154 lines
No EOL
4.8 KiB
C++
154 lines
No EOL
4.8 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : commando *
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* *
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* $Archive:: /Commando/Code/Commando/floodprotectionmgr.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 2/25/02 1:22p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "floodprotectionmgr.h"
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#include "combat.h"
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#include "messagewindow.h"
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#include "translatedb.h"
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#include "string_ids.h"
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//////////////////////////////////////////////////////////////////////
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// Static member initialization
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//////////////////////////////////////////////////////////////////////
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SimpleDynVecClass<FloodProtectionMgrClass::FLOOD_ENTRY> FloodProtectionMgrClass::FloodList;
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//////////////////////////////////////////////////////////////////////
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//
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// Reset
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//
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//////////////////////////////////////////////////////////////////////
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void
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FloodProtectionMgrClass::Reset (void)
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{
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FloodList.Delete_All ();
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Decay_Old_Entries
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//
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//////////////////////////////////////////////////////////////////////
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void
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FloodProtectionMgrClass::Decay_Old_Entries (void)
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{
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const int DECAY_TIME = 15000;
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uint32 curr_time = ::GetTickCount ();
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//
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// Loop over all the entries in the list
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//
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int count = FloodList.Count ();
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for (int index = 0; index < count; index ++) {
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//
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// Has this entry expired?
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//
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uint32 time = FloodList[index].time;
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if ((curr_time - time) >= DECAY_TIME) {
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FloodList.Delete (index);
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index --;
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count --;
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}
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Detect_Flooding
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//
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//////////////////////////////////////////////////////////////////////
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bool
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FloodProtectionMgrClass::Detect_Flooding (const WCHAR *text)
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{
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//
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// First, remove any old entries
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//
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Decay_Old_Entries ();
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//
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// The user is "flooding" if they have sent more then
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// 10 messages in the last 15 seconds
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//
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const int FLOOD_THRESHOLD = 5;
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bool retval = (FloodList.Count () >= FLOOD_THRESHOLD);
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//
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// If the user is spamming, then let them know it
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//
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if (retval) {
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Display_Flood_Message ();
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} else {
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//
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// Add a new entry to the list
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//
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FLOOD_ENTRY entry;
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entry.time = ::GetTickCount ();
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entry.text_len = 0;
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FloodList.Add (entry);
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}
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return retval;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Display_Flood_Message
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//
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//////////////////////////////////////////////////////////////////////
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void
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FloodProtectionMgrClass::Display_Flood_Message (void)
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{
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MessageWindowClass *message_window = CombatManager::Get_Message_Window ();
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if (message_window != NULL) {
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//
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// Display a message letting the user know they've been caught spamming
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//
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message_window->Add_Message (TRANSLATE (IDS_FLOOD_MSG), Vector3 (1.0F, 1.0F, 1.0F));
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}
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return ;
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} |