329 lines
9.2 KiB
C++
329 lines
9.2 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Combat *
|
|
* *
|
|
* $Archive:: /Commando/Code/commando/dlgevaencyclopedia.cpp $*
|
|
* *
|
|
* Author:: Patrick Smith *
|
|
* *
|
|
* $Modtime:: 12/02/01 10:45a $*
|
|
* *
|
|
* $Revision:: 26 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#include "dlgevaencyclopedia.h"
|
|
#include "dialogresource.h"
|
|
#include "tabctrl.h"
|
|
#include "dlgevaobjectivestab.h"
|
|
#include "dlgevamaptab.h"
|
|
#include "dlgevadatatab.h"
|
|
#include "dlgevacharacterstab.h"
|
|
#include "dlgevaweaponstab.h"
|
|
#include "dlgevavehiclestab.h"
|
|
#include "dlgevabuildingstab.h"
|
|
#include "cnetwork.h"
|
|
#include "gamemode.h"
|
|
#include "wolgmode.h"
|
|
#include "dialogmgr.h"
|
|
#include "gameinitmgr.h"
|
|
#include "gametype.h"
|
|
#include "suicideevent.h"
|
|
#include "changeteamevent.h"
|
|
#include "cstextobj.h"
|
|
#include "wwaudio.h"
|
|
#include "dlghelpscreen.h"
|
|
#include "crandom.h"
|
|
#include "slavemaster.h"
|
|
#include "string_ids.h"
|
|
#include "translatedb.h"
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
// Static member initialization
|
|
////////////////////////////////////////////////////////////////
|
|
EVAEncyclopediaMenuClass * EVAEncyclopediaMenuClass::_TheInstance = NULL;
|
|
int EVAEncyclopediaMenuClass::_NextTabIndex = -4;
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// EVAEncyclopediaMenuClass
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
EVAEncyclopediaMenuClass::EVAEncyclopediaMenuClass (void) :
|
|
MenuDialogClass (IDD_MENU_EVA_ENCYCLOPEDIA)
|
|
{
|
|
_TheInstance = this;
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// EVAEncyclopediaMenuClass
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
EVAEncyclopediaMenuClass::~EVAEncyclopediaMenuClass (void)
|
|
{
|
|
_TheInstance = NULL;
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// On_Init_Dialog
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
EVAEncyclopediaMenuClass::On_Init_Dialog (void)
|
|
{
|
|
TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_GENERIC_TABCTRL);
|
|
if (tab_ctrl != NULL) {
|
|
|
|
//
|
|
// Add the tabs to the control
|
|
//
|
|
TABCTRL_ADD_TAB (tab_ctrl, EvaObjectivesTabClass);
|
|
TABCTRL_ADD_TAB (tab_ctrl, EvaMapTabClass);
|
|
TABCTRL_ADD_TAB (tab_ctrl, EvaDataTabClass);
|
|
TABCTRL_ADD_TAB (tab_ctrl, EvaCharactersTabClass);
|
|
TABCTRL_ADD_TAB (tab_ctrl, EvaWeaponsTabClass);
|
|
TABCTRL_ADD_TAB (tab_ctrl, EvaVehiclesTabClass);
|
|
TABCTRL_ADD_TAB (tab_ctrl, EvaBuildingsTabClass);
|
|
|
|
//
|
|
// Determine which tab to show be default
|
|
//
|
|
int tab_index = _NextTabIndex;
|
|
if (_NextTabIndex < 0) {
|
|
tab_index = 0;
|
|
}
|
|
|
|
tab_ctrl->Set_Curr_Tab (tab_index);
|
|
}
|
|
|
|
//
|
|
// Remove the save/load options for multiplay
|
|
//
|
|
|
|
if (!IS_MISSION) {
|
|
Get_Dlg_Item (IDC_MENU_LOAD_SP_GAME_BUTTON)->Show (false);
|
|
Get_Dlg_Item (IDC_MENU_LOAD_SP_GAME_BUTTON)->Enable (false);
|
|
Get_Dlg_Item (IDC_MENU_SAVE_SP_GAME_BUTTON)->Show (false);
|
|
Get_Dlg_Item (IDC_MENU_SAVE_SP_GAME_BUTTON)->Enable (false);
|
|
}
|
|
|
|
//
|
|
// Enable or disable the suicide button
|
|
//
|
|
bool is_suicide_enabled =
|
|
The_Game() != NULL &&
|
|
!IS_MISSION &&
|
|
cNetwork::I_Am_Client() &&
|
|
GameModeManager::Find("Combat") != NULL &&
|
|
GameModeManager::Find("Combat")->Is_Active();
|
|
|
|
Get_Dlg_Item(IDC_OPTIONS_MULTIPLAY_SUICIDE)->Enable(is_suicide_enabled);
|
|
Get_Dlg_Item(IDC_OPTIONS_MULTIPLAY_SUICIDE)->Show(is_suicide_enabled);
|
|
|
|
|
|
//
|
|
// Enable or disable the change teams button
|
|
//
|
|
bool is_team_change_enabled =
|
|
The_Game() != NULL &&
|
|
!IS_MISSION &&
|
|
cNetwork::I_Am_Client() &&
|
|
//The_Game()->Is_Team_Game() &&
|
|
The_Game()->IsTeamChangingAllowed.Is_True() &&
|
|
(!(GameModeManager::Find("WOL") != NULL && GameModeManager::Find("WOL")->Is_Active()) || The_Game()->IsLaddered.Is_False()) &&
|
|
GameModeManager::Find("Combat") != NULL &&
|
|
GameModeManager::Find("Combat")->Is_Active();
|
|
|
|
Get_Dlg_Item(IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS)->Enable(is_team_change_enabled);
|
|
Get_Dlg_Item(IDC_OPTIONS_MULTIPLAY_CHANGE_TEAMS)->Show(is_team_change_enabled);
|
|
|
|
|
|
MenuDialogClass::On_Init_Dialog ();
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// On_Destroy
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
EVAEncyclopediaMenuClass::On_Destroy (void)
|
|
{
|
|
TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_GENERIC_TABCTRL);
|
|
if (tab_ctrl == NULL) {
|
|
return ;
|
|
}
|
|
|
|
//
|
|
// Remember what tab the user left on...
|
|
//
|
|
if (_NextTabIndex >= 0) {
|
|
_NextTabIndex = tab_ctrl->Get_Curr_Tab ();
|
|
}
|
|
|
|
MenuDialogClass::On_Destroy ();
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// On_Command
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
EVAEncyclopediaMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
|
|
{
|
|
bool allow_default_processing = true;
|
|
|
|
switch (ctrl_id)
|
|
{
|
|
case IDC_HELP_BUTTON:
|
|
START_DIALOG (HelpScreenDialogClass);
|
|
break;
|
|
|
|
case IDC_MENU_MAIN_MENU_BUTTON:
|
|
Prompt_User ();
|
|
allow_default_processing = false;
|
|
break;
|
|
|
|
case IDCANCEL:
|
|
ctrl_id = IDC_MENU_BACK_BUTTON;
|
|
case IDC_MENU_BACK_BUTTON:
|
|
GameInitMgrClass::Continue_Game();
|
|
break;
|
|
}
|
|
|
|
//
|
|
// Allow the base class to process the message (if necessary)
|
|
//
|
|
if (allow_default_processing) {
|
|
MenuDialogClass::On_Command (ctrl_id, message_id, param);
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// Display
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
EVAEncyclopediaMenuClass::Display (TAB_ID tab_id)
|
|
{
|
|
//
|
|
// Create the dialog if necessary, otherwise simply bring it to the front
|
|
//
|
|
if (_TheInstance == NULL) {
|
|
if (tab_id != TAB_NONE) {
|
|
_NextTabIndex = tab_id;
|
|
}
|
|
START_DIALOG (EVAEncyclopediaMenuClass);
|
|
} else {
|
|
if (_TheInstance->Is_Active_Menu () == false) {
|
|
DialogMgrClass::Rollback (_TheInstance);
|
|
}
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// Prompt_User
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
EVAEncyclopediaMenuClass::Prompt_User (void)
|
|
{
|
|
//
|
|
// Display the message box
|
|
//
|
|
DlgMsgBox::DoDialog (TRANSLATE (IDS_MENU_TEXT054), TRANSLATE (IDS_EXIT_GAME_VERIFICATION), DlgMsgBox::YesNo, this);
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// HandleNotification
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
EVAEncyclopediaMenuClass::HandleNotification (DlgMsgBoxEvent &event)
|
|
{
|
|
if (event.Event () == DlgMsgBoxEvent::Yes) {
|
|
Exit_Game ();
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// Exit_Game
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
EVAEncyclopediaMenuClass::Exit_Game (void)
|
|
{
|
|
bool stop = false;
|
|
if (GameModeManager::Find("WOL")->Is_Active() || GameModeManager::Find("LAN")->Is_Active()) {
|
|
if (cNetwork::I_Am_Server() && The_Game() && The_Game()->IsDedicated.Is_True() && SlaveMaster.Am_I_Slave()) {
|
|
stop = true;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Close the dialog
|
|
//
|
|
End_Dialog ();
|
|
|
|
GameInitMgrClass::End_Game();
|
|
|
|
//
|
|
// Dedicated slave servers should just quit here.
|
|
//
|
|
if (stop) {
|
|
extern void Stop_Main_Loop (int exitCode);
|
|
Stop_Main_Loop (EXIT_SUCCESS);
|
|
}
|
|
GameInitMgrClass::Display_End_Game_Menu();
|
|
return ;
|
|
}
|