160 lines
5.3 KiB
C++
160 lines
5.3 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWSaveLoad *
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* *
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* $Archive:: /Commando/Code/wwsaveload/parameterlist.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 10/06/99 2:52p $*
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* *
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* $Revision:: 9 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __PARAMETER_LIST_H
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#define __PARAMETER_LIST_H
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#include "always.h"
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#include "vector.h"
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#include "parameter.h"
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#include "wwdebug.h"
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//////////////////////////////////////////////////////////////////////////////////
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//
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// ParameterListClass
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//
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//////////////////////////////////////////////////////////////////////////////////
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class ParameterListClass : public DynamicVectorClass<ParameterClass *>
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{
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public:
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/////////////////////////////////////////////////////////////////////
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// Public constructurs/destructors
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/////////////////////////////////////////////////////////////////////
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~ParameterListClass (void);
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/////////////////////////////////////////////////////////////////////
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// Public methods
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/////////////////////////////////////////////////////////////////////
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void Add (void *data, const char *param_name, ParameterClass::Type type);
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void Add (ParameterClass *parameter);
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protected:
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/////////////////////////////////////////////////////////////////////
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// Protected methods
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/////////////////////////////////////////////////////////////////////
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void Free_Parameters (void);
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private:
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/////////////////////////////////////////////////////////////////////
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// Private member data
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/////////////////////////////////////////////////////////////////////
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DynamicVectorClass<ParameterClass *> m_Parameters;
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};
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/////////////////////////////////////////////////////////////////////
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// ~ParameterListClass
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/////////////////////////////////////////////////////////////////////
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inline
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ParameterListClass::~ParameterListClass (void)
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{
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Free_Parameters ();
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return ;
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}
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/////////////////////////////////////////////////////////////////////
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// Add
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/////////////////////////////////////////////////////////////////////
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inline void
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ParameterListClass::Add (void *data, const char *param_name, ParameterClass::Type type)
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{
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//
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// Create a new parameter object
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//
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ParameterClass *new_param = ParameterClass::Construct (type, data, param_name);
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//
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// Add the new paramter object to our list
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//
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WWASSERT (new_param != NULL);
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if (new_param != NULL) {
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DynamicVectorClass<ParameterClass *>::Add (new_param);
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}
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return ;
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}
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/////////////////////////////////////////////////////////////////////
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// Add
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/////////////////////////////////////////////////////////////////////
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inline void
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ParameterListClass::Add (ParameterClass *new_param)
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{
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//
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// Add the new paramter object to our list
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//
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if (new_param != NULL) {
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DynamicVectorClass<ParameterClass *>::Add (new_param);
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}
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return ;
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}
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/////////////////////////////////////////////////////////////////////
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// Free_Parameters
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/////////////////////////////////////////////////////////////////////
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inline void
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ParameterListClass::Free_Parameters (void)
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{
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for (int index = 0; index < Count (); index ++) {
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ParameterClass *param = Vector[index];
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//
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// Free the parameter object
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//
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if (param != NULL) {
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delete param;
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}
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}
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m_Parameters.Delete_All ();
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return ;
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}
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#endif //__PARAMETER_LIST_H
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