108 lines
No EOL
3.6 KiB
C++
108 lines
No EOL
3.6 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WW3D *
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* *
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* $Archive:: /Commando/Code/ww3d2/meshdam.h $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 1/08/01 10:04a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if 0
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef MESHDAM_H
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#define MESHDAM_H
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#include "always.h"
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#include "vector3.h"
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#include "bittype.h"
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#include "w3derr.h"
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class MeshModelClass;
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class ChunkLoadClass;
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struct RGBStruct
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{
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uint8 R,G,B;
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};
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struct DamageVertexStruct
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{
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int VertexIdx; // index of the vertex to "damage"
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Vector3 Vertex0; // original vertex position
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Vector3 Vertex1; // damaged vertex position
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};
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struct DamageColorStruct
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{
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int VertexIdx; // index of the vertex to damage.
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RGBStruct Color0; // original color.
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RGBStruct Color1; // damaged color.
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};
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/*
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** DamageClass - this class encapsulates the information needed
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** to apply damage to meshes. It contains replacement vertices,
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** vertex colors and materials
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*/
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class DamageClass
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{
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public:
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DamageClass(void);
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~DamageClass(void);
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WW3DErrorType Load_W3D(ChunkLoadClass & cload,MeshModelClass * basemesh);
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protected:
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WW3DErrorType read_vertices(ChunkLoadClass & cload,MeshModelClass * basemesh);
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WW3DErrorType read_colors(ChunkLoadClass & cload,MeshModelClass * basemesh);
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int DamageIndex;
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int NumMaterials;
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int NumVerts;
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int NumColors;
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DamageVertexStruct * Verts;
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DamageColorStruct * Colors;
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friend class MeshClass;
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};
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#endif
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#endif //0
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