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CnC_Renegade/Code/Tools/W3DView/ScreenCursor.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : W3DView *
* *
* $Archive:: /Commando/Code/Tools/W3DView/ScreenCursor.h $Modtime:: $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __SCREENCURSOR_H
#define __SCREENCURSOR_H
#include "Resource.H"
#include "rendobj.h"
#include "vector3i.h"
// Forward declarations
class VertexMaterialClass;
///////////////////////////////////////////////////////////////////////////////
//
// ScreenCursorClass
//
///////////////////////////////////////////////////////////////////////////////
class ScreenCursorClass : public RenderObjClass
{
public:
////////////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////////////
ScreenCursorClass (void);
ScreenCursorClass (const ScreenCursorClass &src);
virtual ~ScreenCursorClass (void);
////////////////////////////////////////////////////////////////////////
// Public operators
////////////////////////////////////////////////////////////////////////
const ScreenCursorClass &operator= (const ScreenCursorClass &src);
////////////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////////////
void Set_Window (HWND hwnd) { m_hWnd = hwnd; }
void Set_Texture (TextureClass *texture);
////////////////////////////////////////////////////////////////////////
// Base class overrides
////////////////////////////////////////////////////////////////////////
RenderObjClass * Clone (void) const { return new ScreenCursorClass (*this); }
virtual int Class_ID(void) const { return CLASSID_LAST + 103L; }
virtual void Render (RenderInfoClass &rinfo);
virtual void On_Frame_Update (void);
virtual void Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const;
virtual void Get_Obj_Space_Bounding_Box(AABoxClass & box) const;
virtual void Notify_Added(SceneClass * scene);
virtual void Notify_Removed(SceneClass * scene);
protected:
////////////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////////////
void Initialize (void);
private:
////////////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////////////
HWND m_hWnd;
Vector2 m_ScreenPos;
TextureClass * m_pTexture;
VertexMaterialClass *m_pVertMaterial;
Vector3 m_Verticies[4];
Vector3 m_Normals[4];
Vector3i m_Triangles[2];
Vector2 m_UVs[4];
int m_Width;
int m_Height;
};
#endif //__SCREENCURSOR_H