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CnC_Renegade/Code/Scripts/ScriptFactory.cpp

193 lines
3.9 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
*
* DESCRIPTION
*
* PROGRAMMER
* Denzil E. Long, Jr.
*
* VERSION INFO
* $Author: Byon_g $
* $Revision: 4 $
* $Modtime: 8/16/00 11:58a $
* $Archive: /Commando/Code/Scripts/ScriptFactory.cpp $
*
******************************************************************************/
#include "scriptfactory.h"
#include "scriptregistrar.h"
#include "scripts.h"
#include "dprint.h"
#include <string.h>
/******************************************************************************
*
* NAME
* ScriptFactory::ScriptFactory
*
* DESCRIPTION
* ScriptFactory constructor
*
* INPUTS
* Name - Script name.
* Parameters - Parameter description string.
*
* RESULTS
* NONE
*
******************************************************************************/
ScriptFactory::ScriptFactory(const char* name, const char* param)
: mNext(NULL)
{
// Save script name
assert(name != NULL);
ScriptName = name;
// Save parameter description
assert(param != NULL);
ParamDescription = param;
// Register this factory with the registrar
ScriptRegistrar::RegisterScript(this);
}
/******************************************************************************
*
* NAME
* ScriptFactory::~ScriptFactory
*
* DESCRIPTION
* ScriptFactory destructor
*
* INPUTS
* NONE
*
* RESULTS
* NONE
*
******************************************************************************/
ScriptFactory::~ScriptFactory()
{
// Remove this factory from the registrar
ScriptRegistrar::UnregisterScript(this);
ScriptName = NULL;
ParamDescription = NULL;
}
/******************************************************************************
*
* NAME
* ScriptFactory::GetNext
*
* DESCRIPTION
* Retrieve next script factory.
*
* INPUTS
* NONE
*
* RESULTS
* ScriptFactory*
*
******************************************************************************/
ScriptFactory* ScriptFactory::GetNext(void) const
{
return mNext;
}
/******************************************************************************
*
* NAME
* ScriptFactory::SetNext
*
* DESCRIPTION
* Set next script factory.
*
* INPUTS
* ScriptFactory* link
*
* RESULTS
* NONE
*
******************************************************************************/
void ScriptFactory::SetNext(ScriptFactory* link)
{
if (mNext != NULL) {
assert(link != NULL);
link->SetNext(mNext);
}
mNext = link;
}
/******************************************************************************
*
* NAME
* ScriptFactory::GetName
*
* DESCRIPTION
* Retrieve the name.
*
* INPUTS
* NONE
*
* RESULTS
* Name - Name of script.
*
******************************************************************************/
const char* ScriptFactory::GetName(void)
{
return ScriptName;
}
/******************************************************************************
*
* NAME
* ScriptFactory::GetParamDescription
*
* DESCRIPTION
* Retrieve the parameter description.
*
* INPUTS
* NONE
*
* RESULTS
* Parameters - Parameter description string.
*
******************************************************************************/
const char* ScriptFactory::GetParamDescription(void)
{
return ParamDescription;
}