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CnC_Renegade/Code/WWOnline/WOLChannel.cpp

526 lines
11 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/WWOnline/WOLChannel.cpp $
*
* DESCRIPTION
*
* PROGRAMMER
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 23 $
* $Modtime: 1/17/02 12:04p $
*
******************************************************************************/
#include "always.h"
#include <stdlib.h>
#include "WOLChannel.h"
#include "WOLString.h"
#include <WOLAPI\ChatDefs.h>
#include <WWDebug\WWDebug.h>
namespace WWOnline {
/******************************************************************************
*
* NAME
* ChannelData::Create(WOL::Channel)
*
* DESCRIPTION
* Create Channel Data object from a WOLAPI channel.
*
* INPUTS
* WOLChannel - WOLAPI channel structure.
*
* RESULT
* Channel - Channel data object.
*
******************************************************************************/
RefPtr<ChannelData> ChannelData::Create(const WOL::Channel& wolChannel)
{
return new ChannelData(wolChannel);
}
/******************************************************************************
*
* NAME
* ChannelData::Create(Name, Password, Type)
*
* DESCRIPTION
* Create a new Channel Data object
*
* INPUTS
* Name - Name of channel.
* Password - Password needed to join channel
* Type - Type of channel
*
* RESULT
* Channel - Channel data object.
*
******************************************************************************/
RefPtr<ChannelData> ChannelData::Create(const wchar_t* name, const wchar_t* password, int type)
{
if (name && wcslen(name))
{
return new ChannelData(name, password, type);
}
return NULL;
}
/******************************************************************************
*
* NAME
* ChannelData::ChannelData(WOL::Channel)
*
* DESCRIPTION
* WOLAPI channel constructor
*
* INPUTS
* WOLChannel - WOLAPI channel structure.
*
* RESULT
* NONE
*
******************************************************************************/
ChannelData::ChannelData(const WOL::Channel& channel) :
mChannelName((char*)channel.name)
{
memcpy(&mData, &channel, sizeof(mData));
mData.next = NULL;
}
/******************************************************************************
*
* NAME
* ChannelData::ChannelData(Name, Password, Type)
*
* DESCRIPTION
* Named channel constructor
*
* INPUTS
* Name - Name of channel.
* Password - Password needed to join channel
* Type - Type of channel
*
* RESULT
* NONE
*
******************************************************************************/
ChannelData::ChannelData(const wchar_t* name, const wchar_t* password, int type) :
mChannelName(name)
{
memset(&mData, 0, sizeof(mData));
mData.type = type;
WWASSERT(name && "NULL channel name");
wcstombs((char*)mData.name, name, sizeof(mData.name));
mData.name[sizeof(mData.name) - 1] = 0;
if (password)
{
wcstombs((char*)mData.key, password, sizeof(mData.key));
}
}
/******************************************************************************
*
* NAME
* ChannelData::~ChannelData
*
* DESCRIPTION
* Destructor
*
* INPUTS
* NONE
*
* RESULT
* NONE
*
******************************************************************************/
ChannelData::~ChannelData()
{
}
/******************************************************************************
*
* NAME
* ChannelData::UpdateData
*
* DESCRIPTION
* Update channel data with the WOLAPI channel
*
* INPUTS
*
* RESULT
* NONE
*
******************************************************************************/
void ChannelData::UpdateData(const WOL::Channel& wolChannel)
{
wchar_t name[64];
mbstowcs(name, (const char*)wolChannel.name, sizeof(wolChannel.name));
name[sizeof(wolChannel.name) - 1] = 0;
WWASSERT(wcslen(name));
bool isValid = (!mChannelName.Is_Empty() && mChannelName.Compare_No_Case(name) == 0);
WWASSERT(isValid && "WOLChannelData::UpdateData() channel mismatch");
if (isValid)
{
memcpy(&mData, &wolChannel, sizeof(mData));
mData.next = NULL;
}
}
/******************************************************************************
*
* NAME
* ChannelData::SetLatency
*
* DESCRIPTION
* Update the channel latency.
*
* INPUTS
* Latency - Channel latency
*
* RESULT
* NONE
*
******************************************************************************/
void ChannelData::SetLatency(int latency)
{
mData.latency = latency;
}
/******************************************************************************
*
* NAME
* ChannelData::SetTopic
*
* DESCRIPTION
* Set the channel's topic
*
* INPUTS
* Topic - New channel topic string.
*
* RESULT
* NONE
*
******************************************************************************/
void ChannelData::SetTopic(const char* topic)
{
strncpy((char*)mData.topic, topic, sizeof(mData.topic));
mData.topic[sizeof(mData.topic) - 1] = 0;
}
/******************************************************************************
*
* NAME
* ChannelData::SetExtraInfo
*
* DESCRIPTION
* Set the channel's extra information.
*
* INPUTS
* ExInfo - Data to be kept in the channel's ExInfo field.
*
* RESULT
* NONE
*
******************************************************************************/
void ChannelData::SetExtraInfo(const char* exInfo)
{
strncpy((char*)mData.exInfo, exInfo, sizeof(mData.exInfo));
mData.exInfo[sizeof(mData.exInfo) - 1] = 0;
}
/******************************************************************************
*
* NAME
* ChannelData::IsPassworded
*
* DESCRIPTION
* Check if the channel requires a password to join.
*
* INPUTS
* NONE
*
* RESULT
* True if password required.
*
******************************************************************************/
bool ChannelData::IsPassworded(void) const
{
return ((mData.flags & CHAN_MODE_KEY) == CHAN_MODE_KEY);
}
/******************************************************************************
*
* NAME
* ChannelData::SetMinMaxUsers
*
* DESCRIPTION
* Set the number of users that can join this channel.
*
* INPUTS
* MinUsers - Minimum number of users required.
* MaxUsers - Maximum number of users allowed.
*
* RESULT
* NONE
*
******************************************************************************/
void ChannelData::SetMinMaxUsers(unsigned int minUsers, unsigned int maxUsers)
{
mData.minUsers = minUsers;
mData.maxUsers = maxUsers;
}
/******************************************************************************
*
* NAME
* ChannelData::SetOfficial
*
* DESCRIPTION
* Change the official state of this channel.
*
* INPUTS
* Official - Flag indicating if this channel is official or not.
*
* RESULT
* NONE
*
******************************************************************************/
void ChannelData::SetOfficial(bool official)
{
mData.official = official;
}
/******************************************************************************
*
* NAME
* ChannelData::SetTournament
*
* DESCRIPTION
* Set the type of tournament game this channel hosting.
*
* INPUTS
* Type - Type of tournament (0 = none)
*
* RESULT
* NONE
*
******************************************************************************/
void ChannelData::SetTournament(unsigned int tournamentType)
{
mData.tournament = tournamentType;
}
/******************************************************************************
*
* NAME
* GetChannelStatusFromHRESULT
*
* DESCRIPTION
* Get a channel status from the provided HRESULT
*
* INPUTS
* HRESULT - Error / Status code.
*
* RESULT
* ChannelStatus - Channel status
*
******************************************************************************/
ChannelStatus GetChannelStatusFromHResult(HRESULT result)
{
switch (result)
{
case CHAT_E_CHANNELEXISTS:
return ChannelExists;
break;
case CHAT_E_CHANNELDOESNOTEXIST:
return ChannelNotFound;
break;
case CHAT_E_BADCHANNELPASSWORD:
return ChannelBadPassword;
break;
case CHAT_E_CHANNELFULL:
return ChannelFull;
break;
case CHAT_E_BANNED:
return ChannelBanned;
break;
default:
break;
}
return ChannelError;
}
/******************************************************************************
*
* NAME
* GetChannelStatusDescription
*
* DESCRIPTION
* Get a channel status description for its status code.
*
* INPUTS
* Status - Channel status enumeration
*
* RESULT
* Description - Text description of channel status.
*
******************************************************************************/
const wchar_t* GetChannelStatusDescription(ChannelStatus status)
{
static const char* _statusDesc[] =
{
"WOL_CHANNELERROR",
"WOL_CHANNELLEFT",
"WOL_CHANNELJOINED",
"WOL_CHANNELCREATED",
"WOL_CHANNELNOTFOUND",
"WOL_CHANNELEXISTS",
"WOL_BADPASSWORD",
"WOL_CHANNELFULL",
"WOL_CHANNELBANNED",
"WOL_CHANNELKICKED",
"WOL_BLANK", // ChannelNewData
"WOL_CHANNELLEAVE"
};
WWASSERT(status >= 0 && status <= ChannelLeaving);
return WOLSTRING(_statusDesc[status + 1]);
}
// Find the channel node by name
ChannelList::iterator FindChannelNode(ChannelList& list, const char* name)
{
if (name == NULL)
{
return list.end();
}
ChannelList::iterator node = list.begin();
while (node != list.end())
{
WOL::Channel& wolChannel = (*node)->GetData();
if (stricmp(name, (const char*)wolChannel.name) == 0)
{
break;
}
node++;
}
return node;
}
// Find a channel in the specified list by ANSI name
RefPtr<ChannelData> FindChannelInList(ChannelList& list, const char* name)
{
if (name)
{
ChannelList::iterator node = list.begin();
while (node != list.end())
{
WOL::Channel& wolChannel = (*node)->GetData();
if (stricmp(name, (const char*)wolChannel.name) == 0)
{
return *node;
}
node++;
}
}
return NULL;
}
// Find a channel in the specified list by Unicode name.
RefPtr<ChannelData> FindChannelInList(ChannelList& list, const wchar_t* name)
{
if (name)
{
ChannelList::iterator node = list.begin();
while (node != list.end())
{
const WideStringClass& channame = (*node)->GetName();
if (channame.Compare_No_Case(name) == 0)
{
return *node;
}
node++;
}
}
return NULL;
}
} // namespace WWOnline