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CnC_Renegade/Code/wwlib/rle.cpp

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/Library/RLE.cpp $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 9/24/98 10:05a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* RLEEngine::Compress -- Compresses a sequence of bytes. *
* RLEEngine::Decompress -- Decompress a sequence of RLE compressed bytes. *
* RLEEngine::Line_Compress -- Compress a line of data. *
* RLEEngine::Line_Decompress -- Decompresses a line-compressed RLE data sequence. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "always.h"
#include "rle.h"
#include <assert.h>
#include <stdlib.h>
/***********************************************************************************************
* RLEEngine::Compress -- Compresses a sequence of bytes. *
* *
* This routine will compress the sequence of bytes specified by using RLE compression. *
* *
* INPUT: source -- Pointer to the data to be compressed. *
* *
* dest -- Pointer to the buffer that will hold the compressed data. *
* *
* length -- The length of the data to compress. *
* *
* OUTPUT: Returns with the number of bytes long for the compressed data. *
* *
* WARNINGS: The compressed data may, in rare instances, be larger than the data it was *
* compressing. The worst case is 33% larger. Keep that in mind when supplying *
* the destination buffer to this routine. *
* *
* HISTORY: *
* 04/17/1997 JLB : Created. *
*=============================================================================================*/
int RLEEngine::Compress(void const * source, void * dest, int length) const
{
assert(source != NULL);
assert(length > 0);
int outlen = 0;
unsigned char const * sptr = (unsigned char const *) source;
unsigned char * dptr = (unsigned char *)dest;
while (length > 0) {
/*
** Examine each source byte. If the byte is zero (transparent), then
** it is recorded as a run. Otherwise it is output without translation.
*/
if (*sptr == '\0') {
/*
** Count the number of transparent pixels in this run.
*/
int runcount = 0;
while (sptr[runcount] == '\0' && runcount <= length) {
runcount++;
}
/*
** Limit the run to 255 characters maximum.
*/
runcount = MIN(runcount, 255);
if (dptr != NULL) {
*dptr++ = '\0';
*dptr++ = (unsigned char)runcount;
}
outlen += 2;
sptr += runcount;
length -= runcount;
} else {
/*
** Store the raw byte without any translation.
*/
if (dptr != NULL) {
*dptr++ = *sptr++;
} else {
sptr++;
}
outlen++;
length--;
}
}
/*
** Return with the number of compressed output bytes.
*/
return(outlen);
}
/***********************************************************************************************
* RLEEngine::Line_Compress -- Compress a line of data. *
* *
* This routine will compress a sequence of bytes and store the length of the compressed *
* data at the beginning of the output buffer. By encoding the compressed size in this *
* fashion, it is possible to build a sequence of compressed bytes (such as with a sprite) *
* so that each sequence can be quickly traversed. *
* *
* INPUT: source -- Pointer to the source data to be compressed. *
* *
* dest -- Pointer to the destination buffer that will hold the length value and *
* the compressed data. *
* *
* length -- The number of source bytes to compress. *
* *
* OUTPUT: Returns with the number of bytes stored into the output buffer. *
* *
* WARNINGS: The output data could be larger than the source data by as much as 33% + 2 *
* *
* HISTORY: *
* 04/17/1997 JLB : Created. *
*=============================================================================================*/
int RLEEngine::Line_Compress(void const * source, void * dest, int length) const
{
assert(source != NULL);
assert(length > 0);
/*
** If an output buffer was specified, then the data is actually compressed
** into the buffer.
*/
if (dest != NULL) {
unsigned short * sizeptr = (unsigned short *)dest;
int complen = Compress(source, sizeptr+1, length) + sizeof(short);
*sizeptr = (unsigned short)complen;
return(complen);
}
/*
** Since no output buffer was specifed, this call merely determins how
** many bytes would be consumed in the output buffer.
*/
return(Compress(source, NULL, length) + sizeof(short));
}
/***********************************************************************************************
* RLEEngine::Decompress -- Decompress a sequence of RLE compressed bytes. *
* *
* This will decompress a sequence of RLE compressed bytes. *
* *
* INPUT: source -- Pointer to the RLE compressed data. *
* *
* dest -- Pointer to the buffer that will hold the uncompressed data. *
* *
* length -- The length of the source RLE data to process. *
* *
* OUTPUT: Returns with the actual number of bytes stored into the output buffer. *
* *
* WARNINGS: The output buffer must be large enough to hold the decompressed data. This *
* could be as much as 128 times larger than the source RLE data. *
* *
* HISTORY: *
* 04/17/1997 JLB : Created. *
*=============================================================================================*/
int RLEEngine::Decompress(void const * source, void * dest, int length) const
{
assert(source != NULL);
assert(dest != NULL);
assert(length > 0);
unsigned char * dptr = (unsigned char *)dest;
unsigned char const * sptr = (unsigned char const *)source;
/*
** Process the RLE data normally.
*/
while (length > 0) {
/*
** Detect if a zero-run code is present. If so, then dump the desired
** number of bytes. Otherwise output the pixel in untranslated form.
*/
unsigned char value = *sptr++;
length--;
if (value == '\0') {
int outlen = *sptr++;
length--;
while (outlen > 0) {
*dptr++ = '\0';
outlen--;
}
} else {
*dptr++ = value;
}
}
/*
** Return with the number of bytes stored into the output buffer.
*/
return(dptr - (unsigned char const *)dest);
}
/***********************************************************************************************
* RLEEngine::Line_Decompress -- Decompresses a line-compressed RLE data sequence. *
* *
* This routine is the counterpart to Line_Compress. It will take a compressed line and *
* fully decompress it into the destination buffer. *
* *
* INPUT: source -- The pointer to the line compressed RLE data. *
* *
* dest -- Pointer to the destination buffer that will hold the decompressed *
* data. *
* *
* OUTPUT: Returns with the number of bytes stored into the destination buffer. *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 04/17/1997 JLB : Created. *
*=============================================================================================*/
int RLEEngine::Line_Decompress(void const * source, void * dest) const
{
assert(source != NULL);
assert(dest != NULL);
unsigned short const * sptr = (unsigned short const *)source;
int datalen = *sptr++;
/*
** Process the RLE data normally.
*/
return(Decompress(sptr, dest, datalen - sizeof(short)));
}