388 lines
14 KiB
C++
388 lines
14 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/Tests/MeshTest/WINMAIN.CPP 9 12/10/98 5:53p Greg_h $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Tests/MeshTest/WINMAIN.CPP $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 12/07/98 12:11p $*
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* *
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* $Revision:: 9 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* WinMain -- Win32 Program Entry Point! *
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* WIN_resize -- Surrender-required function which resizes the main window *
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* WIN_set_fullscreen -- Surrender-required function for toggling full-screen mode *
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* Main_Window_Proc -- Windows Proc for the main game window *
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* Create_Main_Window -- Creates the main game window *
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* Focus_Loss -- this function is called when the application loses focus *
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* Focus_Restore -- This function is called when the application gets focus *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#define NOMINMAX
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#include "winmain.h"
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#include <sr.hpp>
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#include "win.h"
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#include "wwmouse.h"
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#include "init.h"
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#include "mainloop.h"
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#include "shutdown.h"
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#include "_globals.h"
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//----------------------------------------------------------------------------
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// Globals
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//----------------------------------------------------------------------------
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extern "C"
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{
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HWND hWndMain;
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bool WIN_fullscreen = true;
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}
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//----------------------------------------------------------------------------
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// Local functions
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//----------------------------------------------------------------------------
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static BOOL Create_Main_Window(HANDLE hInstance, int nCmdShow);
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long FAR PASCAL Main_Window_Proc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
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void Focus_Loss(void);
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void Focus_Restore(void);
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void Split_Command_Line_Args(HINSTANCE instance, char *path_to_exe, char *command_line);
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void Set_Working_Directory(char *old_path, char *new_path);
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/***********************************************************************************************
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* WinMain -- Win32 Program Entry Point! *
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* *
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* INPUT: *
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* *
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* Standard WinMain inputs :-) *
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* *
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* OUTPUT: *
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* *
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* Standard WinMain output *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 07/18/1997 GH : Created. *
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*=============================================================================================*/
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int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
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{
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LPSTR command;
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HANDLE prev;
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char path_to_exe[_MAX_PATH];
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char oldpath[_MAX_PATH];
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command = lpCmdLine;
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prev = hPrevInstance;
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if (!Create_Main_Window(hInstance, nCmdShow)) return 0;
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// Setup the keyboard system
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Keyboard = new WWKeyboardClass();
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// Setup the mouse system and take over the mouse.
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MouseCursor = new WWMouseClass(NULL, MainWindow);
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Split_Command_Line_Args(hInstance, &path_to_exe[0], lpCmdLine);
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Set_Working_Directory(oldpath, &path_to_exe[0]);
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Init();
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Main_Loop();
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Shutdown();
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delete Keyboard;
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delete MouseCursor;
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return(EXIT_SUCCESS);
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}
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/***********************************************************************************************
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* Main_Window_Proc -- Windows Proc for the main game window *
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* *
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* INPUT: *
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* *
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* Standard Windows Proc inputs *
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* *
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* OUTPUT: *
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* *
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* Standard Windows Proc output *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 07/18/1997 GH : Created. *
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*=============================================================================================*/
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long FAR PASCAL Main_Window_Proc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam )
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{
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PAINTSTRUCT ps;
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HDC hdc;
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/*
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** Pass this message through to the keyboard handler. If the message
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** was processed and requires no further action, then return with
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** this information.
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*/
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if (Keyboard) {
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Keyboard->Message_Handler(hwnd, message, wParam, lParam);
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}
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switch (message )
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{
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/*
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** basic management messages
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*/
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case WM_ACTIVATEAPP:
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if (WIN_fullscreen) {
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GameInFocus = (wParam != 0);
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if (!GameInFocus) {
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Focus_Loss();
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} else {
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Focus_Restore();
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}
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} else {
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GameInFocus = true;
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if (wParam != 0) {
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if (MouseCursor != NULL) MouseCursor->Capture_Mouse();
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} else {
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if (MouseCursor != NULL) MouseCursor->Release_Mouse();
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}
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}
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return(0);
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case WM_SETCURSOR:
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SetCursor(NULL);
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return 1;
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case WM_ERASEBKGND:
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return 1;
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case WM_PAINT:
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hdc = BeginPaint( hwnd, &ps);
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EndPaint( hwnd, &ps);
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return 1;
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/*
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** minimize/maximize
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*/
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case WM_SYSKEYDOWN:
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if (wParam == VK_RETURN && ((lParam>>16) & KF_ALTDOWN) && !((lParam>>16) & KF_REPEAT))
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{
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WIN_fullscreen = !WIN_fullscreen;
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}
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break;
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/*
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** interface open and close
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*/
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case WM_CREATE:
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break;
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case WM_DESTROY:
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ReleaseCapture();
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PostQuitMessage( 0);
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break;
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case WM_SYSCOMMAND:
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switch (wParam) {
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case SC_CLOSE:
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/*
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** Windows sent us a close message. Probably in response to Alt-F4. Ignore it by
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** pretending to handle the message and returning true;
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*/
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return (0);
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case SC_SCREENSAVE:
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/*
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** Windoze is about to start the screen saver. If we just return without passing
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** this message to DefWindowProc then the screen saver will not be allowed to start.
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*/
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return (0);
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}
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break;
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default:
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break;
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}
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return DefWindowProc(hwnd, message, wParam, lParam);
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}
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/***********************************************************************************************
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* Create_Main_Window -- Creates the main game window *
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* *
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* INPUT: *
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* *
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* hInstance -- Instance handle of the application *
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* nCmdShow -- how the window is to be shown *
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* *
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* OUTPUT: *
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* *
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* TRUE = success, FALSE = failure *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 07/18/1997 GH : Created. *
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*=============================================================================================*/
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static BOOL Create_Main_Window(HANDLE hInstance, int nCmdShow)
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{
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WNDCLASS wc;
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BOOL rc;
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ProgramInstance = (HINSTANCE)hInstance;
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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wc.lpfnWndProc = Main_Window_Proc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = (HINSTANCE)hInstance;
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wc.hIcon = LoadIcon( NULL, IDI_APPLICATION);
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wc.hCursor = LoadCursor( NULL, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH);
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wc.lpszMenuName = NULL;
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wc.lpszClassName = "SRCLASS";
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rc = RegisterClass( &wc);
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if (!rc ) return FALSE;
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MainWindow = hWndMain = CreateWindowEx(
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0, // WS_EX_TOPMOST,
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"SRClass",
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"Commando",
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WS_VISIBLE |
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WS_CAPTION |
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WS_BORDER |
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WS_SYSMENU |
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WS_MINIMIZEBOX |
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WS_MAXIMIZEBOX |
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WS_THICKFRAME,
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0, 0, // top left corner
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640,
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480,
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NULL, // no parent handle
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NULL, // no menu handle
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ProgramInstance, // main program instance
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NULL); // creation parameters
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if (!MainWindow) {
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return FALSE;
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}
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return TRUE;
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}
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/***********************************************************************************************
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* Focus_Loss -- this function is called when the application loses focus *
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* *
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* INPUT: Nothing *
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* *
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* OUTPUT: Nothing *
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* *
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* WARNINGS: None *
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* *
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* HISTORY: *
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* 07/18/1997 GH : Created. *
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*=============================================================================================*/
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void Focus_Loss(void)
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{
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}
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/***********************************************************************************************
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* Focus_Restore -- This function is called when the application gets focus *
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* *
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* INPUT: Nothing *
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* *
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* OUTPUT: Nothing *
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* *
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* WARNINGS: None *
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* *
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* HISTORY: *
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* 07/18/1997 GH : Created. *
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*=============================================================================================*/
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void Focus_Restore(void)
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{
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}
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void Prog_End(void)
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{
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// Sound_End();
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MouseCursor->Release_Mouse();
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delete MouseCursor;
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MouseCursor = NULL;
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}
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void Split_Command_Line_Args(HINSTANCE instance, char *path_to_exe, char *command_line)
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{
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// first arguement is the path to the executable including file name
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GetModuleFileName (instance, &path_to_exe[0], 132);
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Argv[0] = path_to_exe;
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char * token = strtok(command_line, " ");
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Argc = 1;
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while (Argc < ARRAY_SIZE(Argv) && token != NULL) {
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Argv[Argc++] = token;
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token = strtok(NULL, " ");
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}
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}
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void Set_Working_Directory(char *old_path, char *new_path)
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{
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char drive[_MAX_DRIVE];
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char path[_MAX_PATH];
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char dir[_MAX_DIR];
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/*
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** Remember the current working directory and drive.
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*/
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GetCurrentDirectory(_MAX_PATH, old_path);
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/*
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** Change directory to the where the executable is located. Handle the
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** case where there is no path attached to argv[0].
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*/
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_splitpath(new_path, drive, dir, NULL, NULL);
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_makepath(path, drive, dir, NULL, NULL);
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SetCurrentDirectory(path);
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}
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