This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Commando/dlgsavegame.cpp

756 lines
19 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Commando/dlgsavegame.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 12/18/01 5:23p $*
* *
* $Revision:: 16 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "dlgsavegame.h"
#include "listctrl.h"
#include "dialogresource.h"
#include "gamedata.h"
#include "gamemode.h"
#include "gameinitmgr.h"
#include "savegame.h"
#include "ffactory.h"
#include "commandosaveload.h"
#include "translatedb.h"
#include "string_ids.h"
#include "editctrl.h"
////////////////////////////////////////////////////////////////
// Local constants
////////////////////////////////////////////////////////////////
static enum
{
MBEVENT_OVERWRITE_PROMPT = 1,
MBEVENT_DELETE_PROMPT,
};
static enum
{
COL_DATE = 0,
COL_TIME,
COL_NAME
};
////////////////////////////////////////////////////////////////
//
// On_Init_Dialog
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::On_Init_Dialog (void)
{
//
// Get a pointer to the list control
//
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
if (list_ctrl != NULL) {
//
// Configure the columns
//
list_ctrl->Add_Column (TRANSLATE (IDS_MENU_TIME), 0.25F, Vector3 (1, 1, 1));
list_ctrl->Add_Column (TRANSLATE (IDS_MENU_DATE), 0.25F, Vector3 (1, 1, 1));
list_ctrl->Add_Column (TRANSLATE (IDS_MENU_TEXT179), 0.5F, Vector3 (1, 1, 1));
}
//
// Limit the amount of text you can type into the edit control
//
EditCtrlClass *edit_ctrl = (EditCtrlClass *)Get_Dlg_Item (IDC_FILENAME_EDIT);
if (edit_ctrl) {
edit_ctrl->Set_Text_Limit (64);
}
//
// Populate the list
//
Reload_List (NULL);
Update_Text_Field ();
Update_Button_State ();
MenuDialogClass::On_Init_Dialog ();
return ;
}
////////////////////////////////////////////////////////////////
//
// On_ListCtrl_Column_Click
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::On_ListCtrl_Column_Click
(
ListCtrlClass *list_ctrl,
int ctrl_id,
int col_index
)
{
if (ctrl_id == IDC_LOAD_GAME_LIST_CTRL) {
//
// Determine
//
if (col_index == CurrSortCol) {
IsSortAscending = !IsSortAscending;
} else {
CurrSortCol = col_index;
IsSortAscending = true;
}
//
// Sort the list by the column that was clicked
//
list_ctrl->Sort (LoadListSortCallback, MAKELONG (CurrSortCol, IsSortAscending));
//
// Update the sort marker
//
ListCtrlClass::SORT_TYPE type = IsSortAscending ? ListCtrlClass::SORT_ASCENDING : ListCtrlClass::SORT_DESCENDING;
list_ctrl->Set_Sort_Designator (CurrSortCol, type);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// On_ListCtrl_Delete_Entry
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::On_ListCtrl_Delete_Entry
(
ListCtrlClass *list_ctrl,
int ctrl_id,
int item_index
)
{
if (ctrl_id == IDC_LOAD_GAME_LIST_CTRL) {
//
// Remove the data we associated with this entry
//
FILETIME *file_time = (FILETIME *)list_ctrl->Get_Entry_Data (item_index, 0);
StringClass *filename = (StringClass *)list_ctrl->Get_Entry_Data (item_index, 2);
list_ctrl->Set_Entry_Data (item_index, 0, 0);
list_ctrl->Set_Entry_Data (item_index, 2, 0);
if (file_time != NULL) {
delete file_time;
}
if (filename != NULL) {
delete filename;
}
}
return ;
}
////////////////////////////////////////////////////////////////
//
// LoadListSortCallback
//
////////////////////////////////////////////////////////////////
int CALLBACK
SaveGameMenuClass::LoadListSortCallback (ListCtrlClass *list_ctrl, int item_index1, int item_index2, uint32 user_param)
{
int retval = 0;
//
// Get the sorting params
//
int sort_col_index = LOWORD (user_param);
BOOL sort_ascending = HIWORD (user_param);
if (list_ctrl->Get_Entry_Data (item_index1, 0) == NULL) {
retval = -1;
} else if (list_ctrl->Get_Entry_Data (item_index2, 0) == NULL) {
retval = 1;
} else {
if (sort_col_index == 0 || sort_col_index == 1) {
//
// Sort by time
//
FILETIME *file_time1 = (FILETIME *)list_ctrl->Get_Entry_Data (item_index1, 0);
FILETIME *file_time2 = (FILETIME *)list_ctrl->Get_Entry_Data (item_index2, 0);
retval = ::CompareFileTime (file_time1, file_time2);
} else {
//
// Sort by name
//
const WCHAR *name1 = list_ctrl->Get_Entry_Text (item_index1, 2);
const WCHAR *name2 = list_ctrl->Get_Entry_Text (item_index2, 2);
retval = ::wcsicmp (name1, name2);
}
//
// Invert the return value if we are sorting descendingly
//
if (sort_ascending == false) {
retval = -retval;
}
}
return retval;
}
////////////////////////////////////////////////////////////////
//
// On_Command
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
{
switch (ctrl_id)
{
case IDC_SAVE_GAME_BUTTON:
Save_Game (true);
break;
case IDC_DELETE_GAME_BUTTON:
Delete_Game (true);
break;
}
MenuDialogClass::On_Command (ctrl_id, message_id, param);
return ;
}
////////////////////////////////////////////////////////////////
//
// Save_Game
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::Save_Game (bool prompt)
{
//
// Get a pointer to the list control
//
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
if (list_ctrl == NULL) {
return ;
}
//
// Don't save if the save button was disabled
//
if (Is_Dlg_Item_Enabled (IDC_SAVE_GAME_BUTTON) == false) {
return ;
}
//
// Get the currently selected entry
//
int item_index = list_ctrl->Get_Curr_Sel ();
if (item_index != -1) {
//
// Determine what filename to save under
//
StringClass full_path;
bool save_file = true;
if (list_ctrl->Get_Entry_Data (item_index, 0) == NULL) {
Get_Unique_Save_Filename (full_path);
} else {
StringClass filename = ((StringClass *)list_ctrl->Get_Entry_Data (item_index, 2))->Peek_Buffer ();
//
// Build a full filename
//
full_path = "save\\";
full_path += filename;
//
// Display a message to the user asking if they really want to do this...
//
if (prompt) {
DlgMsgBox::DoDialog (IDS_MENU_SAVE_OVERWRITE_TITLE, IDS_MENU_SAVE_OVERWRITE_MSG,
DlgMsgBox::YesNo, this, MBEVENT_OVERWRITE_PROMPT);
save_file = false;
}
}
if (save_file) {
if (Check_HD_Space ()) {
//
// Save the game
//
SaveGameManager::Set_Description (Get_Dlg_Item_Text (IDC_FILENAME_EDIT));
SaveGameManager::Save_Game( full_path, &_CommandoSaveLoad, NULL );
//
// Quit out of the dialog
//
End_Dialog ();
}
}
}
return ;
}
////////////////////////////////////////////////////////////////
//
// On_ListCtrl_DblClk
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::On_ListCtrl_DblClk
(
ListCtrlClass *list_ctrl,
int ctrl_id,
int item_index
)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// Get_Unique_Save_Filename
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::Get_Unique_Save_Filename (StringClass &filename)
{
int slot = 1;
bool done = false;
while (!done) {
filename.Format ("save\\savegame%.2d.sav", slot ++);
//
// Check to see if this file exists
//
FileClass *file= _TheWritingFileFactory->Get_File (filename);
if ( file ) {
file->Open ();
done = !file->Is_Available ();
_TheWritingFileFactory->Return_File (file);
}
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Update_Text_Field
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::Update_Text_Field (void)
{
//
// Get a pointer to the list control
//
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
if (list_ctrl == NULL) {
return ;
}
//
// Get the currently selected entry
//
int curr_sel = list_ctrl->Get_Curr_Sel ();
if (curr_sel != -1) {
//
// Update the text field with the name of this save game
//
if (list_ctrl->Get_Entry_Data (curr_sel, 0) != NULL) {
Set_Dlg_Item_Text (IDC_FILENAME_EDIT, list_ctrl->Get_Entry_Text (curr_sel, 2));
} else {
Set_Dlg_Item_Text (IDC_FILENAME_EDIT, L"");
}
} else {
Set_Dlg_Item_Text (IDC_FILENAME_EDIT, L"");
}
return ;
}
////////////////////////////////////////////////////////////////
//
// On_ListCtrl_Sel_Change
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::On_ListCtrl_Sel_Change
(
ListCtrlClass *list_ctrl,
int ctrl_id,
int old_index,
int new_index
)
{
Update_Text_Field ();
Update_Button_State ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Delete_Game
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::Delete_Game (bool prompt)
{
//
// Get a pointer to the list control
//
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
if (list_ctrl == NULL) {
return ;
}
//
// Get the currently selected entry
//
int item_index = list_ctrl->Get_Curr_Sel ();
if (item_index != -1) {
//
// Determine what filename this entry refers to
//
if (list_ctrl->Get_Entry_Data (item_index, 0) != NULL) {
StringClass filename = ((StringClass *)list_ctrl->Get_Entry_Data (item_index, 2))->Peek_Buffer ();
if (prompt) {
//
// Build a confirmation message to display to the user
//
WideStringClass message;
message.Format (TRANSLATE (IDS_MENU_DELETE_SAVE_MSG),
list_ctrl->Get_Entry_Text (item_index, COL_NAME));
//
// Display a message to the user asking if they really want to do this...
//
DlgMsgBox::DoDialog (TRANSLATE (IDS_MENU_DELETE_SAVE_TITLE), message, DlgMsgBox::YesNo,
this, MBEVENT_DELETE_PROMPT);
} else {
//
// Build a full path from which to delete the file
//
StringClass full_path = "data\\save\\";
full_path += filename;
//
// Delete the file and remove its entry from the list
//
if (::DeleteFile (full_path) != 0) {
list_ctrl->Delete_Entry (item_index);
Update_Text_Field ();
Update_Button_State ();
}
}
}
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Reload_List
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::Reload_List (const char *current_filename)
{
//
// Get a pointer to the list control
//
ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
if (list_ctrl == NULL) {
return ;
}
//
// Start fresh
//
list_ctrl->Delete_All_Entries ();
//
// Create an empty slot entry
//
int item_index = list_ctrl->Insert_Entry (0, L"");
if (item_index >= 0) {
list_ctrl->Set_Entry_Text (item_index, 2, TRANSLATE (IDS_MENU_EMPTY_SLOT));
list_ctrl->Set_Curr_Sel (item_index);
}
WIN32_FIND_DATA find_info = { 0 };
BOOL keep_going = TRUE;
HANDLE file_find = NULL;
//
// Build a list of all the saved games we know about
//
int index = 1;
for (file_find = ::FindFirstFile ("data\\save\\*.sav", &find_info);
(file_find != INVALID_HANDLE_VALUE) && keep_going;
keep_going = ::FindNextFile (file_find, &find_info))
{
//
// Get the user description and map name from the file
//
WideStringClass description;
WideStringClass map_name;
SaveGameManager::Peek_Description (find_info.cFileName, description, map_name);
//
// Get the time this file was last written
//
SYSTEMTIME system_time = { 0 };
FILETIME local_time = { 0 };
::FileTimeToLocalFileTime (&find_info.ftLastWriteTime, &local_time);
::FileTimeToSystemTime (&local_time, &system_time);
//
// Build the time and date strings
//
WideStringClass time_string;
WideStringClass date_string;
time_string.Format (L"%d:%02d:%02d", system_time.wHour, system_time.wMinute, system_time.wSecond);
date_string.Format (L"%d/%d/%d", system_time.wMonth, system_time.wDay, system_time.wYear);
//
// Add this entry to the list control
//
int item_index = list_ctrl->Insert_Entry (index ++, time_string);
if (item_index >= 0) {
list_ctrl->Set_Entry_Text (item_index, 1, date_string);
list_ctrl->Set_Entry_Text (item_index, 2, description);
list_ctrl->Set_Entry_Data (item_index, 0, (uint32)new FILETIME(local_time));
list_ctrl->Set_Entry_Data (item_index, 2, (uint32)new StringClass(find_info.cFileName));
//
// Select this entry if its the default
//
if ( current_filename != NULL &&
::lstrcmpi (current_filename, find_info.cFileName) == 0)
{
list_ctrl->Set_Curr_Sel (item_index);
}
}
}
if (file_find != INVALID_HANDLE_VALUE) {
::FindClose (file_find);
}
//
// Sort the list
//
list_ctrl->Sort (LoadListSortCallback, MAKELONG (CurrSortCol, IsSortAscending));
//
// Update the sort marker
//
ListCtrlClass::SORT_TYPE type = IsSortAscending ? ListCtrlClass::SORT_ASCENDING : ListCtrlClass::SORT_DESCENDING;
list_ctrl->Set_Sort_Designator (CurrSortCol, type);
return ;
}
////////////////////////////////////////////////////////////////
//
// HandleNotification
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::HandleNotification (DlgMsgBoxEvent &event)
{
if (event.Get_User_Data () == MBEVENT_OVERWRITE_PROMPT) {
//
// The user has confirmed the overwrite, so save the game
//
if (event.Event () == DlgMsgBoxEvent::Yes) {
Save_Game (false);
}
} else if (event.Get_User_Data () == MBEVENT_DELETE_PROMPT) {
//
// The user has confirmed the delete, so delete the file
//
if (event.Event () == DlgMsgBoxEvent::Yes) {
Delete_Game (false);
}
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Update_Button_State
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::Update_Button_State (void)
{
WideStringClass text = Get_Dlg_Item_Text (IDC_FILENAME_EDIT);
bool enable = (text.Get_Length () > 0);
//
// Enable/disable the save game button as necessary
//
Enable_Dlg_Item (IDC_SAVE_GAME_BUTTON, enable);
return ;
}
////////////////////////////////////////////////////////////////
//
// On_EditCtrl_Change
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::On_EditCtrl_Change (EditCtrlClass *edit_ctrl, int ctrl_id)
{
if (ctrl_id == IDC_FILENAME_EDIT) {
Update_Button_State ();
}
return ;
}
////////////////////////////////////////////////////////////////
//
// On_EditCtrl_Enter_Pressed
//
////////////////////////////////////////////////////////////////
void
SaveGameMenuClass::On_EditCtrl_Enter_Pressed (EditCtrlClass *edit_ctrl, int ctrl_id)
{
if (ctrl_id == IDC_FILENAME_EDIT) {
Save_Game (true);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Check_HD_Space
//
////////////////////////////////////////////////////////////////
bool
SaveGameMenuClass::Check_HD_Space (void)
{
bool retval = true;
ULARGE_INTEGER freebytecount; // Free bytes on disk available to caller (caller may not have access to entire disk).
ULARGE_INTEGER totalbytecount; // Total bytes on disk.
StringClass kernelpathname;
__int64 diskspace;
int (__stdcall *getfreediskspaceex) (LPCTSTR, PULARGE_INTEGER, PULARGE_INTEGER, PULARGE_INTEGER);
// Get the free disk space on the drive.
// NOTE IML: For Win'95, must query for support for GetDiskFreeSpaceEx before using it - otherwise use GetDiskFreeSpace().
GetSystemDirectory (kernelpathname.Get_Buffer (_MAX_PATH), _MAX_PATH);
kernelpathname += "\\";
kernelpathname += "Kernel32.dll";
getfreediskspaceex = (int (_stdcall*) (LPCTSTR, PULARGE_INTEGER, PULARGE_INTEGER, PULARGE_INTEGER)) GetProcAddress (GetModuleHandle (kernelpathname.Peek_Buffer()), "GetDiskFreeSpaceExA");
if (getfreediskspaceex != NULL) {
if (!getfreediskspaceex (NULL, &freebytecount, &totalbytecount, NULL)) return (false);
// Convert to a 64-bit integer.
diskspace = freebytecount.QuadPart;
} else {
DWORD sectorspercluster, bytespersector, freeclustercount, totalclustercount;
// The Ex version is not available. Use the Win'95 version.
// QUESTION: SDK docs say that values returned by this function are erroneous if partition > 2Gb.
// Does that mean that the partition is guaranteed to be <= 2Gb if Ex is not available?
if (!GetDiskFreeSpace (NULL, &sectorspercluster, &bytespersector, &freeclustercount, &totalclustercount)) return (false);
diskspace = sectorspercluster * bytespersector * freeclustercount;
}
//
// Is there at least 2 megs of disk space available?
//
const __int64 TWO_MEGS = (1024 * 1024 * 2);
if (diskspace < TWO_MEGS) {
//
// Let the user know that they can't save because of lack of disk space
//
DlgMsgBox::DoDialog (IDS_MENU_SAVE_NO_DISK_SPACE_TITLE, IDS_MENU_SAVE_NO_DISK_SPACE_MSG);
retval = false;
}
return retval;
}