72 lines
3.1 KiB
C++
72 lines
3.1 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/commando/gamemenu.h $*
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* *
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* $Author:: Patrick $*
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* *
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* $Modtime:: 1/02/02 3:57p $*
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* *
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* $Revision:: 13 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef GAMEMENU_H
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#define GAMEMENU_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef GAMEMODE_H
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#include "gamemode.h"
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#endif
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/*
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** Game Mode to do menus
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*/
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class MenuGameModeClass2 : public GameModeClass {
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public:
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MenuGameModeClass2 (void);
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virtual const char *Name() { return "Menu"; } // the name of this mode
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virtual void Init(); // called when the mode is activated
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virtual void Shutdown(); // called when the mode is deactivated
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virtual void Think(); // called each time through the main loop
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virtual void Render(); // called each time through the main loop
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virtual void Activate(); // activates the mode
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virtual void Deactivate(); // deactivates the mode (don't shutdown until safe)
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private:
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class AudibleSoundClass * MenuMusic;
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};
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#endif
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