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CnC_Renegade/Code/Commando/gdskirmish.h

92 lines
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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/gdskirmish.h $*
* *
* $Author:: Tom_s $*
* *
* $Modtime:: 4/12/02 4:01p $*
* *
* $Revision:: 7 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef GDSKIRMISH_H
#define GDSKIRMISH_H
#include "gamedata.h"
#include "basecontroller.h"
class cGameDataSkirmish : public cGameData {
public:
cGameDataSkirmish (void);
~cGameDataSkirmish (void);
cGameDataSkirmish & operator = (const cGameDataSkirmish &rhs);
enum {MAX_CREDITS = 999999};
virtual bool Is_Skirmish(void) const {return true;}
virtual cGameDataSkirmish * As_Skirmish(void) {return this;}
static const WCHAR* Get_Static_Game_Name(void);
virtual void On_Game_Begin (void);
virtual void On_Game_End (void);
virtual void Soldier_Added (SoldierGameObj *soldier);
virtual const WCHAR* Get_Game_Name(void) const {return this->Get_Static_Game_Name();}
virtual GameTypeEnum Get_Game_Type(void) const {return GAME_TYPE_SKIRMISH;}
virtual void Think(void);
virtual void Load_From_Server_Config(void);
virtual void Save_To_Server_Config(void);
//virtual bool Is_Team_Game(void) const {return true;}
// virtual int Choose_Player_Type(cPlayer* player, int team_choice, bool is_grunt) {return Choose_Smallest_Team();}
virtual bool Is_Game_Over(void);
virtual void Show_Game_Settings_Limits(void);
virtual bool Is_Limited(void) const {return true;}
virtual bool Is_Editable_Teaming(void) const {return true;}
virtual bool Is_Editable_Clan_Game(void) const {return true;}
virtual bool Is_Editable_Friendly_Fire(void) const {return true;}
virtual void Reset_Game(bool is_reloaded);
int Get_Starting_Credits(void) const {return StartingCredits;}
void Set_Starting_Credits(int credits);
void Show_My_Money(void);
virtual void Get_Description(WideStringClass & description);
cBoolean BaseDestructionEndsGame;
cBoolean BeaconPlacementEndsGame;
private:
void Base_Destruction_Score_Tweaking(void);
void Filter_Soldiers(void);
int StartingCredits;
BaseControllerClass BaseGDI;
BaseControllerClass BaseNOD;
bool IsPlaying;
};
#endif // GDSKIRMISH_H