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CnC_Renegade/Code/wwsaveload/parameterlist.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWSaveLoad *
* *
* $Archive:: /Commando/Code/wwsaveload/parameterlist.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 10/06/99 2:52p $*
* *
* $Revision:: 9 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __PARAMETER_LIST_H
#define __PARAMETER_LIST_H
#include "always.h"
#include "vector.h"
#include "parameter.h"
#include "wwdebug.h"
//////////////////////////////////////////////////////////////////////////////////
//
// ParameterListClass
//
//////////////////////////////////////////////////////////////////////////////////
class ParameterListClass : public DynamicVectorClass<ParameterClass *>
{
public:
/////////////////////////////////////////////////////////////////////
// Public constructurs/destructors
/////////////////////////////////////////////////////////////////////
~ParameterListClass (void);
/////////////////////////////////////////////////////////////////////
// Public methods
/////////////////////////////////////////////////////////////////////
void Add (void *data, const char *param_name, ParameterClass::Type type);
void Add (ParameterClass *parameter);
protected:
/////////////////////////////////////////////////////////////////////
// Protected methods
/////////////////////////////////////////////////////////////////////
void Free_Parameters (void);
private:
/////////////////////////////////////////////////////////////////////
// Private member data
/////////////////////////////////////////////////////////////////////
DynamicVectorClass<ParameterClass *> m_Parameters;
};
/////////////////////////////////////////////////////////////////////
// ~ParameterListClass
/////////////////////////////////////////////////////////////////////
inline
ParameterListClass::~ParameterListClass (void)
{
Free_Parameters ();
return ;
}
/////////////////////////////////////////////////////////////////////
// Add
/////////////////////////////////////////////////////////////////////
inline void
ParameterListClass::Add (void *data, const char *param_name, ParameterClass::Type type)
{
//
// Create a new parameter object
//
ParameterClass *new_param = ParameterClass::Construct (type, data, param_name);
//
// Add the new paramter object to our list
//
WWASSERT (new_param != NULL);
if (new_param != NULL) {
DynamicVectorClass<ParameterClass *>::Add (new_param);
}
return ;
}
/////////////////////////////////////////////////////////////////////
// Add
/////////////////////////////////////////////////////////////////////
inline void
ParameterListClass::Add (ParameterClass *new_param)
{
//
// Add the new paramter object to our list
//
if (new_param != NULL) {
DynamicVectorClass<ParameterClass *>::Add (new_param);
}
return ;
}
/////////////////////////////////////////////////////////////////////
// Free_Parameters
/////////////////////////////////////////////////////////////////////
inline void
ParameterListClass::Free_Parameters (void)
{
for (int index = 0; index < Count (); index ++) {
ParameterClass *param = Vector[index];
//
// Free the parameter object
//
if (param != NULL) {
delete param;
}
}
m_Parameters.Delete_All ();
return ;
}
#endif //__PARAMETER_LIST_H