798 lines
20 KiB
C++
798 lines
20 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Commando/dlgloadspgame.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 2/23/02 12:05p $*
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* *
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* $Revision:: 29 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "dlgloadspgame.h"
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#include "listctrl.h"
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#include "dialogresource.h"
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#include "gamedata.h"
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#include "gamemode.h"
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#include "gameinitmgr.h"
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#include "savegame.h"
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#include "devoptions.h"
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#include "translatedb.h"
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#include "string_ids.h"
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#include "campaign.h"
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#include "dialogmgr.h"
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#include "renegadedialogmgr.h"
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#include "god.h"
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#include "registry.h"
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#include "_globals.h"
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#include "dialogtests.h"
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#include "specialbuilds.h"
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////////////////////////////////////////////////////////////////
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// Local constants
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////////////////////////////////////////////////////////////////
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static enum
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{
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MBEVENT_DELETE_PROMPT = 1,
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};
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static enum
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{
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COL_DATE = 0,
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COL_TIME,
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COL_NAME
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};
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////////////////////////////////////////////////////////////////
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// Static member initialization
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////////////////////////////////////////////////////////////////
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LoadSPGameMenuClass * LoadSPGameMenuClass::_TheInstance = NULL;
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////////////////////////////////////////////////////////////////
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//
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// On_Init_Dialog
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//
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////////////////////////////////////////////////////////////////
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void
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LoadSPGameMenuClass::On_Init_Dialog (void)
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{
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//
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// Get a pointer to the list control
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//
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ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
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if (list_ctrl != NULL) {
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//
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// Configure the columns
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//
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list_ctrl->Add_Column (TRANSLATE (IDS_MENU_TIME), 0.25F, Vector3 (1, 1, 1));
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list_ctrl->Add_Column (TRANSLATE (IDS_MENU_DATE), 0.25F, Vector3 (1, 1, 1));
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list_ctrl->Add_Column (TRANSLATE (IDS_MENU_TEXT177), 0.5F, Vector3 (1, 1, 1));
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//
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// Build the lists
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//
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int start_index = 0;
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//start_index = Build_List ("data\\*.mix", start_index);
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//start_index = Build_List ("data\\m??_*.mix", start_index);
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StringClass file_filter;
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file_filter = "data\\m*.mix";
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#ifdef WWDEBUG
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if (cDevOptions::FilterLevelFiles.Is_False()) {
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file_filter = "data\\*.mix";
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}
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#endif // WWDEBUG
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start_index = Build_List (file_filter, start_index);
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Build_List ("data\\save\\*.sav", start_index);
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//
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// Sort the list and select the first entry
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//
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list_ctrl->Sort (LoadListSortCallback, MAKELONG (CurrSortCol, IsSortAscending));
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list_ctrl->Set_Curr_Sel (0);
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Update_Button_State ();
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//
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// Update the sort marker
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//
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ListCtrlClass::SORT_TYPE type = IsSortAscending ? ListCtrlClass::SORT_ASCENDING : ListCtrlClass::SORT_DESCENDING;
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list_ctrl->Set_Sort_Designator (CurrSortCol, type);
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}
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MenuDialogClass::On_Init_Dialog ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Build_List
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//
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////////////////////////////////////////////////////////////////
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int
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LoadSPGameMenuClass::Build_List (const char *search_string, int start_index)
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{
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ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
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WIN32_FIND_DATA find_info = { 0 };
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BOOL keep_going = TRUE;
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HANDLE file_find = NULL;
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//
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// Get the path to the directory we'll be searching
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//
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StringClass path_name;
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const char *search_dir = ::strrchr (search_string, '\\');
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if (search_dir != NULL) {
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//
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// Strip the search mask from the string
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//
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path_name = search_string;
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int len = ::strlen (search_string);
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int index = search_dir - search_string;
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path_name.Erase (index, len - index);
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}
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//
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// Build a list of all the saved games we know about
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//
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int index = start_index;
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for (file_find = ::FindFirstFile (search_string, &find_info);
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(file_find != INVALID_HANDLE_VALUE) && keep_going;
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keep_going = ::FindNextFile (file_find, &find_info))
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{
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// if (1 || Is_Game_Allowed( find_info.cFileName ) ) {
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if ( Is_Game_Allowed( find_info.cFileName ) ) {
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//
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// Get the user description and map name from the file
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//
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WideStringClass description;
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WideStringClass map_name;
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SaveGameManager::Smart_Peek_Description (find_info.cFileName, description, map_name);
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//
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// Default to the map name if we don't have a description
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//
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if (description.Is_Empty ()) {
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description = map_name;
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}
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// Get rank
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int rank = Get_Game_Rank( find_info.cFileName );
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// Modify description for games with a rank
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if ( rank ) {
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int mission = atoi( find_info.cFileName+1 );
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switch ( mission ) {
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case 0: description = TRANSLATE( IDS_LoadScreen_Tutorial_Item_00_Title ); break;
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case 1: description = TRANSLATE( IDS_Enc_Miss_Title_M01_01 ); break;
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case 2: description = TRANSLATE( IDS_Enc_Miss_Title_M02_01 ); break;
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case 3: description = TRANSLATE( IDS_Enc_Miss_Title_M03_01 ); break;
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case 4: description = TRANSLATE( IDS_Enc_Miss_Title_M04_01 ); break;
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case 5: description = TRANSLATE( IDS_Enc_Miss_Title_M05_01 ); break;
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case 6: description = TRANSLATE( IDS_Enc_Miss_Title_M06_01 ); break;
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case 7: description = TRANSLATE( IDS_Enc_Miss_Title_M07_01 ); break;
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case 8: description = TRANSLATE( IDS_Enc_Miss_Title_M08_01 ); break;
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case 9: description = TRANSLATE( IDS_Enc_Miss_Title_M09_01 ); break;
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case 10: description = TRANSLATE( IDS_Enc_Miss_Title_M10_01 ); break;
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case 11: description = TRANSLATE( IDS_Enc_Miss_Title_M11_01 ); break;
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case 13: description = TRANSLATE( IDS_LoadScreen_MX0_Title ); break;
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}
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}
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//
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// Get the time this file was last written
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//
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SYSTEMTIME system_time = { 0 };
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FILETIME local_time = { 0 };
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::FileTimeToLocalFileTime (&find_info.ftLastWriteTime, &local_time);
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::FileTimeToSystemTime (&local_time, &system_time);
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//
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// Build the time and date strings
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//
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WideStringClass time_string;
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WideStringClass date_string;
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time_string.Format (L"%d:%02d:%02d", system_time.wHour, system_time.wMinute, system_time.wSecond);
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date_string.Format (L"%d/%d/%d", system_time.wMonth, system_time.wDay, system_time.wYear);
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//
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// Add this entry to the list control
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//
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int item_index = list_ctrl->Insert_Entry (index ++, time_string);
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if (item_index >= 0) {
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list_ctrl->Set_Entry_Text (item_index, 1, date_string);
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list_ctrl->Set_Entry_Text (item_index, 2, description);
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for ( int i = 0; i < rank; i++ ) {
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list_ctrl->Add_Icon (item_index, 2, "IF_LRGSTAR.TGA");
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}
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//
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// Build the full path to the file
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//
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StringClass file_path = path_name;
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file_path += "\\";
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file_path += find_info.cFileName;
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list_ctrl->Set_Entry_Data (item_index, 0, (uint32)new FILETIME(local_time));
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list_ctrl->Set_Entry_Data (item_index, 1, (uint32)new StringClass(file_path));
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list_ctrl->Set_Entry_Data (item_index, 2, (uint32)new StringClass(find_info.cFileName));
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}
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}
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}
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if (file_find != INVALID_HANDLE_VALUE) {
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::FindClose (file_find);
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}
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return index;
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}
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////////////////////////////////////////////////////////////////
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//
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// Is_Game_Allowed
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//
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////////////////////////////////////////////////////////////////
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bool
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LoadSPGameMenuClass::Is_Game_Allowed
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(
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const char * filename
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)
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{
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// Determine if this game is valid to present in the load game menu
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// All save games (.SAV) are allowed
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if ( ::strlen( filename ) > 4 && ::stricmp( filename + (::strlen( filename ) - 4), ".SAV" ) == 0 ) {
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return true;
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}
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// All save games not in the form Mxx.MIX are allowed
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if ( ( ::strlen( filename ) != 7 ) ||
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( ::stricmp( filename + (::strlen( filename ) - 4), ".MIX" ) != 0 ) ||
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( ::toupper( *filename ) != 'M' ) ) {
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return true;
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}
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// if we have a rank, allow it
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return ( Get_Game_Rank( filename ) > 0 );
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}
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////////////////////////////////////////////////////////////////
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//
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// Get_Game_Rank
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//
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////////////////////////////////////////////////////////////////
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int
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LoadSPGameMenuClass::Get_Game_Rank
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(
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const char * filename
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)
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{
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// Strip extention (so we can pass in .MIX, or .LSD
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StringClass name = filename;
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if ( name.Get_Length() > 4 ) {
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name.Erase( name.Get_Length()-4, 4 );
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}
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RegistryClass * registry = new RegistryClass( APPLICATION_SUB_KEY_NAME_MISSION_RANKS );
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WWASSERT( registry );
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int rank = 0;
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if ( registry->Is_Valid() ) {
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rank = registry->Get_Int( name, 0 );
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}
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delete registry;
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return rank;
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}
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////////////////////////////////////////////////////////////////
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//
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// Set_Game_Rank
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//
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////////////////////////////////////////////////////////////////
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void
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LoadSPGameMenuClass::Set_Game_Rank
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(
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const char * filename,
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int rank
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)
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{
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// Strip extention
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StringClass name = filename;
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if ( name.Get_Length() > 4 ) {
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name.Erase( name.Get_Length()-4, 4 );
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}
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RegistryClass * registry = new RegistryClass( APPLICATION_SUB_KEY_NAME_MISSION_RANKS );
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WWASSERT( registry );
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if ( registry->Is_Valid() ) {
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int old_rank = registry->Get_Int( name, 0 );
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// Set to the max of old and rank
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if ( old_rank > rank ) {
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rank = old_rank;
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}
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registry->Set_Int( name, rank );
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}
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delete registry;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_ListCtrl_Column_Click
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//
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////////////////////////////////////////////////////////////////
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void
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LoadSPGameMenuClass::On_ListCtrl_Column_Click
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(
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ListCtrlClass *list_ctrl,
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int ctrl_id,
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int col_index
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)
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{
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if (ctrl_id == IDC_LOAD_GAME_LIST_CTRL) {
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//
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// Determine
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//
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if (col_index == CurrSortCol) {
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IsSortAscending = !IsSortAscending;
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} else {
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CurrSortCol = col_index;
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IsSortAscending = true;
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}
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//
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// Sort the list by the column that was clicked
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//
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list_ctrl->Sort (LoadListSortCallback, MAKELONG (CurrSortCol, IsSortAscending));
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//
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// Update the sort marker
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//
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ListCtrlClass::SORT_TYPE type = IsSortAscending ? ListCtrlClass::SORT_ASCENDING : ListCtrlClass::SORT_DESCENDING;
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list_ctrl->Set_Sort_Designator (CurrSortCol, type);
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_ListCtrl_Delete_Entry
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//
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////////////////////////////////////////////////////////////////
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void
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LoadSPGameMenuClass::On_ListCtrl_Delete_Entry
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(
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ListCtrlClass *list_ctrl,
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int ctrl_id,
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int item_index
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)
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{
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if (ctrl_id == IDC_LOAD_GAME_LIST_CTRL) {
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//
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// Remove the data we associated with this entry
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//
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FILETIME *file_time = (FILETIME *)list_ctrl->Get_Entry_Data (item_index, 0);
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StringClass *path = (StringClass *)list_ctrl->Get_Entry_Data (item_index, 1);
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StringClass *filename = (StringClass *)list_ctrl->Get_Entry_Data (item_index, 2);
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list_ctrl->Set_Entry_Data (item_index, 0, 0);
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list_ctrl->Set_Entry_Data (item_index, 1, 0);
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list_ctrl->Set_Entry_Data (item_index, 2, 0);
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//
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// Free the data
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//
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if (file_time != NULL) {
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delete file_time;
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}
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if (path != NULL) {
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delete path;
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}
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if (filename != NULL) {
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delete filename;
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}
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// LoadListSortCallback
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//
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////////////////////////////////////////////////////////////////
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int CALLBACK
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LoadSPGameMenuClass::LoadListSortCallback (ListCtrlClass *list_ctrl, int item_index1, int item_index2, uint32 user_param)
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{
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int retval = 0;
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//
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// Get the sorting params
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//
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int sort_col_index = LOWORD (user_param);
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BOOL sort_ascending = HIWORD (user_param);
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if (sort_col_index == 0 || sort_col_index == 1) {
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//
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// Sort by time
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//
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FILETIME *file_time1 = (FILETIME *)list_ctrl->Get_Entry_Data (item_index1, 0);
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FILETIME *file_time2 = (FILETIME *)list_ctrl->Get_Entry_Data (item_index2, 0);
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retval = ::CompareFileTime (file_time1, file_time2);
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} else {
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//
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// Sort by name
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//
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const WCHAR *name1 = list_ctrl->Get_Entry_Text (item_index1, 2);
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const WCHAR *name2 = list_ctrl->Get_Entry_Text (item_index2, 2);
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retval = ::wcsicmp (name1, name2);
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}
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//
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// Invert the return value if we are sorting descendingly
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//
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if (sort_ascending == false) {
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retval = -retval;
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}
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return retval;
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}
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////////////////////////////////////////////////////////////////
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//
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// On_Command
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//
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////////////////////////////////////////////////////////////////
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void
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LoadSPGameMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
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{
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switch (ctrl_id)
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{
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case IDC_LOAD_GAME_BUTTON:
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case IDOK:
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Load_Game ();
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break;
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case IDC_DELETE_GAME_BUTTON:
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Delete_Game (true);
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break;
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}
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MenuDialogClass::On_Command (ctrl_id, message_id, param);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Load_Game
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//
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////////////////////////////////////////////////////////////////
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void
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LoadSPGameMenuClass::Load_Game (void)
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{
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#ifndef MULTIPLAYERDEMO
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//
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// Get a pointer to the list control
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//
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ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
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if (list_ctrl == NULL) {
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return ;
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}
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#if 0 // MOVED BELOW AND TO DIFFICULTY SELECTION
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//
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// End the current game before we load the new one
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//
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if (GameModeManager::Find ("Combat")->Is_Suspended ()) {
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GameInitMgrClass::End_Game();
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GameModeManager::Safely_Deactivate ();
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}
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#endif
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//
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// Get the currently selected entry
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//
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int item_index = list_ctrl->Get_Curr_Sel ();
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if (item_index != -1) {
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//
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// Get the name of the map
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//
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StringClass *filename = (StringClass *)list_ctrl->Get_Entry_Data (item_index, 2);
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StringClass save_name(filename->Peek_Buffer(),true);
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StringClass map_name(0,true);
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int mission = 0;
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if (SaveGameManager::Peek_Map_Name (save_name, map_name)) {
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mission = cGameData::Get_Mission_Number_From_Map_Name( map_name );
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} else {
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mission = cGameData::Get_Mission_Number_From_Map_Name( save_name );
|
|
}
|
|
CampaignManager::Select_Backdrop_Number( mission ); // Force default loading screen
|
|
|
|
bool is_replay = Get_Game_Rank( save_name ) > 0;
|
|
if ( is_replay ) {
|
|
// if replay
|
|
DifficultyMenuClass * dialog = new DifficultyMenuClass();
|
|
dialog->Set_Replay( save_name );
|
|
dialog->Start_Dialog();
|
|
dialog->Release_Ref();
|
|
} else {
|
|
|
|
//
|
|
// End the current game before we load the new one
|
|
//
|
|
if (GameModeManager::Find ("Combat")->Is_Suspended ()) {
|
|
GameInitMgrClass::End_Game();
|
|
GameModeManager::Safely_Deactivate ();
|
|
}
|
|
|
|
//
|
|
// Load the map
|
|
//
|
|
GameInitMgrClass::Initialize_SP ();
|
|
GameInitMgrClass::Start_Game (save_name, -1, 0);
|
|
}
|
|
}
|
|
|
|
cGod::Reset_Inventory();
|
|
|
|
return ;
|
|
|
|
#endif // !MULTIPLAYERDEMO
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// On_ListCtrl_Sel_Change
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
LoadSPGameMenuClass::On_ListCtrl_Sel_Change
|
|
(
|
|
ListCtrlClass *list_ctrl,
|
|
int ctrl_id,
|
|
int old_index,
|
|
int new_index
|
|
)
|
|
{
|
|
Update_Button_State ();
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// Update_Button_State
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
LoadSPGameMenuClass::Update_Button_State (void)
|
|
{
|
|
bool enable = false;
|
|
|
|
//
|
|
// Get a pointer to the list control
|
|
//
|
|
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
|
|
if (list_ctrl == NULL) {
|
|
return ;
|
|
}
|
|
|
|
//
|
|
// Get the currently selected entry
|
|
//
|
|
int item_index = list_ctrl->Get_Curr_Sel ();
|
|
if (item_index != -1) {
|
|
|
|
//
|
|
// Get the filename associated with this entry
|
|
//
|
|
if (list_ctrl->Get_Entry_Data (item_index, 0) != NULL) {
|
|
StringClass filename = ((StringClass *)list_ctrl->Get_Entry_Data (item_index, 1))->Peek_Buffer ();
|
|
|
|
//
|
|
// Check to see if this is a saved game or a level file.
|
|
//
|
|
int len = filename.Get_Length ();
|
|
if (len >= 4 && ::lstrcmpi ((filename.Peek_Buffer () + (len - 4)), ".mix") != 0) {
|
|
enable = true;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Change the enable state of the button
|
|
//
|
|
Get_Dlg_Item (IDC_DELETE_GAME_BUTTON)->Enable (enable);
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// On_ListCtrl_DblClk
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
LoadSPGameMenuClass::On_ListCtrl_DblClk
|
|
(
|
|
ListCtrlClass *list_ctrl,
|
|
int ctrl_id,
|
|
int item_index
|
|
)
|
|
{
|
|
Load_Game ();
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// Delete_Game
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
LoadSPGameMenuClass::Delete_Game (bool prompt)
|
|
{
|
|
//
|
|
// Get a pointer to the list control
|
|
//
|
|
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
|
|
if (list_ctrl == NULL) {
|
|
return ;
|
|
}
|
|
|
|
//
|
|
// Get the currently selected entry
|
|
//
|
|
int item_index = list_ctrl->Get_Curr_Sel ();
|
|
if (item_index != -1) {
|
|
|
|
//
|
|
// Determine what filename this entry refers to
|
|
//
|
|
if (list_ctrl->Get_Entry_Data (item_index, 0) != NULL) {
|
|
StringClass filename = ((StringClass *)list_ctrl->Get_Entry_Data (item_index, 1))->Peek_Buffer ();
|
|
|
|
// Never delete .MIX files
|
|
int len = filename.Get_Length ();
|
|
if (len >= 4 && ::lstrcmpi ((filename.Peek_Buffer () + (len - 4)), ".mix") != 0) {
|
|
|
|
if (prompt) {
|
|
|
|
//
|
|
// Build a confirmation message to display to the user
|
|
//
|
|
WideStringClass message;
|
|
message.Format (TRANSLATE (IDS_MENU_DELETE_SAVE_MSG),
|
|
list_ctrl->Get_Entry_Text (item_index, COL_NAME));
|
|
|
|
//
|
|
// Display a message to the user asking if they really want to do this...
|
|
//
|
|
DlgMsgBox::DoDialog (TRANSLATE (IDS_MENU_DELETE_SAVE_TITLE), message, DlgMsgBox::YesNo,
|
|
this, MBEVENT_DELETE_PROMPT);
|
|
} else {
|
|
|
|
//
|
|
// Delete the file and remove its entry from the list
|
|
//
|
|
if (::DeleteFile (filename) != 0) {
|
|
list_ctrl->Delete_Entry (item_index);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Update_Button_State ();
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// HandleNotification
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
LoadSPGameMenuClass::HandleNotification (DlgMsgBoxEvent &event)
|
|
{
|
|
if (event.Get_User_Data () == MBEVENT_DELETE_PROMPT) {
|
|
|
|
//
|
|
// The user has confirmed the delete, so delete the file
|
|
//
|
|
if (event.Event () == DlgMsgBoxEvent::Yes) {
|
|
Delete_Game (false);
|
|
}
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// Display
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
LoadSPGameMenuClass::Display (void)
|
|
{
|
|
#ifndef MULTIPLAYERDEMO
|
|
|
|
//
|
|
// Create the dialog if necessary, otherwise simply bring it to the front
|
|
//
|
|
if (_TheInstance == NULL) {
|
|
START_DIALOG (LoadSPGameMenuClass);
|
|
} else {
|
|
if (_TheInstance->Is_Active_Menu () == false) {
|
|
DialogMgrClass::Rollback (_TheInstance);
|
|
}
|
|
}
|
|
|
|
return ;
|
|
|
|
#endif // !MULTIPLAYERDEMO
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// On_Last_Menu_Ending
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
void
|
|
LoadSPGameMenuClass::On_Last_Menu_Ending (void)
|
|
{
|
|
RenegadeDialogMgrClass::Goto_Location (RenegadeDialogMgrClass::LOC_MAIN_MENU);
|
|
return ;
|
|
}
|