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CnC_Renegade/Code/Installer/InstallMenuDialog.cpp

142 lines
7.5 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Installer *
* *
* $Archive:: /Commando/Code/Installer/InstallMenuDialog.c $*
* *
* $Author:: Ian_l $*
* *
* $Modtime:: 12/14/01 11:05a $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
// Includes.
#include "InstallMenuDialog.h"
#include "AssetMgr.h"
#include "HAnim.h"
#include "MenuBackDrop.h"
#include "Scene.h"
#include "Translator.h"
/***********************************************************************************************
* InstallMenuDialogClass::InstallMenuDialogClass -- Constructor *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
InstallMenuDialogClass::InstallMenuDialogClass (int resourceid)
: CallbackMenuDialogClass (resourceid)
{
// If a model has not yet been specified...
if (Get_BackDrop()->Peek_Model() == NULL) {
const char *basemodelname = "IF_BACK01";
const char *baseanimname = "IF_BACK01.IF_BACK01";
const unsigned supplementalmodelcount = 2;
const char *supplementalmodelname [supplementalmodelcount] = {"IN_EVA", "IN_RENLOGO"};
const char *supplementalanimname [supplementalmodelcount] = {"IN_EVA.IN_EVA", "IN_RENLOGO.IN_RENLOGO"};
Get_BackDrop()->Set_Model (basemodelname);
Get_BackDrop()->Set_Animation (baseanimname);
for (unsigned m = 0; m < supplementalmodelcount; m++) {
RenderObjClass *supplementalmodel;
HAnimClass *supplementalanim;
supplementalmodel = WW3DAssetManager::Get_Instance()->Create_Render_Obj (supplementalmodelname [m]);
if (supplementalmodel != NULL) {
Get_BackDrop()->Peek_Scene()->Add_Render_Object (supplementalmodel);
}
supplementalanim = WW3DAssetManager::Get_Instance()->Get_HAnim (supplementalanimname [m]);
if (supplementalanim != NULL) {
supplementalmodel->Set_Animation (supplementalanim, 0, RenderObjClass::ANIM_MODE_LOOP);
REF_PTR_RELEASE (supplementalanim);
}
REF_PTR_RELEASE (supplementalmodel);
}
}
}
/***********************************************************************************************
* InstallMenuDialogClass::~InstallMenuDialogClass -- Destructor *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
InstallMenuDialogClass::~InstallMenuDialogClass()
{
}
/***********************************************************************************************
* InstallMenuDialogClass::On_Command -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void InstallMenuDialogClass::On_Command (int ctrl_id, int message_id, DWORD param)
{
switch (ctrl_id)
{
case IDCANCEL:
{
MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_EXIT_SETUP), TxWideStringClass (IDS_PROMPT_EXIT_SETUP), MessageBoxClass::MESSAGE_BOX_TYPE_YES_NO, this);
return;
}
case IDOK:
case IDC_BUTTON_BACK:
break;
default:
break;
}
MenuDialogClass::On_Command (ctrl_id, message_id, param);
}