This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Tools/max2w3d/ExportAll.cpp

116 lines
No EOL
5.7 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : G *
* *
* $Archive:: /Commando/Code/Tools/max2w3d/ExportAll.cpp $*
* *
* $Author:: Andre_a $*
* *
* $Modtime:: 10/15/99 2:08p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* wwExportTreeSettings -- Returns the directory to export, and recursive flag. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
/*
** ExportAll.cpp - Implements wwExportTreeSettings, which presents the user with a dialog
** to allow them to choose which directory they want to export, and whether they want to
** export all subdirectories as well. These settings are then passed back so that a script
** can go through the directory (and maybe the subdirectories) and export all .max files
** it finds.
*/
#include "ExportAllDlg.h"
#undef STRICT
#include <MaxScrpt.h>
#include <Arrays.h>
#include <Strings.h>
#include <definsfn.h>
/*
** Let MAXScript know we're implementing new built-in functions.
*/
def_visible_primitive(export_tree_settings, "wwExportTreeSettings");
/***********************************************************************************************
* export_tree_settings_cf - Returns the directory to export, and recursive flag. *
* *
* wwExportTreeSettings - Usage: wwExportTreeSettings #(<initial path>, <recursive>) *
* *
* INPUT: A MaxScript array containing two values: *
* initial_path (string) - the initial export directory *
* recursive (bool) - the initial recursive setting *
* *
* OUTPUT: An array of the same format containing the values the user chose. *
* *
* WARNINGS: *
* *
* HISTORY: *
* 10/4/1999 AJA : Created. *
*=============================================================================================*/
Value * export_tree_settings_cf (Value **arg_list, int count)
{
// We want an array as an argument
check_arg_count("wwExportAll", 1, count);
type_check(arg_list[0], Array, "Parameter array");
// Grab the two values out of the array.
// First value is a string whose value is the initial value for the directory.
// Second value is a bool, true for a recursive export.
ExportAllDlg dlg(MAXScript_interface);
Array *args = (Array*)(arg_list[0]);
char *temp = (args->get(1))->to_string();
int len = strlen(temp);
if (len < MAX_PATH)
strcpy(dlg.m_Directory, temp);
else
{
strncpy(dlg.m_Directory, temp, MAX_PATH-1);
dlg.m_Directory[MAX_PATH-1] = 0;
}
dlg.m_Recursive = (args->get(2))->to_bool();
// Show the dialog to let the user change the settings.
if (dlg.DoModal() == IDCANCEL)
return &undefined;
// Create the array we will return to MaxScript.
one_typed_value_local(Array *result);
vl.result = new Array(2);
vl.result->append(new String(dlg.m_Directory));
if (dlg.m_Recursive)
vl.result->append(&true_value);
else
vl.result->append(&false_value);
// Return the new values.
return_value(vl.result);
}