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CnC_Renegade/Code/Tests/movietest/movietest.dsp

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# Microsoft Developer Studio Project File - Name="movietest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=movietest - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "movietest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "movietest.mak" CFG="movietest - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "movietest - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "movietest - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""$/Commando/Code/Tests/movietest", TCOAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "movietest - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\sr130\sr.h" /I "..\..\Library" /I "..\..\WWMath" /I "..\..\ww3d" /I "..\..\wwdebug" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib ddraw.lib winmm.lib library.lib wwmath.lib ww3d.lib sr.lib /nologo /subsystem:windows /machine:I386 /out:"Run/movietest.exe" /libpath:"..\..\libs\Release" /libpath:"..\..\sr130\release"
!ELSEIF "$(CFG)" == "movietest - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\sr130\sr.h" /I "..\..\Library" /I "..\..\WWMath" /I "..\..\ww3d" /I "..\..\wwdebug" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib ddraw.lib winmm.lib library.lib wwmath.lib ww3d.lib srdb.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"Run/movietest_d.exe" /libpath:"..\..\libs\Debug" /libpath:"..\..\sr130\debug"
# Begin Special Build Tool
SOURCE=$(InputPath)
PostBuild_Cmds=copy debug\movietest.map run\
# End Special Build Tool
!ENDIF
# Begin Target
# Name "movietest - Win32 Release"
# Name "movietest - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp,c"
# Begin Source File
SOURCE=.\_GLOBALS.CPP
# End Source File
# Begin Source File
SOURCE=.\_viewpt.cpp
# End Source File
# Begin Source File
SOURCE=.\_world.cpp
# End Source File
# Begin Source File
SOURCE=.\init.cpp
# End Source File
# Begin Source File
SOURCE=.\mainloop.cpp
# End Source File
# Begin Source File
SOURCE=.\shutdown.cpp
# End Source File
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SOURCE=.\WINMAIN.CPP
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# PROP Default_Filter "h"
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SOURCE=.\_GLOBALS.H
# End Source File
# Begin Source File
SOURCE=.\_viewpt.h
# End Source File
# Begin Source File
SOURCE=.\_world.h
# End Source File
# Begin Source File
SOURCE=.\init.h
# End Source File
# Begin Source File
SOURCE=.\mainloop.h
# End Source File
# Begin Source File
SOURCE=.\shutdown.h
# End Source File
# Begin Source File
SOURCE=.\WINMAIN.H
# End Source File
# End Group
# End Target
# End Project