116 lines
4.9 KiB
C++
116 lines
4.9 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : W3DView *
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* *
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* $Archive:: /Commando/Code/Tools/W3DView/ScreenCursor.h $Modtime:: $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __SCREENCURSOR_H
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#define __SCREENCURSOR_H
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#include "Resource.H"
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#include "rendobj.h"
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#include "vector3i.h"
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// Forward declarations
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class VertexMaterialClass;
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///////////////////////////////////////////////////////////////////////////////
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//
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// ScreenCursorClass
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//
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///////////////////////////////////////////////////////////////////////////////
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class ScreenCursorClass : public RenderObjClass
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{
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public:
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////////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////////////
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ScreenCursorClass (void);
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ScreenCursorClass (const ScreenCursorClass &src);
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virtual ~ScreenCursorClass (void);
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////////////////////////////////////////////////////////////////////////
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// Public operators
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////////////////////////////////////////////////////////////////////////
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const ScreenCursorClass &operator= (const ScreenCursorClass &src);
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////////////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////////////
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void Set_Window (HWND hwnd) { m_hWnd = hwnd; }
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void Set_Texture (TextureClass *texture);
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////////////////////////////////////////////////////////////////////////
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// Base class overrides
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////////////////////////////////////////////////////////////////////////
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RenderObjClass * Clone (void) const { return new ScreenCursorClass (*this); }
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virtual int Class_ID(void) const { return CLASSID_LAST + 103L; }
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virtual void Render (RenderInfoClass &rinfo);
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virtual void On_Frame_Update (void);
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virtual void Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const;
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virtual void Get_Obj_Space_Bounding_Box(AABoxClass & box) const;
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virtual void Notify_Added(SceneClass * scene);
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virtual void Notify_Removed(SceneClass * scene);
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protected:
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////////////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////////////
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void Initialize (void);
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private:
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////////////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////////////
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HWND m_hWnd;
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Vector2 m_ScreenPos;
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TextureClass * m_pTexture;
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VertexMaterialClass *m_pVertMaterial;
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Vector3 m_Verticies[4];
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Vector3 m_Normals[4];
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Vector3i m_Triangles[2];
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Vector2 m_UVs[4];
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int m_Width;
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int m_Height;
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};
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#endif //__SCREENCURSOR_H
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