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CnC_Renegade/Code/Commando/gamemenu.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/commando/gamemenu.h $*
* *
* $Author:: Patrick $*
* *
* $Modtime:: 1/02/02 3:57p $*
* *
* $Revision:: 13 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef GAMEMENU_H
#define GAMEMENU_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef GAMEMODE_H
#include "gamemode.h"
#endif
/*
** Game Mode to do menus
*/
class MenuGameModeClass2 : public GameModeClass {
public:
MenuGameModeClass2 (void);
virtual const char *Name() { return "Menu"; } // the name of this mode
virtual void Init(); // called when the mode is activated
virtual void Shutdown(); // called when the mode is deactivated
virtual void Think(); // called each time through the main loop
virtual void Render(); // called each time through the main loop
virtual void Activate(); // activates the mode
virtual void Deactivate(); // deactivates the mode (don't shutdown until safe)
private:
class AudibleSoundClass * MenuMusic;
};
#endif