options the same way the displayed values are clamped
//
if (startframe > Options->StartFrame) {
Options->StartFrame = startframe;
}
if (endframe < Options->EndFrame) {
Options->EndFrame = endframe;
}
//
// Loop over all the panes and update any of the controls therein
//
for (int index = 0; index < PANE_MAX; index ++) {
HWND pane_wnd = PaneWnds[index];
//
// Are there any animation controls on this pane to initialize?
//
if (::GetDlgItem (pane_wnd, IDC_RANGE_LOW_SPIN) != NULL) {
ISpinnerControl *low_spin = NULL;
ISpinnerControl *high_spin = NULL;
low_spin = ::SetupIntSpinner (pane_wnd, IDC_RANGE_LOW_SPIN, IDC_RANGE_LOW_EDIT,
startframe, endframe, 0);
high_spin = ::SetupIntSpinner (pane_wnd, IDC_RANGE_HIGH_SPIN, IDC_RANGE_HIGH_EDIT,
startframe, endframe, 0);
::SetProp (::GetDlgItem (pane_wnd, IDC_RANGE_LOW_SPIN), "ISpinnerControl", (HANDLE)low_spin);
::SetProp (::GetDlgItem (pane_wnd, IDC_RANGE_HIGH_SPIN), "ISpinnerControl", (HANDLE)high_spin);
}
}
return ;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Update_Controls
//
////////////////////////////////////////////////////////////////////////////////////////
void
PresetExportOptionsDialogClass::Update_Controls (void)
{
//
// Loop over all the panes and update any of the controls therein
//
for (int index = 0; index < PANE_MAX; index ++) {
HWND pane_wnd = PaneWnds[index];
//
// Handle the check boxes
//
CheckDlgButton (pane_wnd, IDC_EXPORT_MESH_SMOOTH_CHECK, Options->SmoothBetweenMeshes);
CheckDlgButton (pane_wnd, IDC_EXPORT_MESH_AABTREES, !Options->DisableExportAABTrees);
#if ENABLE_MESH_OPTIMIZING
CheckDlgButton (pane_wnd, IDC_EXPORT_MESH_OPTIMIZE, Options->EnableOptimizeMeshData);
#endif
CheckDlgButton (pane_wnd, IDC_USE_SKELETON_CHECK, Options->LoadHierarchy);
CheckDlgButton (pane_wnd, IDC_COMPRESS_ANIMATION_CHECK, Options->CompressAnimation);
//
// Enable/disable the compression settings button
//
HWND compress_settings_btn = ::GetDlgItem (pane_wnd, IDC_COMPRESSION_SETTINGS);
if (compress_settings_btn != NULL) {
::EnableWindow (compress_settings_btn, Options->CompressAnimation);
}
//
// Setup the skeleton browse button
//
HWND skeleten_browse_btn = ::GetDlgItem (pane_wnd, IDC_WHT_BROWSE_BUTTON);
if (skeleten_browse_btn != NULL) {
//
// Honor the relative path if it is present
//
if (Options->RelativeHierarchyFilename[0] != 0) {
SetWindowText (skeleten_browse_btn, Options->RelativeHierarchyFilename);
::Create_Full_Path (Options->HierarchyFilename,
W3dExportClass::CurrentExportPath,
Options->RelativeHierarchyFilename);
} else if (Options->HierarchyFilename[0] != 0) {
SetWindowText (skeleten_browse_btn, Options->HierarchyFilename);
::Create_Relative_Path (Options->RelativeHierarchyFilename,
W3dExportClass::CurrentExportPath,
Options->HierarchyFilename);
}
//
// Set the enable state of the window
//
::EnableWindow (skeleten_browse_btn, Options->LoadHierarchy);
}
//
// Are there any animation controls on this pane to update?
//
HWND low_spin_wnd = ::GetDlgItem (pane_wnd, IDC_RANGE_LOW_SPIN);
HWND high_spin_wnd = ::GetDlgItem (pane_wnd, IDC_RANGE_HIGH_SPIN);
if (low_spin_wnd != NULL && high_spin_wnd != NULL) {
//
// Peek at the spinner control objects
//
ISpinnerControl *low_spin = NULL;
ISpinnerControl *high_spin = NULL;
low_spin = (ISpinnerControl *)::GetProp (low_spin_wnd, "ISpinnerControl");
high_spin = (ISpinnerControl *)::GetProp (high_spin_wnd, "ISpinnerControl");
//
// Update the spin controls
//
low_spin->SetValue (Options->StartFrame, FALSE);
high_spin->SetValue (Options->EndFrame, FALSE);
}
}
return ;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Save_Settings
//
////////////////////////////////////////////////////////////////////////////////////////
void
PresetExportOptionsDialogClass::Save_Settings (void)
{
//
// Force settings that certain preset types need
//
if (::IsDlgButtonChecked (Wnd, IDC_TERRAIN_RADIO)) {
//
// Force some settings for the "Renegade Terrain" preset
//
Options->ExportHierarchy = true;
Options->LoadHierarchy = false;
Options->ExportAnimation = false;
Options->ExportGeometry = true;
Options->CompressAnimation = false;
Options->ReduceAnimation = false;
Options->EnableTerrainMode = true;
Options->DisableExportAABTrees = false;
} else if (::IsDlgButtonChecked (Wnd, IDC_SKELETON_RADIO)) {
//
// Force some settings for the "Skeleton" preset
//
Options->ExportHierarchy = true;
Options->LoadHierarchy = false;
Options->ExportAnimation = false;
Options->ExportGeometry = false;
Options->CompressAnimation = false;
Options->ReduceAnimation = false;
Options->EnableTerrainMode = false;
Options->EnableOptimizeMeshData = false;
Options->DisableExportAABTrees = true;
Options->SmoothBetweenMeshes = false;
Options->EnableTerrainMode = false;
} else if (::IsDlgButtonChecked (Wnd, IDC_MESH_RADIO)) {
//
// Force some settings for the "Simple Mesh" preset
//
Options->ExportHierarchy = false;
Options->LoadHierarchy = false;
Options->ExportAnimation = false;
Options->ExportGeometry = true;
Options->CompressAnimation = false;
Options->ReduceAnimation = false;
Options->EnableTerrainMode = false;
Options->EnableOptimizeMeshData = false;
Options->SmoothBetweenMeshes = false;
Options->EnableTerrainMode = false;
} else if (::IsDlgButtonChecked (Wnd, IDC_HLOD_RADIO)) {
//
// Force some settings for the "Hierarchical Model" preset
//
Options->ExportHierarchy = !Options->LoadHierarchy;
Options->ExportAnimation = false;
Options->ExportGeometry = true;
Options->CompressAnimation = false;
Options->ReduceAnimation = false;
Options->EnableTerrainMode = false;
} else if (::IsDlgButtonChecked (Wnd, IDC_ANIM_HLOD_RADIO)) {
//
// Force some settings for the "Hierarchical Animated Model" preset
//
Options->ExportHierarchy = !Options->LoadHierarchy;
Options->ExportAnimation = true;
Options->ExportGeometry = true;
Options->EnableTerrainMode = false;
} else if (::IsDlgButtonChecked (Wnd, IDC_ANIM_RADIO)) {
//
// Force some settings for the "Pure Animation" preset
//
Options->ExportHierarchy = !Options->LoadHierarchy;
Options->ExportAnimation = true;
Options->ExportGeometry = false;
Options->EnableTerrainMode = false;
Options->EnableOptimizeMeshData = false;
Options->DisableExportAABTrees = true;
Options->SmoothBetweenMeshes = false;
}
//
// Record the "Review Log File" option
//
Options->ReviewLog = (::IsDlgButtonChecked (Wnd, IDC_REVIEW_LOG) == 1);
//
// Check to see if anything has changed
//
if (::memcmp (Options, &OrigOptions, sizeof (OrigOptions)) != 0) {
SetSaveRequiredFlag (true);
}
return ;
}