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CnC_Renegade/Code/Tests/PhysTest/PhysTestSaveSystem.cpp

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : PhysTest *
* *
* $Archive:: /Commando/Code/Tests/PhysTest/PhysTestSaveSystem.cpp $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 11/02/00 6:20p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "StdAfx.h"
#include "PhysTestSaveSystem.h"
#include "MainFrm.h"
#include "chunkio.h"
/*
** Instantiate the Save-System
*/
PhysTestSaveSystemClass _PhysTestSaveSystem;
uint32 PhysTestSaveSystemClass::Chunk_ID(void) const
{
return PHYSTEST_CHUNKID_SUBSYSTEM;
}
bool PhysTestSaveSystemClass::Save(ChunkSaveClass &csave)
{
csave.Begin_Chunk(CHUNKID_MAINFRAME);
((CMainFrame *)(::AfxGetMainWnd()))->Save(csave);
csave.End_Chunk();
return true;
}
bool PhysTestSaveSystemClass::Load(ChunkLoadClass &cload)
{
while (cload.Open_Chunk()) {
switch (cload.Cur_Chunk_ID()) {
case CHUNKID_MAINFRAME:
((CMainFrame *)(::AfxGetMainWnd()))->Load(cload);
break;
}
cload.Close_Chunk();
}
return true;
}