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CnC_Renegade/Code/Tools/LevelEdit/GenerateVisDialog.cpp

190 lines
5 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// GenerateVisDialog.cpp : implementation file
//
#include "stdafx.h"
#include "leveledit.h"
#include "GenerateVisDialog.h"
#include "GeneratingVisDialog.H"
#include "Utils.H"
#include "SceneEditor.H"
#include "rendobj.h"
#include "phys.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// GenerateVisDialogClass dialog
GenerateVisDialogClass::GenerateVisDialogClass(CWnd* pParent /*=NULL*/)
: CDialog(GenerateVisDialogClass::IDD, pParent)
{
//{{AFX_DATA_INIT(GenerateVisDialogClass)
//}}AFX_DATA_INIT
}
void GenerateVisDialogClass::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(GenerateVisDialogClass)
DDX_Control(pDX, IDC_SAMPLEHEIGHT_SLIDER, m_SampleHeightSlider);
DDX_Control(pDX, IDC_GRANULARITY_SLIDER, m_GranularitySlider);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(GenerateVisDialogClass, CDialog)
//{{AFX_MSG_MAP(GenerateVisDialogClass)
ON_WM_HSCROLL()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//////////////////////////////////////////////////////////////////////////////
//
// OnInitDialog
//
//////////////////////////////////////////////////////////////////////////////
BOOL
GenerateVisDialogClass::OnInitDialog (void)
{
CDialog::OnInitDialog ();
m_GranularitySlider.SetRange (1, 32);
m_GranularitySlider.SetPos (16);
SetDlgItemInt (IDC_GRANULARITY_EDIT, 16);
m_SampleHeightSlider.SetRange (1, 20);
m_SampleHeightSlider.SetPos (10);
SetDlgItemInt (IDC_SAMPLEHEIGHT_EDIT, 10);
bool bcheck = ::Get_Scene_Editor ()->Is_Vis_Quick_And_Dirty();
SendDlgItemMessage (IDC_IGNORE_TRANSPARENCY_CHECK, BM_SETCHECK, (WPARAM)bcheck);
return TRUE;
}
//////////////////////////////////////////////////////////////////////////////
//
// OnHScroll
//
//////////////////////////////////////////////////////////////////////////////
void
GenerateVisDialogClass::OnHScroll
(
UINT nSBCode,
UINT nPos,
CScrollBar* pScrollBar
)
{
SetDlgItemInt (IDC_GRANULARITY_EDIT, m_GranularitySlider.GetPos ());
SetDlgItemInt (IDC_SAMPLEHEIGHT_EDIT, m_SampleHeightSlider.GetPos ());
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
return ;
}
//////////////////////////////////////////////////////////////////////////////
//
// OnOK
//
//////////////////////////////////////////////////////////////////////////////
void
GenerateVisDialogClass::OnOK (void)
{
SceneEditorClass *scene = ::Get_Scene_Editor ();
//
// Enable quick and dirty mode (if necessary)
//
BOOL is_quick_and_dirty = SendDlgItemMessage (IDC_IGNORE_TRANSPARENCY_CHECK, BM_GETCHECK);
scene->Set_Vis_Quick_And_Dirty (is_quick_and_dirty == TRUE);
//
// Read the settings from the dialog
//
BOOL ignore_bias = SendDlgItemMessage (IDC_IGNORE_VIS_BIAS, BM_GETCHECK);
BOOL selection_only = SendDlgItemMessage (IDC_SELECTION_ONLY, BM_GETCHECK);
float granularity = (float)m_GranularitySlider.GetPos ();
float sample_height = (float)m_SampleHeightSlider.GetPos ();
//
// Record the time when the vis preprocessing is started
//
DWORD start_time = ::GetTickCount();
//
// Reset the vis data (which also causes the culling systems to re-partition)
//
if (selection_only != TRUE) {
scene->Reset_Vis(true);
}
//
// Kick off the vis
//
if (SendDlgItemMessage (IDC_USE_EDGE_SAMPLING, BM_GETCHECK) != 0) {
scene->Generate_Edge_Sampled_Vis (granularity, (ignore_bias == TRUE));
} else {
scene->Generate_Uniform_Sampled_Vis (granularity, sample_height, (ignore_bias == TRUE), (selection_only == TRUE));
}
if (selection_only != TRUE) {
//
// Now do the manual vis points ();
//
scene->Generate_Manual_Vis ();
//
// Now vis the light sources
//
scene->Generate_Light_Vis ();
}
//
// Now make sure each dynamic object has updated visibility
//
scene->Reset_Dynamic_Object_Visibility_Status ();
//
// Display the total elapsed time to the user
//
DWORD elapsed_time = ::GetTickCount() - start_time;
int hours = elapsed_time / (1000 * 60 * 60);
elapsed_time -= hours * (1000 * 60 * 60);
int minutes = elapsed_time / (1000 * 60);
elapsed_time -= minutes * (1000 * 60);
int seconds = elapsed_time / 1000;
CString message;
message.Format("Total Elapsed Time: %d hours, %d minutes, %d seconds.",hours,minutes,seconds);
MessageBox (message, "Time", MB_OK | MB_ICONEXCLAMATION);
CDialog::OnOK ();
return ;
}