168 lines
10 KiB
C++
168 lines
10 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Max2W3d *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/GameMtlForm.cpp $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 1/09/02 5:29p $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* GameMtlFormClass::GameMtlFormClass -- constructor *
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* GameMtlFormClass::SetThing -- Set the material being edited by this form *
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* GameMtlFormClass::GetThing -- get the material being edited by this form *
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* GameMtlFormClass::DeleteThis -- delete myself *
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* GameMtlFormClass::ClassID -- returns the classID of the object being edited *
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* GameMtlFormClass::SetTime -- set the current time *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "GameMtlForm.h"
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#include "GameMtl.h"
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/***********************************************************************************************
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* GameMtlFormClass::GameMtlFormClass -- constructor *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 11/23/98 GTH : Created. *
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*=============================================================================================*/
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GameMtlFormClass::GameMtlFormClass
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(
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IMtlParams * imtl_params,
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GameMtl * mtl,
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int pass
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)
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{
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#if !defined W3D_GMAXDEV
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IParams = imtl_params;
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#else
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IParams = new FakeIMtlParams;
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#endif
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TheMtl = mtl;
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PassIndex = pass;
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}
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/***********************************************************************************************
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* GameMtlFormClass::SetThing -- Set the material being edited by this form *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 11/23/98 GTH : Created. *
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*=============================================================================================*/
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void GameMtlFormClass::SetThing(ReferenceTarget * target)
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{
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assert (target->SuperClassID()==MATERIAL_CLASS_ID);
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assert (target->ClassID()==GameMaterialClassID);
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TheMtl = (GameMtl *)target;
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}
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/***********************************************************************************************
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* GameMtlFormClass::GetThing -- get the material being edited by this form *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 11/23/98 GTH : Created. *
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*=============================================================================================*/
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ReferenceTarget * GameMtlFormClass::GetThing(void)
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{
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return (ReferenceTarget*)TheMtl;
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}
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/***********************************************************************************************
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* GameMtlFormClass::DeleteThis -- delete myself *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 11/23/98 GTH : Created. *
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*=============================================================================================*/
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void GameMtlFormClass::DeleteThis(void)
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{
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delete this;
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}
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/***********************************************************************************************
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* GameMtlFormClass::ClassID -- returns the classID of the object being edited *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 11/23/98 GTH : Created. *
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*=============================================================================================*/
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Class_ID GameMtlFormClass::ClassID()
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{
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return GameMaterialClassID;
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}
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/***********************************************************************************************
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* GameMtlFormClass::SetTime -- set the current time *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 11/23/98 GTH : Created. *
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*=============================================================================================*/
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void GameMtlFormClass::SetTime(TimeValue t)
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{
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// child dialog classes don't have to support
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// the SetTime function.
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}
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