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CnC_Renegade/Code/Tools/vidinit/SurrenderWnd.h

85 lines
2.4 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_SURRENDERWND_H__33722FC2_8D65_466F_9EF6_F5D6E229C20A__INCLUDED_)
#define AFX_SURRENDERWND_H__33722FC2_8D65_466F_9EF6_F5D6E229C20A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SurrenderWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSurrenderWnd window
class CameraClass;
class SimpleSceneClass;
class RenderObjClass;
class HAnimClass;
class Text2DObjClass;
class ConvertClass;
class CSurrenderWnd : public CWnd
{
// Construction
public:
CSurrenderWnd(CWnd *cwnd, int driver, int width, int height, int bitdepth, bool run_in_window);
void RemoveSubclass();
// Attributes
public:
CameraClass *m_Camera;
CameraClass *m_TextCamera;
SimpleSceneClass *m_Scene;
SimpleSceneClass *m_TextScene;
RenderObjClass *m_RObj;
Text2DObjClass *m_Text;
HAnimClass *m_Motion;
CWnd *m_CWnd;
int m_MotionTime;
HWND m_RenderHWnd;
int m_FrameRate;
LONG m_SubClass;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSurrenderWnd)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CSurrenderWnd();
// Generated message map functions
protected:
//{{AFX_MSG(CSurrenderWnd)
afx_msg void OnPaint();
afx_msg void OnClose();
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SURRENDERWND_H__33722FC2_8D65_466F_9EF6_F5D6E229C20A__INCLUDED_)