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CnC_Renegade/Code/Combat/conversation.cpp

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12 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Combat/conversation.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 10/29/01 10:23p $*
* *
* $Revision:: 8 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "conversation.h"
#include "chunkio.h"
#include "soldier.h"
////////////////////////////////////////////////////////////////
// Constants
////////////////////////////////////////////////////////////////
enum
{
CHUNKID_BASE_CLASS = 0x08090315,
CHUNKID_VARIABLES,
CHUNKID_ORATOR,
CHUNKID_REMARK
};
enum
{
VARID_NAME = 0,
VARID_ID,
XXXX_VARID_REMARK,
VARID_OLD_PTR,
XXXXX_PLAYERTYPE,
VARID_ISINNATE,
VARID_PROBABILITY,
VARID_AI_STATE,
VARID_CATEGORY_ID,
VARID_LOOKAT_OBJID,
VARID_PRIORITY,
VARID_MAXDIST,
VARID_IS_INTERRUPTABLE,
VARID_ISKEY
};
////////////////////////////////////////////////////////////////
//
// ConversationClass
//
////////////////////////////////////////////////////////////////
ConversationClass::ConversationClass (void) :
ID (0),
IsInnate (true),
IsKey (false),
Probability (1.0F),
AIState (AI_STATE_IDLE),
CategoryID (0),
LookAtObjID (0),
Priority (30),
MaxDist (0),
IsInterruptable (true)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// ConversationClass
//
////////////////////////////////////////////////////////////////
ConversationClass::ConversationClass (const ConversationClass &src) :
ID (0),
IsInnate (true),
IsKey (false),
Probability (1.0F),
AIState (AI_STATE_IDLE),
CategoryID (0),
LookAtObjID (0),
Priority (30),
MaxDist (0),
IsInterruptable (true)
{
(*this) = src;
return ;
}
////////////////////////////////////////////////////////////////
//
// ~ConversationClass
//
////////////////////////////////////////////////////////////////
ConversationClass::~ConversationClass (void)
{
Clear_Remarks ();
Clear_Orators ();
return ;
}
////////////////////////////////////////////////////////////////
//
// operator=
//
////////////////////////////////////////////////////////////////
const ConversationClass &
ConversationClass::operator= (const ConversationClass &src)
{
//
// Start fresh
//
Clear_Remarks ();
Clear_Orators ();
//
// Copy the simple data
//
Name = src.Name;
ID = src.ID;
LookAtObjID = src.LookAtObjID;
Priority = src.Priority;
MaxDist = src.MaxDist;
IsInterruptable = src.IsInterruptable;
//
// Copy the remark list
//
for (int index = 0; index < src.RemarkList.Count (); index ++) {
const ConversationRemarkClass &remark = src.RemarkList[index];
Add_Remark (remark);
}
//
// Copy the orator list
//
for (index = 0; index < src.OratorList.Count (); index ++) {
const OratorClass &orator = src.OratorList[index];
Add_Orator (orator);
}
return (*this);
}
////////////////////////////////////////////////////////////////
//
// Clear_Orators
//
////////////////////////////////////////////////////////////////
void
ConversationClass::Clear_Orators (void)
{
OratorList.Delete_All ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Clear_Remarks
//
////////////////////////////////////////////////////////////////
void
ConversationClass::Clear_Remarks (void)
{
RemarkList.Delete_All ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Get_Orator_Count
//
////////////////////////////////////////////////////////////////
int
ConversationClass::Get_Orator_Count (void) const
{
return OratorList.Count ();
}
////////////////////////////////////////////////////////////////
//
// Add_Orator
//
////////////////////////////////////////////////////////////////
void
ConversationClass::Add_Orator (const OratorClass &orator)
{
OratorList.Add (orator);
return ;
}
////////////////////////////////////////////////////////////////
//
// Add_Remark
//
////////////////////////////////////////////////////////////////
void
ConversationClass::Add_Remark (const ConversationRemarkClass &remark)
{
RemarkList.Add (remark);
return ;
}
////////////////////////////////////////////////////////////////
//
// Get_Remark_Info
//
////////////////////////////////////////////////////////////////
bool
ConversationClass::Get_Remark_Info (int index, ConversationRemarkClass &remark)
{
bool retval = false;
WWASSERT (index >= 0 && index < RemarkList.Count ());
if (index >= 0 && index < RemarkList.Count ()) {
//
// Return the remark information to the caller
//
remark = RemarkList[index];
retval = true;
}
return retval;
}
////////////////////////////////////////////////////////////////
//
// Save
//
////////////////////////////////////////////////////////////////
bool
ConversationClass::Save (ChunkSaveClass &csave)
{
csave.Begin_Chunk (CHUNKID_VARIABLES);
WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_NAME, Name);
WRITE_MICRO_CHUNK (csave, VARID_ID, ID);
WRITE_MICRO_CHUNK (csave, VARID_ISINNATE, IsInnate);
WRITE_MICRO_CHUNK (csave, VARID_ISKEY, IsKey);
WRITE_MICRO_CHUNK (csave, VARID_PROBABILITY, Probability);
WRITE_MICRO_CHUNK (csave, VARID_AI_STATE, AIState);
WRITE_MICRO_CHUNK (csave, VARID_CATEGORY_ID, CategoryID);
WRITE_MICRO_CHUNK (csave, VARID_LOOKAT_OBJID, LookAtObjID);
WRITE_MICRO_CHUNK (csave, VARID_PRIORITY, Priority);
WRITE_MICRO_CHUNK (csave, VARID_MAXDIST, MaxDist);
WRITE_MICRO_CHUNK (csave, VARID_IS_INTERRUPTABLE, IsInterruptable);
//
// Save our current pointer so we can remap it on load
//
ConversationClass *old_ptr = this;
WRITE_MICRO_CHUNK (csave, VARID_OLD_PTR, old_ptr);
csave.End_Chunk ();
//
// Save the orator list
//
for (int index = 0; index < OratorList.Count (); index ++) {
OratorClass &orator = OratorList[index];
//
// Save this orator to its own chunk
//
csave.Begin_Chunk (CHUNKID_ORATOR);
orator.Save (csave);
csave.End_Chunk ();
}
//
// Save the remark list
//
for (index = 0; index < RemarkList.Count (); index ++) {
ConversationRemarkClass &remark = RemarkList[index];
//
// Save this remark to its own chunk
//
csave.Begin_Chunk (CHUNKID_REMARK);
remark.Save (csave);
csave.End_Chunk ();
}
return true;
}
////////////////////////////////////////////////////////////////
//
// Load
//
////////////////////////////////////////////////////////////////
bool
ConversationClass::Load (ChunkLoadClass &cload)
{
OratorList.Resize (10);
while (cload.Open_Chunk ()) {
switch (cload.Cur_Chunk_ID ()) {
case CHUNKID_VARIABLES:
Load_Variables (cload);
break;
case CHUNKID_ORATOR:
{
OratorList.Add (OratorClass ());
OratorList[OratorList.Count () - 1].Load (cload);
}
break;
case CHUNKID_REMARK:
{
ConversationRemarkClass remark;
remark.Load (cload);
RemarkList.Add (remark);
}
break;
}
cload.Close_Chunk ();
}
return true;
}
///////////////////////////////////////////////////////////////////////
//
// Load_Variables
//
///////////////////////////////////////////////////////////////////////
void
ConversationClass::Load_Variables (ChunkLoadClass &cload)
{
ConversationClass *old_ptr = NULL;
//
// Loop through all the microchunks that define the variables
//
while (cload.Open_Micro_Chunk ()) {
switch (cload.Cur_Micro_Chunk_ID ()) {
READ_MICRO_CHUNK_WWSTRING (cload, VARID_NAME, Name);
READ_MICRO_CHUNK (cload, VARID_ID, ID);
READ_MICRO_CHUNK (cload, VARID_OLD_PTR, old_ptr);
READ_MICRO_CHUNK (cload, VARID_ISINNATE, IsInnate);
READ_MICRO_CHUNK (cload, VARID_ISKEY, IsKey);
READ_MICRO_CHUNK (cload, VARID_PROBABILITY, Probability);
READ_MICRO_CHUNK (cload, VARID_AI_STATE, AIState);
READ_MICRO_CHUNK (cload, VARID_CATEGORY_ID, CategoryID);
READ_MICRO_CHUNK (cload, VARID_LOOKAT_OBJID, LookAtObjID);
READ_MICRO_CHUNK (cload, VARID_PRIORITY, Priority);
READ_MICRO_CHUNK (cload, VARID_MAXDIST, MaxDist);
READ_MICRO_CHUNK (cload, VARID_IS_INTERRUPTABLE, IsInterruptable);
//
// Old-style remark (for backwards compatiblility)
//
case XXXX_VARID_REMARK:
{
struct
{
int OratorID;
int TextID;
} OldRemarkStruct;
//
// Read the old data from the chunk
//
cload.Read (&OldRemarkStruct, sizeof (OldRemarkStruct));
//
// Convert the data
//
ConversationRemarkClass remark;
remark.Set_Orator_ID (OldRemarkStruct.OratorID);
remark.Set_Text_ID (OldRemarkStruct.TextID);
//
// Add this remark to our list
//
Add_Remark (remark);
}
break;
}
cload.Close_Micro_Chunk ();
}
//
// Register our old pointer so other objects can safely remap to it
//
WWASSERT (old_ptr != NULL);
SaveLoadSystemClass::Register_Pointer (old_ptr, this);
return ;
}
///////////////////////////////////////////////////////////////////////
//
// Get_Orator
//
///////////////////////////////////////////////////////////////////////
OratorClass *
ConversationClass::Get_Orator (int index)
{
OratorClass *orator = NULL;
if (index >= 0 && index < OratorList.Count ()) {
orator = &OratorList[index];
}
return orator;
}
///////////////////////////////////////////////////////////////////////
//
// Find_Orator
//
///////////////////////////////////////////////////////////////////////
OratorClass *
ConversationClass::Find_Orator (int orator_id)
{
OratorClass *orator = NULL;
for (int index = 0; index < OratorList.Count (); index ++) {
OratorClass *curr_orator = &OratorList[index];
//
// Is this the orator we are looking for?
//
if (curr_orator->Get_ID () == orator_id) {
orator = curr_orator;
break;
}
}
return orator;
}