115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "assetstatus.h"
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#include "hashtemplate.h"
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#include "wwstring.h"
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#include "rawfile.h"
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AssetStatusClass AssetStatusClass::Instance;
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const char* ReportCategoryNames[AssetStatusClass::REPORT_COUNT]={
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"LOAD_ON_DEMAND_ROBJ",
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"LOAD_ON_DEMAND_HANIM",
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"LOAD_ON_DEMAND_HTREE",
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"MISSING_ROBJ",
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"MISSING_HANIM",
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"MISSING_HTREE"
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};
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AssetStatusClass::AssetStatusClass()
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:
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Reporting (true),
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LoadOnDemandReporting(false)
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{
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}
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AssetStatusClass::~AssetStatusClass()
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{
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#ifdef WWDEBUG
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if (Reporting) {
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StringClass report("Load-on-demand and missing assets report\r\n\r\n");
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for (int i=0;i<REPORT_COUNT;++i) {
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report+="Category: ";
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report+=ReportCategoryNames[i];
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report+="\r\n\r\n";
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HashTemplateIterator<StringClass,int> ite(ReportHashTables[i]);
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for (ite.First();!ite.Is_Done();ite.Next()) {
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report+=ite.Peek_Key();
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int count=ite.Peek_Value();
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if (count>1) {
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StringClass tmp(0,true);
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tmp.Format("\t(reported %d times)",count);
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report+=tmp;
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}
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report+="\r\n";
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}
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report+="\r\n";
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}
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if (report.Get_Length()) {
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RawFileClass raw_log_file("asset_report.txt");
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raw_log_file.Create();
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raw_log_file.Open(RawFileClass::WRITE);
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raw_log_file.Write(report,report.Get_Length());
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raw_log_file.Close();
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}
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}
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#endif
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}
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void AssetStatusClass::Add_To_Report(int index, const char* name)
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{
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StringClass lower_case_name(name,true);
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_strlwr(lower_case_name.Peek_Buffer());
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// This is a bit slow - two accesses to the same member, but currently there's no better way to do it.
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int count=ReportHashTables[index].Get(lower_case_name);
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count++;
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ReportHashTables[index].Set_Value(lower_case_name,count);
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}
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void AssetStatusClass::Report_Load_On_Demand_RObj(const char* name)
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{
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if (LoadOnDemandReporting) Add_To_Report(REPORT_LOAD_ON_DEMAND_ROBJ,name);
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}
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void AssetStatusClass::Report_Load_On_Demand_HAnim(const char* name)
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{
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if (LoadOnDemandReporting) Add_To_Report(REPORT_LOAD_ON_DEMAND_HANIM,name);
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}
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void AssetStatusClass::Report_Load_On_Demand_HTree(const char* name)
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{
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if (LoadOnDemandReporting) Add_To_Report(REPORT_LOAD_ON_DEMAND_HTREE,name);
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}
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void AssetStatusClass::Report_Missing_RObj(const char* name)
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{
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Add_To_Report(REPORT_MISSING_ROBJ,name);
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}
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void AssetStatusClass::Report_Missing_HAnim(const char* name)
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{
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Add_To_Report(REPORT_MISSING_HANIM,name);
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}
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void AssetStatusClass::Report_Missing_HTree(const char* name)
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{
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Add_To_Report(REPORT_MISSING_HTREE,name);
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}
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