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CnC_Renegade/Code/Combat/dynamicspeechanim.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Combat/dynamicspeechanim.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/16/02 7:15p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __DYNAMICSPEECHANIM_H
#define __DYNAMICSPEECHANIM_H
#include "hmorphanim.h"
#include "viseme.h"
////////////////////////////////////////////////////////////////
//
// DynamicSpeechAnimClass
//
////////////////////////////////////////////////////////////////
class DynamicSpeechAnimClass : public HMorphAnimClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
DynamicSpeechAnimClass (const char *skeleton_name);
~DynamicSpeechAnimClass (void);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Animation control
//
bool Generate_Animation (const char *text, float duration);
void Generate_Idle_Animation (float duration, float frequency);
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void Generate_Eyebrows (float duration, float frequency = 1.0F);
int Insert_Blink (int current_frame, int current_pose);
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
// Static methods
////////////////////////////////////////////////////////////////
static VisemeManager VisemeLookupMgr;
};
#endif //__DYNAMICSPEECHANIM_H