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CnC_Renegade/Code/Launcher/Toolkit/Support/StringConvert.cpp

107 lines
2.7 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/Launcher/Toolkit/Support/StringConvert.cpp $
*
* DESCRIPTION
* Perform ANSI <-> Unicode string conversions
*
* PROGRAMMER
* Denzil E. Long, Jr.
* $Author: Denzil_l $
*
* VERSION INFO
* $Modtime: 9/19/00 5:52p $
* $Revision: 1 $
*
******************************************************************************/
#include "StringConvert.h"
#include "UString.h"
#include <windows.h>
#include <Debug\DebugPrint.h>
#include <assert.h>
/******************************************************************************
*
* NAME
* UStringToANSI
*
* DESCRIPTION
* Convert UString to an ANSI string
*
* INPUTS
* String - String to convert
* Buffer - Pointer to buffer to receive conversion.
* BufferLength - Length of buffer
*
* RESULT
* ANSI - Pointer to ANSI string
*
******************************************************************************/
Char* UStringToANSI(const UString& string, Char* buffer, UInt bufferLength)
{
return UnicodeToANSI(string.Get(), buffer, bufferLength);
}
/******************************************************************************
*
* NAME
* UnicodeToANSI
*
* DESCRIPTION
* Convert Unicode string to an ANSI string
*
* INPUTS
* String - Unicode string to convert
* Buffer - Pointer to buffer to receive conversion.
* BufferLength - Length of buffer
*
* RESULT
* ANSI - Pointer to ANSI string
*
******************************************************************************/
Char* UnicodeToANSI(const WChar* string, Char* buffer, UInt bufferLength)
{
if ((string == NULL) || (buffer == NULL))
{
return NULL;
}
#ifdef _DEBUG
int result =
#endif
WideCharToMultiByte(CP_ACP, 0, string, -1, buffer, bufferLength,
NULL, NULL);
#ifdef _DEBUG
if (result == 0)
{
PrintWin32Error("ConvertToANSI() Failed");
assert(false);
}
#endif
return buffer;
}